Duke4.net Forums: Ken's Labyrinth II - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Ken's Labyrinth II

User is offline   brullov 

  • BAZINGA!
  • 863

#1

https://twitter.com/KensLabyrinthII
2

User is offline   MusicallyInspired 

  • 3,268

#2

Huh. Neat.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   MrFlibble 

  • 642

#3

Давно пора! ^_^

[Edit] It's on the Build engine right?

[Edit 2] There's GZDoom mentioned in one of the posts so I guess it's GZDoom then (honestly I'd prefer Build just because).


This post has been edited by MrFlibble: 04 February 2017 - 01:20 PM

1

User is offline   HulkNukem 

  • 881

#4

Cage is there any project you AREN'T involved with?
1

User is offline   Marphy Black 

  • 968

#5

This is a pretty peculiar project. It seems to have sprung up out of nowhere, not yet existing outside of this Twitter account (hasn't even been mentioned in any Doom community, as far as I can tell), but it has Ken's blessings/official licensing.

A Google search led me to finding this post from the project's leader, probably best known as the voice in Brutal Doom.

The author is also registered here, however. Reveal yourself!

Formerly RinyRed
aka Revenant100
1

User is offline   MetHy 

  • 1,529

#6

Ken's Labyrinth in Doom ?

Heresy!
0

User is offline   Tea Monster 

  • Polymancer
  • 2,114

#7

Ken saw the curse of Duke and decided to jump ship to another engine.

Can't blame him. :dukecry: :dukecry: :dukecry: :dukecry:
1

User is offline   Zero X. Diamond 

  • 35

#8

Haha, wow, I thought I was going to have to be the one to start posting about this on other forums. Thrilled to see that wasn't the case! As Marphy's internet detective skills have revealed, yes, I am the mastermind behind this project. Any questions you've got I would be more than happy to answer!
2

User is offline   MrFlibble 

  • 642

#9

I've always thought how awesome it would be if a new game using art assets from Ken's Labyrinth and the Build engine demo was created, but it seemed somewhat unlikely. I'm glad I was wrong :)

Will there be any voxels in the game? (I don't remember if GZDoom supports voxels, although I'm sure that some Doom port does). Also why didn't you choose Build?
0

User is offline   Zero X. Diamond 

  • 35

#10

GZDoom DOES support voxels, though despite them being basically Ken's love child there are no plans for their use at this time.

As for why we chose GZDoom, the reason is twofold. I would have loved to have used BUILD, but the fact of the matter is that I simply don't have the experience with it needed to be able to be hands-on with the project. Lord knows I've tried, but that Mapster is just not as user-friendly as I'd have hoped. That and I'm pretty sure there's no way to license EDuke32 for commercial use, whereas GZDoom has the GZDoom-GPL variant which is totally up for indies to use for development.
2

User is offline   Player Lin 

  • 253

#11

View PostMrFlibble, on 05 February 2017 - 07:01 AM, said:

(I don't remember if GZDoom supports voxels, although I'm sure that some Doom port does).



ZDooM/GZDooM does, but maybe not on GZDooM-GPL because Build code hates GPL and removal of ZDooM's software renderer. And Voxel code re-write still in WIP.

https://twitter.com/...477546186973185

This said they used GZDooM for sure, and I'm not sure if they want use voxels as that parts still Build code, unless they don't use voxels anymore...

I know many of DooM fans not like Ken's Build license and likely want to get rid of them if alternative exists.


EDIT: Silly me, totally not see Zero X. Diamond's post when I post, ignore me please.

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(

This post has been edited by Player Lin: 05 February 2017 - 07:30 AM

0

User is offline   stumppy84 

  • 55

#12

How involved is Ken in the project? Or is he just allowing you guys to make Ken's labrith 2?
0

User is offline   CryptKiller 

  • 140

#13

View Poststumppy84, on 05 February 2017 - 08:15 AM, said:

How involved is Ken in the project? Or is he just allowing you guys to make Ken's labrith 2?


I guess his smooth voice will once again welcome us to Ken's Labirynth

This post has been edited by CryptKiller: 05 February 2017 - 09:22 AM

0

User is offline   Hendricks266 

  • Sperge Overlord
  • 6,319

  #14

View PostZero X. Diamond, on 05 February 2017 - 07:06 AM, said:

That and I'm pretty sure there's no way to license EDuke32 for commercial use, whereas GZDoom has the GZDoom-GPL variant which is totally up for indies to use for development.

Sure there is, you license it from us.
0

User is offline   Jimmy 100MPH 

  • Trooper
  • 4,328

#15

>Ken's Labyrinth on any engine other than BUILD

Posted Image

Coke costs a lot of money you know. - oasiz
6

User is offline   Kawa 

  • 216

#16

It's funny, because the original wasn't BUILD either.

“Laugh it up, fuzzball.” — Han Solo
4

User is offline   Jimmy 100MPH 

  • Trooper
  • 4,328

#17

It wasn't, it was a Wolf3D clone. But it's what inspired Ken to create BUILD.

Coke costs a lot of money you know. - oasiz
4

User is offline   Zero X. Diamond 

  • 35

#18

Sorry I didn't reply to all these sooner!

View Poststumppy84, on 05 February 2017 - 08:15 AM, said:

How involved is Ken in the project? Or is he just allowing you guys to make Ken's labrith 2?

Ken's basically just an onlooker and well-wisher in all this, beyond receiving royalty payments for each sale we make in the end. However, as CryptKiller pointed out, he has volunteered to do some voice acting for the game!

View PostHendricks266, on 05 February 2017 - 12:47 PM, said:

Sure there is, you license it from us.

Really? I've always heard that BUILD had a very restrictive license as far as commercial use goes.

View PostJimmy, on 06 February 2017 - 12:12 AM, said:

>Ken's Labyrinth on any engine other than BUILDPosted Image

I'm very sorry to hear you feel this way. Hopefully you'll still give us the benefit of the doubt and check out the game when it's ready??
2

User is offline   Marphy Black 

  • 968

#19

This is a mostly tangential question that you'd only be able through Ken's knowledge who'll probably say "I don't know," but does (or did) this image exist in any high resolution form whatsoever?

Posted Image

This is presumably artwork that came from Epic's side, but despite being a nice illustration seemingly with the correct proportions for a big box cover, it has never been used outside the game's intro, at least as far as I know.

Formerly RinyRed
aka Revenant100
1

User is offline   Zero X. Diamond 

  • 35

#20

View PostMarphy Black, on 12 February 2017 - 07:02 AM, said:

This is a mostly tangential question that you'd only be able through Ken's knowledge who'll probably say "I don't know," but does (or did) this image exist in any high resolution form whatsoever?

Posted Image

This is presumably artwork that came from Epic's side, but despite being a nice illustration seemingly with the correct proportions for a big box cover, it has never been used outside the game's intro, at least as far as I know.

The whole intro sequence was Epic's doing, yes. Ken's not even sure who did the art--he assumed the Ken's Labyrinth logo before the screen you posted was done by Tim Sweeney when I asked about it--so I couldn't tell you if that image exists in a higher resolution form.
0

User is offline   Hendricks266 

  • Sperge Overlord
  • 6,319

  #21

View PostZero X. Diamond, on 12 February 2017 - 06:44 AM, said:

Really? I've always heard that BUILD had a very restrictive license as far as commercial use goes.

I would expect this kind of misinformation from the Doom community. It is only restrictive in the sense that you can't sell it without an agreement like you could something under the GPL. However, all you need is to talk to us.

BUILDLIC said:

[3] Distribution of any derivative works MUST be done completely FREE of
charge - no commercial exploitation whatsoever.

[5] The use of the Build Engine for commercial purposes will require an
appropriate license arrangement with me. Contact information is
on my web site.

The source port authors have contributed our changes under the same license. If you talk to us, TX and I will make sure that Ken, JonoF, Plagman, and Helix are all represented.
0

User is offline   neznam 

  • 39

#22

View PostHendricks266, on 12 February 2017 - 09:52 AM, said:

I would expect this kind of misinformation from the Doom community.


Why?
1

User is offline   Hendricks266 

  • Sperge Overlord
  • 6,319

  #23

View PostHendricks266, on 05 December 2015 - 05:49 AM, said:

I once had an argument about this on 4chan (anonymously, of course).

>It's disgusting that the BUILD engine devs won't release it under GPL like Doom!
How so?
>They want to make money on it!
Why is that a problem?
>Because then my mod/fangame can't make [as much] money on it!

2

User is offline   cybdmn 

  • 15

#24

View PostMarphy Black, on 12 February 2017 - 07:02 AM, said:

it has never been used outside the game's intro, at least as far as I know.


http://ogdb.eu/image...d=24392&limit=0
1

User is offline   Marphy Black 

  • 968

#25

Unfortunately, that looks to be the same 8-bit low resolution art taken from the game itself.

Since they're credited in the Epic release, I also theorize that the illustration may have been done by someone in Future Crew, although that probably means the artwork was only optimized for the low res version we see in the final product.

Ultimately, the main point is that Ken deserves far better than this monstrosity:

Posted Image

That ain't no Sparky in my book.

Formerly RinyRed
aka Revenant100
1

User is offline   Kawa 

  • 216

#26

Yeah. The logo's okay but the rest... sheesh!

“Laugh it up, fuzzball.” — Han Solo
0

User is offline   MrFlibble 

  • 642

#27

View PostMarphy Black, on 13 February 2017 - 01:35 AM, said:

Since they're credited in the Epic release, I also theorize that the illustration may have been done by someone in Future Crew

That's what I've always thought. The only thing is that I can't remember now where I read about Future Crew's involvement. It might have been some interview with Ken, perhaps this one.
0

User is offline   Jimmy 100MPH 

  • Trooper
  • 4,328

#28

View PostZero X. Diamond, on 12 February 2017 - 06:44 AM, said:

I'm very sorry to hear you feel this way. Hopefully you'll still give us the benefit of the doubt and check out the game when it's ready??

Of course. I wish you well and all of that. I just find it to be a missed opportunity of sorts.

View Postneznam, on 12 February 2017 - 05:55 PM, said:

Why?

Because the Doom community is full of tards.

Coke costs a lot of money you know. - oasiz
0

User is offline   Cage 

  • 565

#29

Latest gun render ;)
Posted Image

Posted Image
2

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options