The idea is to mix some techniques of the old games with some newer ones. I am a hobby game developer and brought the idea to live.
The goal is to keep the old pixeled graphic-style alive.
The monsters are 3D models that get converted to pixeled 2D-sprites like in the original Blood or Duke3D. But the conversion is in real-time that brings smoother animations and not only 8 different angels of view for the model.
Same idea for the weapons.
Look at the feet, there you see the sprite-conversion
![:blink:](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
![Posted Image](http://i.giphy.com/3o7bubg247skf6Lrr2.gif)
Combined with some animated (also pixeled) plants and other stuff this could become a nice new style-mix
Take a look at the video:
-BloodGuy