Mark., on 20 January 2014 - 04:55 PM, said:
gamevar LOGO_FLAGS 0 4096
right after a bunch of other gamevars. What happens is that instead of bypassing the E1 ending screen, the game's loading screens at the beginning are bypassed and the menu appears directly. A handy feature but not what I was expecting. Did I do something wrong on my end?
Yeah, maybe I should have a bit more explicit in the commit log -- the bits are 4096, 8192, 16384 and 32768, for disabling the the four episode ending scenes, respecitvely. LOGO_FLAGS as a CON gamevar is a strange thing: if you don't define it using gamevar, it maintains its default value of 255. That's documented on the wiki, by the way.

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