Man, this one was a tough one. I voted for Zero Hour since I had a lot of fun playing this game, but Time to Kill was also good too. They are both my favorite Duke Nukem games, since I've played these two a lot when I was a kid.
Manhattan Project is the only spin-off I've ever played. Makes voting pretty much pointless for me since I have nothing to compare it to (except the DOS games).
Zero Hour, because it was the 2nd Duke game I ever played, even if for the first few years I played it I could never beat level 2. I loved the multiplayer and when I was able to get far in the game I loved every second of it. I like the others on the list, except for the DS game but only because I've never played it before.
I want to vote Time To Kill because I actually played that but I also don't want to give it the vote because I think Zero Hour is pretty good (haven't played it so I can't confirm this).
Since I never played all console DN spin-offs and not fan of TPP games like TTK/ZH/LotB(does interests before I knew they all not FPS anymore) so Manhattan Project for non-FPS ones and DNA for FPS in console(even played on some "illegal ways" and I still sucks at it)...
This post has been edited by Player Lin: 30 October 2016 - 05:19 AM
This is hard to decide between Manhattan Project and Zero Hour. I really enjoyed the MP since its like a hybrid of the first three duke games with good graphics and retained core elements that made Duke 3D so good. ZH follows in Duke 3D's (well Duke 64 to be more precise) footsteps being put into a third person perspective, except it lacked the jetpack. So I guess MP would be slight above ZH for me.
I'll go for Time to Kill, it really hit the spot for me at the time, early days of 3D platforming, Tomb Raider style etc, but with some of that Duke flavor and more fun dumb shooting. Zero Hour is a close second for me.