Duke4.net Forums: Brutal Duke Mod (Alpha Release) (Work in Progress) - Duke4.net Forums

Jump to content

  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Brutal Duke Mod (Alpha Release) (Work in Progress)  "In game brutalization"

User is offline   RPD Guy 

#61

View PostSergeant_Mark_IV, on 03 March 2020 - 02:33 AM, said:

Hey, are you still working on this?
This looks pretty great. I always wanted to make a Brutal mod for Duke, but never had the patience to learn how to mod in Eduke32 (it's not as easy to find tutorials as GZDoom), and all other attempts at adding everlasting gibs I have seen caused the game to lag pretty badly. But seems like the engine is better optimized these days.

I can't help you with code, but I can surely help you with death animations, gibs, and such things.


Hey there,

Yes, I'm still working, but a bit slowly.
Damn, I've never imagined that you will offer help. These things you've mentioned really take some time to get done.

I'm Surely accepting your help, let's make this happen!
0

User is online   Fox 

  • Fraka kaka kaka kaka-kow!

#62

View PostSergeant_Mark_IV, on 03 March 2020 - 02:33 AM, said:

and all other attempts at adding everlasting gibs I have seen caused the game to lag pretty badly.

It's possible they were not coded properly, so they are not deleted, but the movement/clipping code is continuously running.
0

User is offline   RPD Guy 

#63

View PostFox, on 08 March 2020 - 03:23 PM, said:

It's possible they were not coded properly, so they are not deleted, but the movement/clipping code is continuously running.


Indeed,
To improove the speed I've used an very simple solution. When the player get away, jibs start to fade away and blood decals are inserted into the decal deletion queue (via insertspriteq)
Obviously this is not the best solution but works fine.

I'm looking foward to improove this.
0

Share this topic:


  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options