Post your Blood GDX videos
#1 Posted 21 June 2017 - 02:00 AM
Here is a playthrough of one of my own maps using GDX, noticed a few texture related bugs..
-Windows on the buildings far away in the backdrop aren't showing
- Misaligned/garbled movie screen texture
#4 Posted 21 June 2017 - 04:50 AM
https://youtu.be/2AO2qN_38ek
Harder to play with the tommygun/shotgun but still very fun and interesting, specially for the projectiles
This post has been edited by Manhs: 21 June 2017 - 04:52 AM
#5 Posted 17 November 2017 - 11:47 PM
#6 Posted 18 November 2017 - 05:41 AM
malvado, on 17 November 2017 - 11:47 PM, said:
You have a very interesting playstyle. You use "jumping" a lot. Was almost like watching a Quake video Anyway, great video !
#7 Posted 18 November 2017 - 07:59 AM
https://youtu.be/2AO2qN_38ek
Very fun and need some skill with some weapons like the weapons who have projectiles (flaregun by exemple), i like this option
And you can use the flaregun on the enemy You want (it always go in the nearest or the most on the left I think)
This post has been edited by Manhs: 18 November 2017 - 07:59 AM
#8 Posted 18 November 2017 - 10:36 AM
axl, on 18 November 2017 - 05:41 AM, said:
thanks dude
Yeah I love Caleb's movement. I think the feel of his control is underrated. BloodGDX makes it much more apparent too with the much improved mouse control and framerate/performance.
#9 Posted 19 January 2018 - 08:00 PM
Tekedon, on 21 June 2017 - 02:00 AM, said:
Hello, Tekedon. You've started a thread and I post a video of Count of Wallachia map
BloodGDX v0.786 was used.
By the way why are those armor pickups counts as secrets like at 01:22?
This post has been edited by Mere_Duke: 19 January 2018 - 08:05 PM
#10 Posted 19 January 2018 - 08:04 PM
I played this one as well (but under DOSBox):
This post has been edited by Mere_Duke: 19 January 2018 - 08:05 PM
#11 Posted 19 January 2018 - 09:14 PM
This post has been edited by Mark.: 19 January 2018 - 09:15 PM
#12 Posted 21 January 2018 - 08:59 AM
I failed to post another map, posted Count of Wallachia twice.
I wanted to show another with similar feeling in it.
Yep the author is still Tekedon:
This post has been edited by Mere_Duke: 21 January 2018 - 09:01 AM
#13 Posted 21 January 2018 - 12:48 PM
It's been very helpful to show me maps that I should play myself.
#14 Posted 23 January 2018 - 06:44 AM
#15 Posted 23 January 2018 - 07:03 AM
#16 Posted 23 January 2018 - 10:54 AM
http://blood.freemin...hp?section=maps
There you can sort the array by author to find Tekedon maps (mentioned above) or sort maps by rating to find good ones (there are some "meh..." maps too).
Or if you want, and are using windows, I can share my compilation of 70 maps rated above 4.0 which I have downloaded from there.
This post has been edited by Mere_Duke: 23 January 2018 - 10:57 AM
#17 Posted 24 January 2018 - 01:54 AM
Mere_Duke, on 23 January 2018 - 06:44 AM, said:
I really liked that map. The "letters" that he managed to create was very impressive. I liked the slight mystery theme as well, in finding the keycode.
Any other suggestions?
I've played through Deathwish 1.4,
Frenchmeat
Under the Sea
BloodlinesTC
as well as maps
Candlelight
COUNT OF WALLACHIA
Eviction
Haunted Hill
Return to Haunted Hill
Sacreligious
The Dreamwell Enigma
The Slums
Wacky Island
#18 Posted 24 January 2018 - 07:12 AM
Somewhere Under The Sea,
Bloody Pulp Fiction,
Caleb Will Have His Revenge On Toronto:
Hostile Takeover
All Tekedon maps
This post has been edited by Mere_Duke: 24 January 2018 - 07:16 AM
#21 Posted 26 April 2018 - 01:26 PM
This post has been edited by fgsfds: 26 April 2018 - 01:26 PM
#22 Posted 26 April 2018 - 02:00 PM
fgsfds, on 26 April 2018 - 01:26 PM, said:
Where did you get 0.790?
#23 Posted 26 April 2018 - 07:22 PM
#24 Posted 27 April 2018 - 12:06 PM
M210, on 26 April 2018 - 07:22 PM, said:
Congrats Alexander! That means that the games is 100% identical to the original! That's a huge milestone!
#25 Posted 27 April 2018 - 12:38 PM
Tekedon, on 27 April 2018 - 12:06 PM, said:
There is no denying that matching the demos up so well implies a high degree of accuracy. But it is impossible to prove "100%" by this technique, called inspection, by definition. The only way to show 100% is by proof of your source-to-source or binary-to-source conversion.
And the "game" is not identical to the original given all remaining cosmetic issues. Be specific in your claim: the AI is now highly accurate.
#26 Posted 27 April 2018 - 02:10 PM
#27 Posted 27 April 2018 - 08:26 PM
Hendricks266, on 27 April 2018 - 12:38 PM, said:
AI, player moving/damage, weapon aim, weapon damage, enemies moving/damage/health, spawn coordinates, sparks moving etc, quantity of random calling per ticks, sequense of operations etc.
If you knew the cause of the unsync in multiplayer, you would not say so
This post has been edited by M210: 27 April 2018 - 08:26 PM
#28 Posted 28 April 2018 - 11:37 AM
I still think that the work m210 has done so far is astonishing.
*refferring to post by hendricks not m210, so why the downvote*
This post has been edited by Tekedon: 28 April 2018 - 11:42 AM
#29 Posted 28 April 2018 - 11:43 AM
Tekedon, on 28 April 2018 - 11:37 AM, said:
Go back to /vr/ where you don't have an edit button.
Tekedon, on 28 April 2018 - 11:37 AM, said:
1.
a person, especially a child, who cries readily for very little reason.
2.
a person who complains too much, usually in a whining manner.
verb (used without object), crybabied, crybabying.
3.
Also, cry-baby. to cry or complain easily or often.
#30 Posted 28 April 2018 - 11:49 AM
Hendricks266, on 28 April 2018 - 11:43 AM, said:
Yeah since you'll probably ban me for that since you have the "power". That is actually the aura you are emitting.
I don't see any posts you've done regarding Blood GDX as constructive critisisms, moreso bashing.
So please ban me, show your manlyhood