Phredreeke, on 06 August 2019 - 07:12 AM, said:
The sides of the HUD is defined in the file blood_widescreen.def inside of blood.pk3
Thank you for the info, Phredreeke!
I've managed to compress my files into nblood.pk3 but now I am facing the new problem.
By the script in blood_wiidescreen.def "tilefromtexture" everything seems overscaled, making the work unviewable in NBlood.
However when I use my typical "texture ####" the graphic scales to proper proportion in blood standard but not nblood standard and so it does not match nblood hud, hence the numbers and other hud info are shown in offset.
![Posted Image](https://i.imgur.com/f78xSzr.jpg)
For this example, I may try to stretch it until it fits the numbers and other hud info. (That's gonna be a grindy work.)
This problem exists for all the upscaled hud work unfortunately.
This is going to take awhile to figure out unless I know where to find the def scripting manual.
This is harder than I've expected! :|