cosmonautcowboy, on 08 January 2017 - 08:14 AM, said:
Wow, that's brutal. Especially the part where she disarms the guy-- zero change in expression, just that plastic smile.
I've had friends suggest I play the series, but after reading up on the current state of Bio Ware and some of the people working there, I just lost interest.
Mass Effect is my favorite series of all time, and Mass Effect 3 is my favorite game of all time. It took Descent 17 years to get knocked off my #1 spot.
RPG purists bitch about it's "watered down" nature, and they're full of shit. If you want to play a shitty open world game that is massive, time consuming, largely empty and has a shitty story, be my guest. If you want the best elements of RPG's distilled into a concentrated form, with breakneck pacing, endless dialogue/plot choices, the only good lore in gaming and lots of intellectual backing, it's going to be right up your alley.
ME1 still has some of the problems RPG's face, but to a much lesser extent. They are gone in ME2 and ME3.
This series is all about pacing. Even ME1 lacks the "errand boy" qualities that plague RPG's. A completionist trilogy playthrough is between 135-150 hours, but with a few exceptions you can accomplish all kinds of goals just by sitting down two hours at a time. With the exception of Feros and the Omega DLC, all of the missions in the trilogy are about 45-90 minutes. So yes, the pacing is definitely breakneck. I'm not one of those guys who can play games for four hours at a time, let alone be in one room for that long, but I've done 8-10 hour runs of ME2 and ME3 before I burn out simply due to the fast pacing and constant change of scenery. It's very hard for cabin fever to kick in when you're playing this.
Before I go any further, NEVER BUY THESE GAMES. Pirate them. There's over 30 hours of DLC in the trilogy, and almost all of it is relevant. I had no idea what parts were DLC until I looked it up after I beat everything. They integrate that well.
The shooting is excellent in ME2, and superb in ME3. The ability to manipulate gravity really changes things up and allows for a multitude of different play styles. When you combine this with squad based gameplay, and ME3's beautiful weapon/upgrade/weight system, you get something really special. I've sometime spent five minutes in the squad/weapon selection screens just playing with upgrades, weight (which reduces/increases ability recharge time), and choosing what abilities to level up. Although the level designs might be kind of generic, the environmental design is top fucking notch, and the combat complexity stems not from the levels but from the enemy types and everything I listed above.
It's one of my favorite shooters.
Although they did drop the ball on a few decisions, for the most part, what you do has impact. The best ending in ME3 is unobtainable if you show a certain kind of morality involving some decisions in ME2. Overall the plot of the entire series is an A+++, as in, un-fucking surpassable, especially ME3. Oh and the characters? Never before did I feel empathy for characters in a video game. I love talking to everyone. I genuinely care about some of them and treat them differently. There were so many scenes in ME3 that made me cry, especially the ending. The ending is a fucking soul crusher, as it should be. The more you get into the game, the more it hurts. Read enough lore, talk to enough people, leave no stone unturned, and you'll break the fuck down. I cried for over ten minutes, from about ten seconds after I made that final choice till after the credits rolled, then cried again for another ten after the epilogue. I've never had anything make me lose my shit like that short of a person or pet dying.
And at the end of the day, that's why people hate Mass Effect 3's ending. It sucked when it came out, but after all the DLC came out and the dust cleared, and it turned into something magical, they still hated it.
Why?
Because it's the current year, and people are pussies. The two other people I know who love Mass Effect as much as I do are fellow extroverts - alpha male ones. Not SJW beta male cunts. Years after us "latecomers" beat this game, we STILL can't talk about the ending without choking up, and we always stop there.
People want escapism. They don't care that ME3's ending is nearly as beautiful as it is sad, because they don't want works of art. They want feel good crap. Their lives suck, and they don't have the balls to improve, it, so they turn to happy colored pixels. When ME3's overall plot was so sad compared to the first two, they were pissed. When they were denied a happy ending, they freaked out.
You're fighting the fucking reapers. You ever hear of the Fermi Paradox? This is the superpredator theory. You're not getting rainbows and puppy dogs, faggot.
That's what makes Mass Effect 3 so great - you can never actually beat it, you just lose a little bit less each time. This game will always leave you a sobbing mess after all is said and done.
This series ruined gaming in a way nothing else ever did - it left me perpetually chasing the dragon. No experience will ever be that good again. The entire journey was just fucking awe inspiring and mentally stimulating from start to finish. It also ruined my faith in the industry. As long as gamers are such giant faggots we have no hope. You can't sell quality to a shit audience.