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Maskwall flickers/glitches in mapster32/eduke32

User is offline   BestViking 

#1

I'm working on a map using maskwalls. They flicker and glitch(diagonally "split") in mapster32, and when I tested to see if it happens in game too, that's also the case. What is causing this?
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User is offline   Mark 

#2

What version of Eduke/Mapster are you using. I thought that problem was addressed sometime earlier this year.
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User is offline   BestViking 

#3

I downloaded the latest version. It was compiled in april this year.
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User is offline   Micky C 

  • Honored Donor

#4

That's hardly the latest version. New EDuke32 versions are coming out almost every day.
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User is offline   Mark 

#5

http://dukeworld.duk...ke32/synthesis/
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User is offline   BestViking 

#6

Strange. It shows april 2017 on the launcher in the log. I'm going to update it and see if the problem persists. I'm in the process of defining some hightiles, so when that is done I am going to test it and see if the maskwalls flicker in the latest version.
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User is offline   Daedolon 

  • Ancient Blood God

#7

Are you talking about this issue?
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User is offline   BestViking 

#8

Yes, it splits diagonally like that and moves when the player moves.

I'll be back here to report when I've got my new hightiles set up and tested with the latest build of eduke.
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