James, on 10 March 2014 - 01:42 PM, said:
Added with r4371.
For actors that you define yourself, usage from CON would be with the spriteflags directive. If you want to modify existing actor's behavior, it gets a little tricky though. The spriteflags directive (i.e. translation-time command) is "destructive" in the sense that it overwrites the previous actor flags with the passed value. This is in contrast to other sprite* directives like spritenoshade, which bitwise-OR them in. So if you wanted to remove the damage-pushing behavior for the newbeast, you'd have to issue "spriteflags 4610 SFLAG_NODAMAGEPUSH" before its definition in GAME.CON. This rules out its usage with mutators, as these get translated after the regular CON files.
In Lunatic, we can have this:
-- Add NODAMAGEPUSH flag to NEWBEAST.
gameactor { D.NEWBEAST, AF.chain_end + AF.NODAMAGEPUSH, function() end }
Edit: corrected "spriteflags SFLAG_NODAMAGEPUSH" --> "spriteflags 4610 SFLAG_NODAMAGEPUSH"

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