It would be amazing if we can get some sort of content definition language so we can add custom content without replacing vanilla stuff, Many Sourceports have done this before and I think BloodGDX could benefit from this, even if it's not totally 100% Sourceport.
Page 1 of 1
Content definition.
#1 Posted 12 July 2017 - 02:23 AM
#2 Posted 12 July 2017 - 02:57 AM
dmg_64, on 12 July 2017 - 02:23 AM, said:
It would be amazing if we can get some sort of content definition language so we can add custom content without replacing vanilla stuff, Many Sourceports have done this before and I think BloodGDX could benefit from this, even if it's not totally 100% Sourceport.
+1
#3 Posted 12 July 2017 - 04:00 AM
Im working on port from c++ of eduke32's def file parser.
This post has been edited by M210: 12 July 2017 - 04:00 AM
#4 Posted 12 July 2017 - 04:22 AM
Awesome, we're going to finally be able to create even better Blood mods when that happens
#5 Posted 12 July 2017 - 04:34 AM
Yeah, for example I'd love to jump above weapons limitations right now. But I am patient, I can wait. I guess we all have waited at least 20 years for this port .
Share this topic:
Page 1 of 1