
Duke Nukem 3D Beta [0.60 - 0.99] "Duke Nukem 3D Beta Resources"
#1 Posted 13 August 2017 - 02:20 PM
I've also managed to find load of old content like the LameDuke 0.4 Xtreme Build for Eduke32, or the LameDuke weapon resources on community stockpile (RPG, Fixed Pipebomb), ... etc.
If anyone has the resources from the TC that most likely never got released, I'd be very thankful.
I know Marcos was also working on this, he's the one who was the closest to the original. But as far as I'm aware he never released it because it was on his old HDD.
This post has been edited by MatthewPatel: 13 August 2017 - 02:31 PM
#2 Posted 13 August 2017 - 02:39 PM
http://dukertcm.com/...ons/oldduke.zip
from this site
http://dukertcm.com/.../duke3d-addons/
#3 Posted 14 August 2017 - 12:23 AM
Lakisoft claims these builds to be his, well most of them.
These include the spacesuit and the old scuba gear goggles that take your entire screen.
It has the devastator removed and something that's supposed to be the flamethrower. Also adds old beta crosshair.
Refering to this:
I've gathered the ART files from the build you've sent me, mixed it up with one of his. Because on each video he posts a different version, full of bugs and other glitches.
Decided to go through all of them till I find the most suiting one.
The only thing that's left "for my taste" is that small red triangle on the side of the HUD. I found it in the tiles folder of the regular Duke Nukem 3D.
It's time for paint I guess.

This post has been edited by MatthewPatel: 14 August 2017 - 12:44 AM
#4 Posted 15 August 2017 - 04:14 PM


#5 Posted 16 August 2017 - 03:16 AM
Combining Nuclear Showdown TC with Eduke32 didn't work so well.
It did bring the spacesuit to life, but it broke almost everything else.
Implying to this:
Duke Nukem Nuclear Showdown TC
The result is:

ART files are being combined with the autoload folder. So, for example, if you use the Duke Foot (Quick kick) it combines the original sprite with the one from the TC, making Duke have 4 legs instead of 2.
You are able to fix that, by not running the CON file with the batch provided in the folder.
But then again, if you do so, you aren't able to use the spacesuit, because it doesn't load up NC addons.
The Scuba Gear isn't aligned properly even when the widescreen option is turned on.
Another thing I wouldn't use is the counter on the chaingun. That didn't exist in the BETA, and doesn't feel proper either.
This post has been edited by MatthewPatel: 16 August 2017 - 03:18 AM
#6 Posted 17 August 2017 - 03:24 PM
https://forums.duke4...&attach_id=7612 from this topic https://forums.duke4...de-for-eduke32/
And last thing, i don't know does it matter, but in Linush's modification of my mod which i later polished even more, i think Linush used some older version of NS, but i think all versions of NS behaves same in term of bugs you mentioned, i am right?

#7 Posted 18 August 2017 - 06:26 AM
Gingis Khan, on 17 August 2017 - 03:24 PM, said:
https://forums.duke4...&attach_id=7612 from this topic https://forums.duke4...de-for-eduke32/
And last thing, i don't know does it matter, but in Linush's modification of my mod which i later polished even more, i think Linush used some older version of NS, but i think all versions of NS behaves same in term of bugs you mentioned, i am right?

There's a newer, far more improved version of Nuclear Showdown from last year, if I recall....works with the latest version of EDuke32. I've been playing it all week, and nothing is "broken" in it.
This post has been edited by Major Tom: 18 August 2017 - 06:27 AM
#8 Posted 18 August 2017 - 11:23 AM
The space suit is better, although had to do tweaking for the HUD part to work, same goes for scuba.
Besides that It's much better!
This post has been edited by MatthewPatel: 18 August 2017 - 11:24 AM
#9 Posted 18 August 2017 - 12:36 PM
MatthewPatel, on 18 August 2017 - 11:23 AM, said:
The space suit is better, although had to do tweaking for the HUD part to work, same goes for scuba.
Besides that It's much better!
All credit should go to Jblade---he's the one who made it.
#10 Posted 18 August 2017 - 08:14 PM


EDIT: i have tried to combine My BETA mod with new NS and it get messed up, Flamethrower behaves like Freezethrower, and even if modifiued ICDUSER.CON to display BETA LEVEL names and episodes it still shows orignal ones, what i am doing wrong? Are level names actually held in ICDGAME.CON rathen than ICDUSER.CON in new versions of Nuclear Showdown?
This post has been edited by Gingis Khan: 18 August 2017 - 08:32 PM
#11 Posted 19 August 2017 - 05:04 AM
Gingis Khan, on 18 August 2017 - 08:14 PM, said:


EDIT: i have tried to combine My BETA mod with new NS and it get messed up, Flamethrower behaves like Freezethrower, and even if modifiued ICDUSER.CON to display BETA LEVEL names and episodes it still shows orignal ones, what i am doing wrong? Are level names actually held in ICDGAME.CON rathen than ICDUSER.CON in new versions of Nuclear Showdown?
There's an episode-centric CON file in the .GRP, ICDEPISD.con; it has the episode and level names in it.
#12 Posted 19 August 2017 - 03:53 PM
Major Tom, on 19 August 2017 - 05:04 AM, said:
Thanks for your reply, but i found it myself anyway. But still thank you. BTW, i still don't know how to add Flamethrower in new version.
#13 Posted 23 August 2017 - 01:53 PM

I have this really strange bug where if I select 'Keyboard and Mouse' in the setup wizard, then the weapon selection breaks and I'm unable to change weapons. What's very weird is when starting a game it will work for around 10 seconds, where I can switch between the Mighty Foot and the Pistol, then all of a sudden it will stop and I can't switch weapons anymore. I've also tried rebinding the keys but this doesn't work. However if i change it to 'Keyboard Only' in the setup, this problem doesn't occur and I can change weapons.
I've tried with the official 0.74 of DOSBox and also a custom build, it looks like something in the CFG is screwed up, I don't get this issue when running the retail v1.3d in DOSBox.
Has anyone encountered this before and can offer a solution?
Cheers!