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What are you working on for Blood?

User is offline   Tekedon 

#1

What are you working on for Blood right now? Post screenshots or videos or just describe your work. I have a map under construction right now, here is a small teaser.

https://youtu.be/la7Ke26bcss

This is work in progress so things will change.
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User is offline   SPILL 

#2

Working on a potential episode around my Eviction map.

https://youtu.be/Vy_6-pkY2Mo

Here is a teaser of the 2nd map. I haven't decided if I'm going to release each map individually or wait and finish the episode entirely.



This post has been edited by SPILL: 23 August 2017 - 10:32 AM

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User is offline   Tekedon 

#3

View PostSPILL, on 23 August 2017 - 10:31 AM, said:

Working on a potential episode around my Eviction map.

https://youtu.be/Vy_6-pkY2Mo

Here is a teaser of the 2nd map. I haven't decided if I'm going to release each map individually or wait and finish the episode entirely.




Loved the first part and this is looking awesome. :) Maybe finish it all and then release it I would say.

Here is a highres screenshot from BloodGDX of my map.

Attached File(s)


1

User is offline   Mark 

#4

Spill, I loved the attention to details. No map full of boring empty rooms. You filled them up with lots of eye candy. Gameplay looks great.

Tekedon, very well done.

This post has been edited by Mark.: 23 August 2017 - 02:06 PM

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User is offline   Phredreeke 

#5

Today I did one of the game's IMO creepiest animations for my sprite upscale project.

https://gfycat.com/P...ringHornedviper

(still needs some minor touchups)
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User is offline   Mark 

#6

That's kick-ass. Since Blood has become popular again recently I am going back and adding to my Blood bonus map from my Graveyard TC I released a couple of years ago.

Attached File(s)


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User is offline   Devon 

#7

View PostTekedon, on 23 August 2017 - 09:48 AM, said:

What are you working on for Blood right now? Post screenshots or videos or just describe your work. I have a map under construction right now, here is a small teaser.

https://youtu.be/la7Ke26bcss

This is work in progress so things will change.



Cool to see some new content.

I really like the big windows in the ceeling and the roof itself.
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User is offline   Phredreeke 

#8

Just finished upscaling and touching up the life essences (redrew the sparks rising from it, as my upscaling, excuse the pun, butchered those)

https://gfycat.com/C...minalJaguarundi

I think I'm getting ready for a public release now... :)
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User is offline   Devon 

#9

View PostPhredreeke, on 24 August 2017 - 07:27 AM, said:

Just finished upscaling and touching up the life essences (redrew the sparks rising from it, as my upscaling, excuse the pun, butchered those)

https://gfycat.com/C...minalJaguarundi

I think I'm getting ready for a public release now... :)


Awsome to hear!
All new stuff is greatly apreciated =)

What stuff is included so far?
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User is offline   Phredreeke 

#10

This is my estimated progress

Butcher 92%
Gillbeasts 77%
Zombies 88%
Innocents 85%
Burning man 100%

This does not include underwater palette variations
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User is offline   Tekedon 

#11

A couple of new screens from "church of the damned". This map has more depth cueing but it isn't working correctly in the current version of GDX. So it won't look this bland.

Attached File(s)


3

User is offline   Zaxtor 

#12

I posted in Wrong thread

PS nice screenshots tho

This post has been edited by Zaxtor: 02 September 2017 - 10:27 AM

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User is offline   Tekedon 

#13

Thanks! This is what it SHOULD look like with correct depth cueing.

Attached File(s)



This post has been edited by Tekedon: 03 September 2017 - 12:56 AM

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User is offline   Devon 

#14

View PostTekedon, on 03 September 2017 - 12:55 AM, said:

Thanks! This is what it SHOULD look like with correct depth cueing.



Cant wait for this feature to become reality.

Looks so much better with the correct shades.
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User is offline   Tekedon 

#15

Yup, hoping we get a new release soon :)
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User is offline   axl 

#16

View PostTekedon, on 03 September 2017 - 12:55 AM, said:

Thanks! This is what it SHOULD look like with correct depth cueing.


Looks great !
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User is offline   Tekedon 

#17

Thanks! Couple of other areas.

Attached File(s)


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User is offline   Phredreeke 

#18

Nice, the second screen reminds me of one of the alpha maps (second level in the lost episode)
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User is offline   Tekedon 

#19

I see what you mean. :) I kind of like the design of some of the alpha maps.
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User is offline   SPILL 

#20

Well I figured it would be nice to give you guys an update since it will still be a while before I finish this map.

Attached File(s)


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User is offline   Phredreeke 

#21

I really like this background from the alpha, so I decided to upscale and overlay the Blood logo on it. (both actually use the same tile number)

https://imgur.com/a/ixrvL

What do you think? Anyone want to use it for their mod? (title screen perhaps?)
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#22

Alpha content uscaling? Well, why not even make upscale compatibility for the custom objects, weapon and enemies that appears in Blood mods at this point? :rolleyes:

Dzierzan's Weapon Mod it's a good way to start https://forums.duke4...weapons-mod-30/
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User is offline   Tekedon 

#23

Working on something big-ish. At least for me.. stay tuned.

Attached File(s)


2

User is offline   SPILL 

#24

I'm excited to explore this environment and see how the church is linked to that skull door location. I still have a lot of work left to complete on my map.
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User is offline   Devon 

#25

View PostTekedon, on 06 October 2017 - 09:03 AM, said:

Working on something big-ish. At least for me.. stay tuned.



Nice!

Keep em comming =)
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User is offline   SPILL 

#26

Another update. Slowly but surely. I thought making a Mall level would be fun. It's definitely uninspiring but I am determined to work extra hard to really create some unique envirmoents.

Attached File  javaw 2017-10-18 17-59-31-67.jpg (324.83K)
Number of downloads: 74


This post has been edited by SPILL: 18 October 2017 - 02:05 PM

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User is offline   Tekedon 

#27

View PostSPILL, on 18 October 2017 - 02:02 PM, said:

Another update. Slowly but surely. I thought making a Mall level would be fun. It's definitely uninspiring but I am determined to work extra hard to really create some unique envirmoents.

Attachment javaw 2017-10-18 17-59-31-67.jpg


Looking great! Mall levels are hard, atleast if using the standard art in Blood. It's always hard coming up with new ideas.
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User is offline   SPILL 

#28

Here's a quick glimpse of the opening portion of the map



https://youtu.be/DB1sX1Ut9eo

This post has been edited by SPILL: 20 October 2017 - 10:38 PM

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User is offline   Devon 

#29

View PostSPILL, on 20 October 2017 - 10:28 PM, said:

Here's a quick glimpse of the opening portion of the map



https://youtu.be/DB1sX1Ut9eo




Nice attention to detail =)
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User is offline   SPILL 

#30

Any updates on new maps? I'm chipping away at mine slowly but surely when I can.
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