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This post has been edited by XThX2: 15 July 2009 - 03:43 PM
{
eshoot GRAYROCKET
getactor[THISACTOR].x x
getactor[THISACTOR].y y
getplayer[THISACTOR].ang TEMP
setvarvar x2 x
addvar x2 384
setvarvar y2 y
subvar y2 128
rotatepoint x y x2 y2 TEMP x3 y3
setactor[RETURN].x x3
setactor[RETURN].y y3
eshoot GRAYROCKET
addvar y2 256
rotatepoint x y x2 y2 TEMP x3 y3
setactor[RETURN].x x3
setactor[RETURN].y y3
}defineprojectile GRAYROCKET PROJ_WORKSLIKE 65538 defineprojectile GRAYROCKET PROJ_SPAWNS EXPLOSION2 defineprojectile GRAYROCKET PROJ_VEL 814 defineprojectile GRAYROCKET PROJ_EXTRA 300 defineprojectile GRAYROCKET PROJ_ISOUND GRAY_BOOM defineprojectile GRAYROCKET PROJ_XREPEAT 48 defineprojectile GRAYROCKET PROJ_YREPEAT 48 defineprojectile GRAYROCKET PROJ_HITRADIUS 2600 defineprojectile GRAYROCKET PROJ_OFFSET 128 defineprojectile GRAYROCKET PROJ_CLIPDIST 48
This post has been edited by XThX2: 17 July 2009 - 06:31 AM
XThX2, on Jul 17 2009, 09:44 AM, said:
This post has been edited by Dr. Kylstein: 17 July 2009 - 08:19 AM
This post has been edited by XThX2: 18 July 2009 - 03:24 PM
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This post has been edited by M210: 22 July 2009 - 12:00 PM
This post has been edited by XThX2: 22 July 2009 - 01:02 PM
getactor[THISACTOR].htang tmp cos x tmp sin y tmp movesprite THISACTOR x y 0 CLIPMASK RETURN
This post has been edited by M210: 22 July 2009 - 01:49 PM
eventloadactor SHOTGUNAMMO setactor[THISACTOR].xrepeat 50 setactor[THISACTOR].yrepeat 50 enda actor SHOTGUNAMMO fall sizeat 50 50 . . .
Cage, on Jul 23 2009, 08:14 AM, said:
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This post has been edited by MIKE SIMS: 26 July 2009 - 05:05 PM
Captain Awesome, on Jul 26 2009, 06:17 PM, said:
This post has been edited by Chip: 27 July 2009 - 03:01 AM
This post has been edited by Chip: 27 July 2009 - 03:55 AM
Hendricks266 said:

DEFS.zip (8.9K)
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