Helixhorned, on 10 January 2013 - 12:31 PM, said:
- r_usenewshading: selects between three fog computation modes.
- r_shadescale: specifies a factor applied to the shade. This is currently 1.3 by default, so it may darken very dark objects to the point of being black. However, there's
- r_shadescale_unbounded, which prevents objects becoming plain black if set to 0 (the default).
Check that these are the same for the game and editor. They're not synchronized automatically.
in mapster32.cfg and eduke32.cfg files ???