[RELEASE] Spacetrap "You are on bord the S.S. Lamancha as it's getting attacked."
#1 Posted 30 October 2016 - 06:47 AM
This is a short, but pretty hard map in space.
Duke is on Board of the S.S. Lamancha, a veteran amusement vessel from the EDF, as suddenly the ship gets attacked.
You have to find a way to get off the ship quickly, because it's turning into an inferno.
Requirements: Atomic Edition
The map is made for vanilla Duke3D Atomic Edition, no mods or stuff required.
This post has been edited by neoacix: 30 October 2016 - 06:51 AM
#2 Posted 30 October 2016 - 07:54 AM
That map was cheap in difficulty. Cool effects but has the same level of unfair as this. I like maps like this to be fully honest though. I thought this map was a troll right off the bat when you just die, but as you get in and learn the rules it's pretty interesting. Please make another like this
This post has been edited by oporix: 30 October 2016 - 08:12 AM
#5 Posted 30 October 2016 - 10:00 AM
And you found it without cheating? Because I thought it'll be pretty tricky to toggle it.
So, if you found it without cheating, congratulation!
#8 Posted 31 October 2016 - 06:21 PM
Hope that helps.
#9 Posted 16 November 2016 - 09:35 AM
While I can apprecite some effort that was put into scrpited sequences, the actual gameplay is just horribe. When convenyor belt sucks you right into the space it's just becomes annoying. Most will probably stop the map at this point. My suggestion is to put more energy in mastering your skills than in the trailer you made.
#10 Posted 16 November 2016 - 06:43 PM
Maybe I just should make them slower...
#12 Posted 21 November 2016 - 07:02 AM
#14 Posted 24 November 2016 - 12:33 PM
You did a nice job of creating the atmosphere of a ship under heavy attack. The dead bodies and pieces of debris around the ship were a nice touch.
The map has some rough edges (first part is very hard, some areas feel rushed etc.).
But overall a neat little space map that kept me on my toes throughout. Thanks!
#17 Posted 16 January 2017 - 01:56 AM
Actually I found the secret (I knew there MUST be something!) but didn't realize the way to get there
4 enemies left unkilled, and I've no idea where were they. (I've played with fixed enemy counters, so it's not the con problem.)
Aslo I think the player should be given less ammo till the end, I personally like "escape" maps, when you should avoid enemies, lure them into traps, make them kill each other etc etc.
And the final question: When I came into the teleporter, pressed the button and got back thru right after, there were ammo & a medkit spawned on the table for no reason. Maybe it's supposed to be spawned with those PigCops on the way back after palyer have gotten the RPG?