TerminX, on 28 January 2012 - 09:05 AM, said:
TerminX, on 28 January 2012 - 09:05 AM, said:
This post has been edited by lycanox: 07 October 2014 - 06:42 AM
// if conditions for changing time are set
{
setvar TEMP 0
whilevarn TEMP NUMSECTORS // this sets up a loop that will go through all the sectors in the current level
{
ifvarand sector[TEMP].ceilingstat 1 // if it's a parallex sector
{
setsector[TEMP].ceilingpicnum *tilenumber* // change that room's ceiling texture to the number defined here
setsector[TEMP].visibility 0 // just an example
}
addvar TEMP 1 // go up in the loop
}
}
This post has been edited by lycanox: 07 October 2014 - 09:36 AM
lycanox, on 07 October 2014 - 09:36 AM, said:
ifvare WEAFIVEADDON 1
{
??????? WEAPON4_FIRESOUND 666 1
??????? WEAPON4_SHOOTS 13662 1
}
This post has been edited by Zaxtor: 07 October 2014 - 09:32 PM
This post has been edited by Fox: 07 October 2014 - 09:40 PM
Fox, on 07 October 2014 - 09:39 PM, said:
This post has been edited by Zaxtor: 07 October 2014 - 10:02 PM
ifvare WEAFIVEADDON 1
{
setvar WEAPON4_FIRESOUND 666
setvar WEAPON4_SHOOTS 13662
}
Jblade, on 07 October 2014 - 10:05 PM, said:
ifvare WEAFIVEADDON 1
{
setvar WEAPON4_FIRESOUND 666
setvar WEAPON4_SHOOTS 13662
}
This post has been edited by Zaxtor: 07 October 2014 - 10:32 PM
Zaxtor, on 07 October 2014 - 10:27 PM, said:
Jblade, on 07 October 2014 - 10:36 PM, said:
This post has been edited by Zaxtor: 07 October 2014 - 10:43 PM
Fox, on 07 October 2014 - 10:35 PM, said:
This post has been edited by Zaxtor: 16 October 2014 - 04:57 PM
Fox, on 25 October 2014 - 11:30 PM, said:
onevent EVENT_DISPLAYREST
setvar DANGEROUSPRESS_01 159
setvar DANGEROUSPRESS_02 99
setvar DANGEROUSPRESS_03 65536
// setvar ang 0
// setvar tilenum 14080
// setvar shade 0
// setvar pal 0
// setvar orientation 0
rotatesprite DANGEROUSPRESS_01 DANGEROUSPRESS_02 DANGEROUSPRESS_03 0 14080 0 0 0 windowx1 windowy1 windowx2 windowy2
endevent
This post has been edited by Zaxtor: 25 October 2014 - 11:47 PM
0 0 xdim ydim
windowx1 windowy1 windowx2 windowy2
Fox, on 26 October 2014 - 12:52 AM, said:
0 0 xdim ydim
windowx1 windowy1 windowx2 windowy2