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BloodGDX (News & Releases)

User is offline   axl 

#301

View PostM210, on 28 September 2017 - 05:29 AM, said:

I made a little engine refactroing, user episodes savegame fix, keyboard input pgup/pgdn, home/end fix in configure controls and I expect to fix the display of the startup window.
And I need to test this version. Check it

BloodGDX.jar


Yes, home/end buttons work again....

However, I'm experiencing some unstable framerates in the last version(s)... I always max the fps to 144 (with vsync on) and yet framerate even goes above 144...
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User is offline   Devon 

#302

Im such an ungrateful bastard...

So i ask yet again, when might we expect mp3/ogg/flac support?
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User is offline   m210® 

#303

I don't know it, because it's not get me happy when I developing a stupid sound systems:D
Btw, Im not sure about flac
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User is offline   m210® 

#304

So, as I think, 0.777b working fine, therefore I updated v0.778

1. Engine refactoring
2. User episodes savegame fix
3. Keyboard setup pgup/pgdn, home/end fix
4. Black fps fixed
5. Cutscenes in Blood.ini path correct

Also I noticed and fixed white screen at some places with white fog.
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User is offline   Devon 

#305

View PostM210, on 29 September 2017 - 06:12 AM, said:

So, as I think, 0.777b working fine, therefore I updated v0.778

1. Engine refactoring
2. User episodes savegame fix
3. Keyboard setup pgup/pgdn, home/end fix
4. Black fps fixed
5. Cutscenes in Blood.ini path correct

Also I noticed and fixed white screen at some places with white fog.


Sweet!
What does engine refactoring mean ?
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User is offline   m210® 

#306

View PostDevon, on 29 September 2017 - 06:30 AM, said:

Sweet!
What does engine refactoring mean ?

I just want to make it more constuctable :rolleyes: ...for other build game in future and I also moved sound driver class to engine class. Sound driver managing by engine now. In future I will rewrite sound driver, and I planning delete "No sound" and "No music" checkboxes, it will be change to "Dummy sound driver"
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User is offline   m210® 

#307

I updated BloodGDX and upload it with fixes:

game lags with fps limit fix
sprites velocity fix after load game
life leech alt-fire fix
cryptic passage userarts picanm fix

I'm not inreased a version number
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User is offline   Devon 

#308

View PostM210, on 30 September 2017 - 02:16 AM, said:

I updated BloodGDX and upload it with fixes:

game lags with fps limit fix
sprites velocity fix after load game
life leech alt-fire fix
cryptic passage userarts picanm fix

I'm not inreased a version number



Oh nice!
Now the game runs great with vsync on too.

Good job!

i played a little bit of the e1m1 with vsync on and fullscreen and when entering new rooms/areas the game has big stutters for me for a few seconds, then it disapears until i enter another area.

This post has been edited by Devon: 30 September 2017 - 03:03 AM

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User is offline   m210® 

#309

View PostDevon, on 30 September 2017 - 02:50 AM, said:

i played a little bit of the e1m1 with vsync on and fullscreen and when entering new rooms/areas the game has big stutters for me for a few seconds, then it disapears until i enter another area.

I think there is a sounds loading...I don't know why it so freezing yet, but I planning to fix it
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User is offline   Devon 

#310

View PostM210, on 30 September 2017 - 05:55 AM, said:

I think there is a sounds loading...I don't know why it so freezing yet, but I planning to fix it


This does not really bother me as i just run the game in borderless window using borderless gaming program.


Btw could you add borderless windowed mode ?
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User is offline   m210® 

#311

View PostDevon, on 30 September 2017 - 10:06 AM, said:

This does not really bother me as i just run the game in borderless window using borderless gaming program.


Btw could you add borderless windowed mode ?

Im not understood what you mean :rolleyes:

Btw, I made a smart portable mode in BloodGDX. It will be in the next release

Why smart? Because BloodGDX will not be portable in "Program Files" folder and will use user directory as now in current versions

This post has been edited by M210: 01 October 2017 - 02:47 AM

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User is offline   Mr. Death 

#312

BloodGDX is coming along amazingly well M210!

Pretty much my last major gripe would be the "distorted pixels when looking down" rendering glitch. Aside from that, the latest releases have been more & more stable and feel like the port is truly starting to reach complete parity w/ the original.

I think BloodGDX is on its way to becoming the definitive way to play Blood on modern systems :rolleyes:

Keep up the awesome work!
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User is offline   Devon 

#313

View PostM210, on 01 October 2017 - 02:42 AM, said:

Im not understood what you mean :rolleyes:

Btw, I made a smart portable mode in BloodGDX. It will be in the next release

Why smart? Because BloodGDX will not be portable in "Program Files" folder and will use user directory as now in current versions


nice!

right now you can play in window or in fullscreen.

I want a borderless window mode.

Here is the program i use to get borderless mode http://store.steampo...derless_Gaming/
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User is offline   m210® 

#314

View PostDevon, on 01 October 2017 - 01:07 PM, said:

I want a borderless window mode.

You will see borderless window mode in the next release (0.780)

But now I made a release with some fixes and portable mode.

1. Game lags with fps limit fix (0.778b)
2. Sprites velocity fix after load game (0.778b)
3. Life leech alt-fire fix (0.778b)
4. Cryptic passage userarts picanm fix (0.778b)
5. End screen credits timer fix
6. QFN fonts fix after reload user art files
7. Blood gibs animation fix
8. Portable mode

This post has been edited by M210: 02 October 2017 - 08:03 AM

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User is offline   Tekedon 

#315

View PostM210, on 02 October 2017 - 07:59 AM, said:

You will see borderless window mode in the next release (0.780)

But now I made a release with some fixes and portable mode.

1. Game lags with fps limit fix (0.778b)
2. Sprites velocity fix after load game (0.778b)
3. Life leech alt-fire fix (0.778b)
4. Cryptic passage userarts picanm fix (0.778b)
5. End screen credits timer fix
6. QFN fonts fix after reload user art files
7. Blood gibs animation fix
8. Portable mode


Cutscenes do not play for me in this version! I have them activated in the options and the smk's are located in the Blood folder.
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User is offline   m210® 

#316

View PostTekedon, on 02 October 2017 - 09:09 AM, said:

Cutscenes do not play for me in this version! I have them activated in the options and the smk's are located in the Blood folder.

And again, then:

[Episode1]
; location of movies was set at install
CutSceneA=cs1.smk
CutWavA=cs1822m.wav


This post has been edited by M210: 02 October 2017 - 09:26 AM

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User is offline   m210® 

#317

I fixed ai algoritms for bone eel today :rolleyes:
At this time I can say, that I have 100% original ai for zombie, cultist(on earth), bat, civil, and boneel. And I need to test other enemies. I comparing enemies ai in demo file.

This post has been edited by M210: 05 October 2017 - 12:37 AM

1

User is offline   axl 

#318

View PostM210, on 05 October 2017 - 12:36 AM, said:

I fixed ai algoritms for bone eel today :rolleyes:
At this time I can say, that I have 100% original ai for zombie, cultist(on earth), bat, civil, and boneel. And I need to test other enemies. I comparing enemies ai in demo file.


Awesome job !
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User is online   Phredreeke 

#319

a small suggestion, would it be possible to put screenshots in a subfolder instead of directly in the running directory?
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User is offline   m210® 

#320

Yes, its possible
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User is offline   Devon 

#321

View PostM210, on 11 October 2017 - 07:20 PM, said:

Yes, its possible


Btw will local splitscreen still be considered?

Also what are you working on right now? =)
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User is offline   m210® 

#322

View PostDevon, on 15 October 2017 - 11:46 PM, said:

Btw will local splitscreen still be considered?

Also what are you working on right now? =)


ROR not working in splitscreen, therefore I don't working on it now.

Im checking, fixing/tweaking AI of enemies now

* zombie ok 100%
* bat ok 100%
* eel ok 100%
* fatzombie ok 100%
* hand ok 100% (drop unsync)
* spiders ok 100%
* innocent ok 100%
* rat ok 100%
* tinycaleb ok 100% + water?
* tentacle ok 99% (but coordz)
* gargoyle ok 100%
* stone gargoyle ok 100%
* hound ok 100%
* gillbeast ok 100% + water?
* beast ok 100% + water?

I need to fix AI for:

* cerberus !ok
* tchernobog !ok 50%
* motherspider !ok
*
* tesla cultist !ok + water
* dyna cultist !ok
* beast cultist !ok
* shotgun cultist !ok 50%
* tommy cultist 50%
*
* phantasm !ok
* pod !ok?

Maybe I will have some results after half-month

This post has been edited by M210: 16 October 2017 - 04:01 AM

3

User is online   Phredreeke 

#323

Yeah, Cerberus AI seems a bit weird to me. He tend to run around in circles.
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User is offline   Devon 

#324

View PostM210, on 16 October 2017 - 04:01 AM, said:

ROR not working in splitscreen, therefore I don't working on it now.

Im checking, fixing/tweaking AI of enemies now

* zombie ok 100%
* bat ok 100%
* eel ok 100%
* fatzombie ok 100%
* hand ok 100% (drop unsync)
* spiders ok 100%
* innocent ok 100%
* rat ok 100%
* tinycaleb ok 100% + water?
* tentacle ok 99% (but coordz)
* gargoyle ok 100%
* stone gargoyle ok 100%
* hound ok 100%
* gillbeast ok 100% + water?
* beast ok 100% + water?

I need to fix AI for:

* cerberus !ok
* tchernobog !ok 50%
* motherspider !ok
*
* tesla cultist !ok + water
* dyna cultist !ok
* beast cultist !ok
* shotgun cultist !ok 50%
* tommy cultist 50%
*
* phantasm !ok
* pod !ok?

Maybe I will have some results after half-month



Thank you for sharing =)

Awsome work as always!
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User is offline   Killes 

#325

@M210:

"Trick or Treat ?"

:rolleyes:
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User is offline   Devon 

#326

View PostM210, on 16 October 2017 - 04:01 AM, said:

ROR not working in splitscreen, therefore I don't working on it now.

Im checking, fixing/tweaking AI of enemies now

* zombie ok 100%
* bat ok 100%
* eel ok 100%
* fatzombie ok 100%
* hand ok 100% (drop unsync)
* spiders ok 100%
* innocent ok 100%
* rat ok 100%
* tinycaleb ok 100% + water?
* tentacle ok 99% (but coordz)
* gargoyle ok 100%
* stone gargoyle ok 100%
* hound ok 100%
* gillbeast ok 100% + water?
* beast ok 100% + water?

I need to fix AI for:

* cerberus !ok
* tchernobog !ok 50%
* motherspider !ok
*
* tesla cultist !ok + water
* dyna cultist !ok
* beast cultist !ok
* shotgun cultist !ok 50%
* tommy cultist 50%
*
* phantasm !ok
* pod !ok?

Maybe I will have some results after half-month




Any time to post what is going on ? =)
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User is offline   m210® 

#327

View PostDevon, on 06 November 2017 - 12:46 AM, said:

Any time to post what is going on ? =)

Nothing interests. But I planning release this month.
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User is offline   m210® 

#328

Ok, finaly I released version BloodGDX 0.780 :rolleyes:

1. Cutscene sound source listiner fix
2. ai BoneEel fix
3. ai Rat fix 
4. ai Tinycaleb fix
5. ai Tentacle attack damage changed, animation fix
6. ai Gargoyle fix
7. ai Hound attack fix
8. ai GillBeast fix
9. ai Beast fix
10. ai Cerber fix
11. ai Tesla Cultist fix
12. ai Dynamite Cultist fix
13. Thcernobog health fix
14. Empty demo crash protect
15. Map files path correction fix
16. InitBlood crash handler
17. Lenin: First Blood crash fix :excl:
18. Player StayTime voice fix
19. Borderless mode
20. Tinting for hires textures with water/sewer/beast palette. 
21. Definetint feature for def language (definetint pal r g b f)
22. TiltLeft, TiltRight keys are working now
23. Ambiend sound fix after cutscene
24. blood.ini file don't filtering in subfolders now
25. VectorScan crash fix
26. Cutscenes soundfile = null protect
27. Window of launcher dimensions fix
28. Paths in Linux should be fixed
29. Changed MidiDevice init 
30. Added soundDriver ComboBox (OpenAL / Off) instead of NoSound checkbox 
31. In ActKillSprite txChannel fix (trTriggerSprite)
32. Palette 1 polymost solution
33. Double itemdrop fix (original game bug)
34. Preload voxel for drop items fix
35. Switch soundeffect channel fix
36. Aspect Ratio fix for 4:3 resolutions
37. Wall/Sector x/ypanning fix > 127
38. FileMap system modernized
39. Added MapName and MapAuthor info at level begin
40. DivingSuit and AsbestosArmor HUD for widescreen fix
41. New option for hud statistics (off / always show / only on a minimap)
42. AkimboItem and ReflectiveShoots will not be save after end of the level

1

User is offline   Newken 

#329



:rolleyes:
0

User is offline   XxMiltenXx 

#330

Great job as usual and the MIDI selection is fixed for me, thanks :rolleyes:
0

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