Shadow Warrior - "New Episode"
#811 Posted 02 July 2017 - 01:33 PM
#812 Posted 02 July 2017 - 01:35 PM
Sledgehammer, on 02 July 2017 - 01:33 PM, said:
They probably did, but I've seen no evidence of it.
#813 Posted 02 July 2017 - 01:42 PM
#814 Posted 02 July 2017 - 03:33 PM
#815 Posted 02 July 2017 - 04:16 PM
icecoldduke, on 02 July 2017 - 01:42 PM, said:
what does PolymerNG actually do? I'm a little confused as to what it actually is.
#816 Posted 02 July 2017 - 04:22 PM
Master O, on 02 July 2017 - 04:16 PM, said:
PolymerNG is a new renderer I made for eduke32 two years ago. Here is a video of Shadow Warrior running in PolymerNG.
This post has been edited by icecoldduke: 02 July 2017 - 04:22 PM
#818 Posted 02 July 2017 - 04:49 PM
Mark., on 02 July 2017 - 04:29 PM, said:
Another old video.
This post has been edited by icecoldduke: 02 July 2017 - 04:49 PM
#819 Posted 02 July 2017 - 07:25 PM
This post has been edited by Wombat: 02 July 2017 - 07:28 PM
#820 Posted 02 July 2017 - 07:57 PM
icecoldduke, on 02 July 2017 - 04:22 PM, said:
To be honest, that's almost the whole reason I started tracking your progress here
(It's about more than just better lighting now, though)
#821 Posted 03 July 2017 - 03:21 AM
This post has been edited by Hank: 03 July 2017 - 02:10 PM
#822 Posted 03 July 2017 - 06:30 AM
Hank, on 03 July 2017 - 03:21 AM, said:
That model looks awesome . I would make him more angry though, he looks way too happy.
#823 Posted 03 July 2017 - 10:40 AM
This post has been edited by Mark.: 03 July 2017 - 10:43 AM
#824 Posted 03 July 2017 - 10:54 AM
Mark., on 03 July 2017 - 10:40 AM, said:
At one point I had OpenVR(Vive and Oculus) support for Duke3D, I can add that back if you guys want it.
#825 Posted 03 July 2017 - 10:54 AM
Mark., on 03 July 2017 - 10:40 AM, said:
How much do they cost?
I don't like the idea of throwing thousands of dollars out to use VR...
#826 Posted 03 July 2017 - 11:46 AM
I think it was around $125 for the wireless 3D glasses and USB port transmitter. But to make best use out of it I upgraded to a 144hz monitor ( running at 120hz with the glasses ). I was going to upgrade the monitor even if I wasn't buying the glasses. IIRC the new monitor wasn't a lot more than the glasses.
This post has been edited by Mark.: 03 July 2017 - 11:48 AM
#827 Posted 03 July 2017 - 12:36 PM
icecoldduke, on 03 July 2017 - 06:30 AM, said:
OK
As for VR, personally not interested, third person view is good enough to beat those actors.
This post has been edited by Hank: 03 July 2017 - 09:00 PM
#828 Posted 05 July 2017 - 03:38 PM
I just found an excellent reason to spend $250
3D stuff is cool
#829 Posted 05 July 2017 - 05:05 PM
Ninjakitty, on 05 July 2017 - 03:38 PM, said:
I just found an excellent reason to spend $250
3D stuff is cool
I really like my vive headset. When I had Duke3D working with the vive it was really cool to see all the sprites in VR
#830 Posted 05 July 2017 - 05:36 PM
icecoldduke, on 05 July 2017 - 05:05 PM, said:
Oh, nice! That's not actually what I meant by 3D stuff... You'll see
(hopefully...)
This post has been edited by Ninjakitty: 05 July 2017 - 05:40 PM
#832 Posted 08 July 2017 - 02:55 PM
Ninjakitty, on 08 July 2017 - 01:40 PM, said:
Not yet. Right now I'm working on proper multithreading support in the codebase. I'm moving all the game code to its own thread, and the engine to its own thread.
#833 Posted 08 July 2017 - 03:24 PM
icecoldduke, on 08 July 2017 - 02:55 PM, said:
OK
#834 Posted 08 July 2017 - 05:29 PM
icecoldduke, on 08 July 2017 - 02:55 PM, said:
In before IceSW becomes buggier than even SWP.
#835 Posted 08 July 2017 - 05:33 PM
Hendricks266, on 08 July 2017 - 05:29 PM, said:
You and I both know Evan that multi threading has to happen . In my opinion, the engine can't move forward otherwise.
This post has been edited by icecoldduke: 08 July 2017 - 05:34 PM
#836 Posted 08 July 2017 - 05:40 PM
#837 Posted 08 July 2017 - 08:09 PM
icecoldduke, on 08 July 2017 - 05:33 PM, said:
As long as you don't "wontonly" destroy the engine...
Speaking of wontons, I could go for some of those right now.
Also, if I understand this correctly, you're slowly going to integrate your Shadow Warrior support into eduke32?
This post has been edited by Master O: 08 July 2017 - 08:11 PM
#838 Posted 09 July 2017 - 02:14 AM
icecoldduke, on 08 July 2017 - 05:33 PM, said:
I'm not arguing it's a bad idea. TX and I considered working on it but the list of new structures that it would require to meet all of EDuke32's considerations is staggering.
#839 Posted 09 July 2017 - 02:29 AM
#840 Posted 09 July 2017 - 02:44 AM
icecoldduke, on 08 July 2017 - 05:33 PM, said:
In reality, it can.