For this reason I have included side by side comparison screenshots of various sections from both the vanilla game in DOS and GDX below so you can see a visual presentation of what I'm referring to. The absense of depth cueing at the moment ruins the immersion of the game and makes maps look very different overall, for example why is the color of the wall different in GDX from the last three screenshots shown.
As this port aims to re-create the vanilla game as far as possible, it will be a disgrace if this is not integrated into GDX.
So M210 what do you intend to do to resolve this issue? It's just a simple implementation of a lighting system which was in the original engine and I find it hard to believe if it's not possible to implement it.
















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