BloodGDX (News & Releases)
#721 Posted 06 July 2018 - 08:15 AM
#722 Posted 06 July 2018 - 04:35 PM
Mark., on 06 July 2018 - 08:15 AM, said:
Get into Mapedit, place a few delirium shrooms and VOILA
I've read Legend of Iconolast by Dwayne Anderson has a few of these planted in some forests, if you don't want to map it yourself.
#723 Posted 06 July 2018 - 04:42 PM
#724 Posted 12 July 2018 - 02:29 AM
1. Сlassic multiplayer
2. File path fix should working on Linux now
3. Some cases dynamic fire fix
4. AI flee damage sectors
5. Check for updates checkbox
6. NoEnemies console command
7. Palette and sound reverb fix after load game with enabled reflectiveShots or divingSuit
8. New drunk effect
9. Keyboard setup delete buttonfunc crash fix when nothing choosed
10. Broken smk file crash fix (will not load)
11. (Sound) FindChannel() can't find free channel fix
12. BloodGDX should work on JRE9 and JRE10 now
#726 Posted 12 July 2018 - 08:13 PM
Can't wait to try out the multiplayer.
I noticed that when you die to enemies now a little text popup appears.
These are a great idea. However, I would change how they are written a little.
At the moment you have somehing like:
"Shotgun Cultist Wasted"
I think it should read something like this:
"Wasted by a Shotgun Cultist"
#727 Posted 12 July 2018 - 11:01 PM
Tiddalick, on 12 July 2018 - 08:13 PM, said:
Can't wait to try out the multiplayer.
I noticed that when you die to enemies now a little text popup appears.
These are a great idea. However, I would change how they are written a little.
At the moment you have somehing like:
"Shotgun Cultist Wasted"
I think it should read something like this:
"Wasted by a Shotgun Cultist"
Might be hard to change since these messages are directly from the multiplayer part of the game, instead of the enemy name usually the player name would be there.
#728 Posted 12 July 2018 - 11:22 PM
Tekedon, on 12 July 2018 - 11:01 PM, said:
Yes I guess that is true.
I just checked how the Bloodbath messages are written:
PlayerX "action" PlayerY
It is something like "Caleb reamed Dude" or "Dude mutilated Caleb"
So, I think all that is needed is for the player name to be included, its missing at the moment. So my original statement could read:
Shotgun Cultist Wasted Caleb
Just needs that last name in there and it reads fine.
#729 Posted 13 July 2018 - 08:43 AM
M210, on 12 July 2018 - 02:29 AM, said:
1. Сlassic multiplayer
2. File path fix should working on Linux now
3. Some cases dynamic fire fix
4. AI flee damage sectors
5. Check for updates checkbox
6. NoEnemies console command
7. Palette and sound reverb fix after load game with enabled reflectiveShots or divingSuit
8. New drunk effect
9. Keyboard setup delete buttonfunc crash fix when nothing choosed
10. Broken smk file crash fix (will not load)
11. (Sound) FindChannel() can't find free channel fix
12. BloodGDX should work on JRE9 and JRE10 now
Amazing job, dude! Blood is my favorite game from my childhood, it's great getting to play this easily now and through multiplayer with friends.
#730 Posted 14 July 2018 - 08:41 AM
#731 Posted 14 July 2018 - 10:02 AM
#732 Posted 16 July 2018 - 05:48 AM
Also I returned back the packets per seconds limit...maybe it will helps some people to decrease lagging
#733 Posted 17 July 2018 - 05:36 AM
I like the improved messages you have put in for player deaths in Single player. I think they read really well now.
#734 Posted 18 July 2018 - 11:29 AM
Also is there any way to turn off friendly fire for coop?
#735 Posted 19 July 2018 - 02:25 AM
Quote
Also is there any way to turn off friendly fire for coop?
You can complete the game in Coop mode. You can turn off friendly fire.
#736 Posted 19 July 2018 - 10:54 PM
"I like the improved messages you have put in for player deaths in Single player. I think they read really well now. "
Can you say something more about this topic? please...
#737 Posted 20 July 2018 - 03:56 PM
Mariusz, on 19 July 2018 - 10:54 PM, said:
"I like the improved messages you have put in for player deaths in Single player. I think they read really well now. "
Can you say something more about this topic? please...
Well,
Start a single player game and then die to anything.
For example, have a zombie kill you.
A message will now appear at the top saying something like 'Zombie smashed Caleb'
I was commenting that the latest version (0.794 currently) completes what [M210] did in 0.793 which was introduce this feature, but it wasn't complete.
#738 Posted 25 July 2018 - 11:21 PM
#739 Posted 27 July 2018 - 10:59 AM
#740 Posted 27 July 2018 - 12:16 PM
Can somebody upload their bloodgdx 0.94 just in case?
#741 Posted 27 July 2018 - 12:21 PM
#742 Posted 27 July 2018 - 12:24 PM
fgsfds, on 27 July 2018 - 12:21 PM, said:
I don't panic because I always have a towel with me. Anyway if the bad stuff happens we'll fire up the torrents!
Edit: Btw. if it's indeed a DMCA takedown I hope we get to know who sent it. If it was WB then we're fucked but if it was Night Dive on the other hand...
This post has been edited by Zaxx: 27 July 2018 - 12:25 PM
#743 Posted 27 July 2018 - 12:51 PM
Edit: I am wondering though, if it is a DMCA. Why.. You still need to own the game to play GDX. Would the franchise owners really lose any money on this.. I think not. Besides, I don't think they are making any money from it anyway.
This post has been edited by Tekedon: 27 July 2018 - 01:26 PM
#744 Posted 27 July 2018 - 03:39 PM
#745 Posted 27 July 2018 - 03:39 PM
Tekedon, on 27 July 2018 - 12:51 PM, said:
Edit: I am wondering though, if it is a DMCA. Why.. You still need to own the game to play GDX. Would the franchise owners really lose any money on this.. I think not. Besides, I don't think they are making any money from it anyway.
If anything, companys MAKE money off things like this, as people still need to own the original game in order to make use of BloodGDX.
I have nearly all copies of BloodGDX dating back from first release, so if there is a problem I can put these somewhere.
The https://gitlab.com/m210/BuildEngine page is still open, so maybe [m210] is doing some cleaning of the old files?
I guess we will need to wait and see.
#746 Posted 27 July 2018 - 04:21 PM
#748 Posted 27 July 2018 - 04:27 PM
Phredreeke, on 27 July 2018 - 04:21 PM, said:
Yes thats true of course, while it dosn't have blood specific parts, it is part of the BloodGDX build, so the fact he was working on it ~9 hours ago suggests that he wasn't meaning to take BloodGDX down.
If I was to guess, perhaps something has broken by accident on the server and the links to BloodGDX have been lost.
I can't imagine that he has been ordered to take this down.
Still only guesses at this point...
#749 Posted 27 July 2018 - 05:39 PM
Although yes, you still need the assets to play BloodGDX, that's only $5.99 (or something like that) per digital copy, compared to a source port price of $20.00
#750 Posted 27 July 2018 - 08:15 PM
Just don't post anything on forums or public stuff
This post has been edited by M210: 27 July 2018 - 08:31 PM