Duke of Hazzard, on 13 May 2017 - 02:07 PM, said:
People look at original Duke release with rose-tinted glasses, but it did have some issues of its own... Weapon balance for example was all over the place, with weapons like Shrinker being too good with very abundant ammo, while the Freezer was a bad version of the Shrinker. The Freezer would only become good in Atomic Edition, because it's the best weapon against the Newbeasts, but Atomic Edition introduced the Expander, which is quite weak and has too little ammo capacity (a full Expander clip can't even kill a Battlelord IIRC, and Battlelord itself can't be expanded either, though it can be shrunk and frozen). Devastator made later bosses pathetically easy, too, to the point I sometimes avoid using it. Hardest boss in the game is Battlelord, against which you can't have Devastator (but then Doom was the same since you didn't have BFG against Cyberdemon and you could easily kill the Spider Mastermind with it, which had less hitpoints than Cyberdemon). Duke wasn't the only game of the era with balance issues, of course, in fact it was the norm rather than the exception, but we still loved it because it was (and still is) so fun.
Ports of other games would take a while. Shadow Man and Turok didn't appear out of nowhere, there were PC versions of those back in the day so the code was much easier to reverse-engineer. Not the case with Time to Kill, Zero Hour and Land of the Babes.
Even if Zero Hour couldn't be "cracked" which I very well believe it could be, it would be completely possible to remake faithfully in the Build Engine. It would just take a lot of time and effort.