I'm actually a little shy to the idea of putting the word 'Blood' in the project name, but we might try it and keep it if it doesn't cause any problems.
btGrave, on May 17 2009, 10:19 AM, said:
and some odd thing about player's height.
I did a pixel-by-pixel comparison against a wall texture in an original map, and then the same map converted to eDuke, and the player height is almost perfect. It's the architecture in that 'test level' that might not have good proportion (because gravity mode in Mapster32 puts the camera much lower than it is supposed to be in game, which makes it harder to scale things).