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Heretic 2 source code recreation effort

#61

View PostWhiteMagicRaven, on 08 May 2017 - 05:14 AM, said:

We all at https://www.facebook...ups/ravengames/ and
https://www.facebook...ups/heretic2cc/

Great project, wish you all the best

Thanks. Does anyone happen to know anyone at Raven I can talk too? I would like to get there blessing and make sure everything is on the up and up :(.
0

User is offline   Daedolon 

  • Ancient Blood God

#62

This is offtopic, but the fb groups confuse me. Even the former seems to be filled with just Heretic 2 stuff.

Is there any "general Raven Software" group dedicated to their career as a whole?
0

User is offline   Sport 

#63

View Posticecoldduke, on 11 March 2017 - 05:33 AM, said:

I added your door texture it looks good.

Posted Image

So if you want to try and test your new textures in game, you can install Heretic 2 1.6, and then sync https://github.com/j...hall23/Heretic2 into that folder. Then you will need to open base/maps/decompiler.exe, and decompile all of the bsp to .map files. Then go to the tools folder and modify compile_ssdocks.bat so the paths align to were you have Heretic 2 installed. Then run compile_ssdocks.bat, when that completes you can run Heretic2.exe or run run_ssdocks.bat

0

User is offline   Sport 

#64

View Posticecoldduke, on 11 March 2017 - 05:33 AM, said:

I added your door texture it looks good.


So if you want to try and test your new textures in game, you can install Heretic 2 1.6, and then sync https://github.com/j...hall23/Heretic2 into that folder. Then you will need to open base/maps/decompiler.exe, and decompile all of the bsp to .map files. Then go to the tools folder and modify compile_ssdocks.bat so the paths align to were you have Heretic 2 installed. Then run compile_ssdocks.bat, when that completes you can run Heretic2.exe or run run_ssdocks.bat


This is looking really good. I use to make maps for Heretic II in the past and "host the Heretic II archives - Game files".

https://drive.google...hMBZOSUWciBemzy

. I would love to try out the Q3Map2 BSP compiler and the "modified q3map2 and q3radiant to load and create maps with the new renderer" if possible icecoldduke.
0

User is offline   Sport 

#65

I hope icecoldduke didn't quit on this project "Heretic2Portals" Mod. I really would love to see Heretic II "hi-res graphics textures Mod" like there is for Quake, Doom, and Hexen that loads up HD graphics textures in a "pk3" format and also allow you to create new maps.
0

User is offline   Mark 

#66

Last I heard he was having success at making a new renderer for Doom 3. He has a few unfinished projects. I don't know for sure if he will ever come back to them or not.
0

User is offline   Player Lin 

#67

I hate to say this but...

He had really bad history about his unfinished projects so don't hold your breath... :rolleyes:
0

User is offline   Sport 

#68

AI-enhanced Heretic II HD textures PNGx4 (6.63 GB).zip

https://drive.google...iew?usp=sharing
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