I'm working on a map using maskwalls. They flicker and glitch(diagonally "split") in mapster32, and when I tested to see if it happens in game too, that's also the case. What is causing this?
Strange. It shows april 2017 on the launcher in the log. I'm going to update it and see if the problem persists. I'm in the process of defining some hightiles, so when that is done I am going to test it and see if the maskwalls flicker in the latest version.