Hendricks266, on 21 October 2016 - 08:44 PM, said:
I would be highly surprised if Alien Rampage was related to ProGraphx.
Same here. It's a VGA game and ProGraphx only did EGA stuff. It was only labelled EGA/VGA because VGA is backwards compatible with EGA. Since the sidescroller Duke 4ever was Keith Schuler's project, I would assume it used an enhanced version of of the MACH engine, which was used in Keith's latest sidescroller project Realms of Chaos. That's just my assumption, though, maybe someone with access to the leaked alpha or whatever it was has more info on that.
I doubt Cosmo and DN2 had much to do with ProGraphx to begin with. As I pointed out earlier, the low-level tile drawing code in Cosmo/DN2 works differently than the 8x8 pixel tile drawing in
any game using the real ProGraphx routines. For example, the mask bits are inverted in Cosmo and DN2, and the drawing code does the masking on the CPU instead of programming the EGA card's mask registers. Not sure which version is faster. Since drawing tiles is pretty much the only thing ProGraphx does, I doubt Cosmo's codebase actually used ProGraphx.