ifvare PERSONEL_RESEARCH[8] 2 // player has thermal weaving? reduce damage by 20% { setvarvar TEMP7 TEMP8 mulvar TEMP7 10 subvarvar TEMP7 TEMP8 subvarvar TEMP7 TEMP8 divvar TEMP7 10 setvarvar TEMP8 TEMP7 }
That should reduce it by 20% right?
ifvare PERSONEL_RESEARCH[8] 2 // player has thermal weaving? reduce damage by 20% { setvarvar TEMP7 TEMP8 mulvar TEMP7 10 subvarvar TEMP7 TEMP8 subvarvar TEMP7 TEMP8 divvar TEMP7 10 setvarvar TEMP8 TEMP7 }
Fox, on 24 May 2013 - 11:50 AM, said:
setactor[THISACTOR].xrepeat X setactor[THISACTOR].yrepeat Y
zazo, on 30 May 2013 - 02:30 AM, said:
This post has been edited by Fox: 31 May 2013 - 12:10 AM
Fox, on 31 May 2013 - 12:09 AM, said:
Fox, on 31 May 2013 - 12:09 AM, said:
eventloadactor MOSQUITO setactor[THISACTOR].xrepeat 10 setactor[THISACTOR].yrepeat 10 enda
Fox, on 31 May 2013 - 10:36 AM, said:
This post has been edited by LAW: 31 May 2013 - 10:57 AM
LAW, on 31 May 2013 - 10:56 AM, said:
zazo, on 30 May 2013 - 02:30 AM, said:
Trooper Dan, on 31 May 2013 - 09:18 AM, said:
gamevar OWNER 0 0 gamevar PAL 0 0 ifactor MAMA getactor[THISACTOR].owner OWNER ifvare OWNER RESPAWN getactor[OWNER].pal PAL setactor[THISACTOR].pal PAL //OR ifvare PAL 30 spritepal 30
This post has been edited by LAW: 08 June 2013 - 05:20 AM
This post has been edited by XThX2: 08 June 2013 - 06:26 AM
LAW, on 08 June 2013 - 05:20 AM, said:
This post has been edited by Fox: 08 June 2013 - 08:02 AM
LAW, on 08 June 2013 - 05:20 AM, said:
gamevar OWNER 0 0 gamevar PAL 0 0 ifactor MAMA getactor[THISACTOR].owner OWNER ifvare OWNER RESPAWN getactor[OWNER].pal PAL setactor[THISACTOR].pal PAL //OR ifvare PAL 30 spritepal 30
LAW, on 08 June 2013 - 08:00 AM, said:
This post has been edited by Fox: 08 June 2013 - 08:03 AM
Fox, on 08 June 2013 - 08:02 AM, said: