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This command sets <gamevar> to <gamevar>%<value>. It's a math operation which calculates a modulus(aka reminder) of <gamevar>/<value>.
Is this some kind of "percentage" relating var - working out a percentage of a number?
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This post has been edited by Ryan Cordell: 30 July 2009 - 05:19 AM
getplayer[THISACTOR].horiz horiz subvar horiz 100 mulvar horiz -2048 setactor[THISACTOR].z horiz
This post has been edited by XThX2: 31 July 2009 - 03:38 AM
MIKE SIMS, on Jul 31 2009, 10:47 PM, said:
This post has been edited by Dr. Kylstein: 01 August 2009 - 08:37 AM
Dr. Kylstein, on Aug 1 2009, 08:59 AM, said:
gamevar temp 0 2 gamevar xvar 0 2 onevent EVENT_DISPLAYREST { setvar xvar 0 // set starting x coordinate getactor[THISACTOR].extra temp // get the player's health whilevarn temp 0 { // loop for each hitpoint rotatesprite xvar 184 65536 0 HEALTHBAR 0 0 16 0 0 xdim ydim // draws HEALTHBAR at (xvar,184) addvar xvar 2 // move to the right subvar temp 1 // next hitpoint } } endevent
Dr. Kylstein, on Aug 1 2009, 08:59 AM, said:
MIKE SIMS, on Aug 2 2009, 07:09 PM, said:
This post has been edited by Ilovefoxes: 04 August 2009 - 09:49 AM
Ilovefoxes, on Aug 4 2009, 10:42 AM, said:
This post has been edited by Ilovefoxes: 04 August 2009 - 07:08 PM
Ilovefoxes, on Aug 5 2009, 10:38 AM, said:
Dr. Kylstein, on Aug 5 2009, 08:35 AM, said:
M210, on Aug 5 2009, 11:24 AM, said:
This post has been edited by Captain Awesome: 05 August 2009 - 11:11 AM
DeeperThought, on Aug 5 2009, 10:56 PM, said:
reflang=actor_ang + 2[delta fi]
This post has been edited by M210: 05 August 2009 - 11:33 AM
M210, on Aug 5 2009, 12:29 PM, said:
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This post has been edited by Hendricks266: 05 August 2009 - 06:54 PM
This post has been edited by Ilovefoxes: 06 August 2009 - 10:25 AM
Hendricks266, on Aug 5 2009, 10:53 PM, said:
This post has been edited by Hendricks266: 06 August 2009 - 02:29 PM
This post has been edited by Lord Misfit: 06 August 2009 - 11:14 PM