#6
Posted 22 August 2017 - 11:03 PM
EDuke32 r6428
Built Aug 6 2017 06:51:04, GCC 7.1.1, 32-bit
Using C:/Program Files (x86)/Steam/New folder/New folder/steamapps/common/Duke Nukem 3D/gameroot/ for game data
Using C:/Program Files (x86)/Steam/New folder/New folder/steamapps/common/Duke Nukem 3D/gameroot/addons/dc/ for game data
Using C:/Program Files (x86)/Steam/New folder/New folder/steamapps/common/Duke Nukem 3D/gameroot/addons/nw/ for game data
Using C:/Program Files (x86)/Steam/New folder/New folder/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation/ for game data
Using C:/Program Files (x86)/Steam/New folder/New folder/steamapps/common/Duke Nukem 3D/Duke Nukem 3D/ for game data
Using C:/Users/Steven/Desktop/EDuke32/ for game data
Running on Windows 10 (build 10.0.15063)
Initializing SDL 2.0.5
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Script compiled in 43ms, 65684 bytes
Initialized 24.0M cache
Using RTS file "DUKE.RTS".
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 1024x600 (32-bpp windowed)
Refresh rate: 60Hz
OpenGL information
Microsoft Corporation GDI Generic 1.1.0
Opened "textures" as cache file
Initializing music...
Initializing sound... 256 voices, 2 channels, 16-bit 44100 Hz
g_errorLineNum: 0, g_tw: 0
Wrote eduke32.cfg
Wrote settings.cfg
This post has been edited by Duke Legacy: 22 August 2017 - 11:12 PM
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