Shadow Warrior - "New Episode"
#781 Posted 28 June 2017 - 03:02 AM
Trooper Dan, that movie was about his father, not the son. The father didn't really care that much about it.
Ninja kitty, that may very well be true, but that doesn't mean it isn't a possibility.
Anyway, IceColdDuke, are you and Hendricks going to collaborate on the eduke32 porting of Shadow Warrior or are you going to focus on the mod?
#782 Posted 28 June 2017 - 04:31 AM
Master O, on 28 June 2017 - 03:02 AM, said:
What I'm saying is you can't have one without the other.
So to keep everything moving I will be working on my mod. Doing so will allow me to further deep dive into the codebase. At the same time I will be flushing out bugs and committing those fixes into the master branch. Modding will not go in main but will go into thirdepisode.
So in summary, you will see bug fixes and modding in this topic, just like it has been since I started third episode.
As far as working with Hendricks, as i have time I will submit patches over to them for review, which is what I planned on since the beginning.
Nothing has changed
#783 Posted 28 June 2017 - 05:17 AM
Ninjakitty, on 27 June 2017 - 08:53 PM, said:
It's, a State approved, video game made in North Korea. Big Kim is the hero here.
#784 Posted 28 June 2017 - 06:49 AM
Hank, on 28 June 2017 - 05:17 AM, said:
Obviously the end boss of my mod is going to be mr. kim, does anyone have any ideas for his special boss abilities?
#785 Posted 28 June 2017 - 07:41 AM
This post has been edited by Mark.: 28 June 2017 - 07:42 AM
#786 Posted 28 June 2017 - 07:48 AM
Mark., on 28 June 2017 - 07:41 AM, said:
AND, heat seaking rockets that come after HIM!!!
LOL
While you just watch him destroy himself and fail to reach you!
This post has been edited by Ninjakitty: 28 June 2017 - 07:53 AM
#787 Posted 28 June 2017 - 08:00 AM
This post has been edited by Mark.: 28 June 2017 - 08:00 AM
#788 Posted 28 June 2017 - 08:01 AM
Mark., on 28 June 2017 - 07:41 AM, said:
Lol that was awesome. That almost caused me to almost spit up my coffee on my keyboard at work.
#789 Posted 28 June 2017 - 08:25 AM
#792 Posted 28 June 2017 - 10:30 AM
#795 Posted 28 June 2017 - 05:02 PM
icecoldduke, on 28 June 2017 - 06:49 AM, said:
How about horses?
The cover page of Big Kim's video game.
Horses.jpg (165.21K)
Number of downloads: 24
This mod: The End Boss rides on a horse(unicorn), and you need to chase him out of town, sort of speak. Possibilities for fighting and toughness settings are endless.
Sample: The 'Boss' would not need to have any special powers; the fight is against his horse, traps, guards and what not.
This post has been edited by Hank: 28 June 2017 - 05:03 PM
#796 Posted 29 June 2017 - 08:15 PM
#797 Posted 29 June 2017 - 09:05 PM
icecoldduke, on 29 June 2017 - 08:15 PM, said:
Not all of the one-liners from the song were released in any version of the game.
And I don't think the song was ever released with only the voice.
If you just want a higher quality recording, though, there is ONE higher quality recording on Hendricks site of Lo saying "This is not a charade", which came from the leaked beta.
#798 Posted 30 June 2017 - 03:11 AM
Ninjakitty, on 29 June 2017 - 09:05 PM, said:
And I don't think the song was ever released with only the voice.
If you just want a higher quality recording, though, there is ONE higher quality recording on Hendricks site of Lo saying "This is not a charade", which came from the leaked beta.
Do you know were that audio file is?
#799 Posted 30 June 2017 - 10:11 AM
#801 Posted 30 June 2017 - 05:41 PM
You defeat them, then Kim reveals that he has been made into a cybernetic Jager-like fighting robot. Lo-Wang enlists the help of a giant, freindly dinosaur from Japan. He jousts with Mecha-Kim using the antenna from the top of the Tokyo Tower while riding the dino's back. After battling him and winning, the ground splits open, and a firestorm/tornado appears, with the face of Kim Il-sung imprinted upon the malestrom. The elder Kim casts fireballs around Tokyo, setting the city on fire.
Lo Wang has to summon ancient magic forces to finally defeat the creature. He has to use an ancient crystal to redirect the dinosaurs firebreath into the opposite direction the tornado is turning, cancelling it's momentum and causing it to disappear back down to Hell.
This post has been edited by Tea Monster: 30 June 2017 - 05:50 PM
#802 Posted 30 June 2017 - 07:43 PM
Tea Monster, on 30 June 2017 - 05:41 PM, said:
You defeat them, then Kim reveals that he has been made into a cybernetic Jager-like fighting robot. Lo-Wang enlists the help of a giant, freindly dinosaur from Japan. He jousts with Mecha-Kim using the antenna from the top of the Tokyo Tower while riding the dino's back. After battling him and winning, the ground splits open, and a firestorm/tornado appears, with the face of Kim Il-sung imprinted upon the malestrom. The elder Kim casts fireballs around Tokyo, setting the city on fire.
Lo Wang has to summon ancient magic forces to finally defeat the creature. He has to use an ancient crystal to redirect the dinosaurs firebreath into the opposite direction the tornado is turning, cancelling it's momentum and causing it to disappear back down to Hell.
I liek!
#803 Posted 01 July 2017 - 09:16 PM
#805 Posted 01 July 2017 - 09:29 PM
Hendricks266, on 01 July 2017 - 09:24 PM, said:
I'm fine to work on rendering work again.
#806 Posted 01 July 2017 - 09:58 PM
1>Generating Code...
1>Done building project "ShadowWarrior.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
#807 Posted 01 July 2017 - 10:01 PM
Ninjakitty, on 01 July 2017 - 09:58 PM, said:
1>Generating Code...
1>Done building project "ShadowWarrior.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
That was just the build option, when I click "Build ShadowWarrior", I get this instead
1>------ Build started: Project: ShadowWarrior, Configuration: Debug x64 ------
1>priorityq.cpp
1>c:\games\shadowwarrior-master\code\external\glu\ priorityq.cpp(43): fatal error C1083: Cannot open include file: 'priorityq-heap.cpp': No such file or directory
1>Done building project "ShadowWarrior.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
#808 Posted 01 July 2017 - 10:05 PM
Ninjakitty, on 01 July 2017 - 10:01 PM, said:
1>------ Build started: Project: ShadowWarrior, Configuration: Debug x64 ------
1>priorityq.cpp
1>c:\games\shadowwarrior-master\code\external\glu\ priorityq.cpp(43): fatal error C1083: Cannot open include file: 'priorityq-heap.cpp': No such file or directory
1>Done building project "ShadowWarrior.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I thought I removed that .cpp from the solution. My code isn't in a place where I can commit a proper fix, so I committed a temp fix for right now. PolymerNG is NOT in the depot yet, that was some prep code I needed to move over in preperation for a bigger dump into main which is PolymerNG.
This post has been edited by icecoldduke: 01 July 2017 - 10:11 PM
#809 Posted 01 July 2017 - 10:17 PM
icecoldduke, on 01 July 2017 - 10:05 PM, said:
I know PolymerNG's not there, that could take a while, I was just testing to see if any fixes had been made.
#810 Posted 02 July 2017 - 12:57 PM
Anyway, I doubt that I'm going to get a response, so if any of you would like to model any of the enemies, go ahead because I don't think Chuck will be sending any models...
Here are some references:
Evil Ninja:
https://www.spriters...ar/sheet/33682/
http://swcentral.wee...933520_orig.gif
http://download.aban.../Page%20150.jpg
http://download.aban.../Page%20151.jpg
Coolie:
https://www.spriters...ar/sheet/33680/
http://swcentral.wee...252721_orig.jpg
http://swcentral.wee...137881_orig.jpg
Coolie Ghost:
https://www.spriters...ar/sheet/33681/
http://swcentral.wee...193403_orig.jpg
http://storage.probo...ZfpNHx0qXUl.gif
http://download.aban.../Page%20150.jpg
Ripper:
https://www.spriters...ar/sheet/33686/
http://swcentral.wee...343181_orig.jpg
Guardian:
https://www.spriters...ar/sheet/33684/
http://i.imgur.com/dGJhMjl.jpg