i don't get to map often, therefore whenever I do get to map it feels like I'm doing it 'on the fly' - except I'm really just materializing ideas I've had way too much time to nurture in my head, during all the time I was off. everything is mentally preconceived already and as soon as I open Mapster, I really just let out some steam.
when I was younger and had a lot more mapping time I would nerd out on all the little details, heavy thought on how to make more complicated effects work, timed sequences etc... and that's when I would use paper and pens, sometimes to draw the basic outlines of certain areas of my maps too, for the most tactical sections. but nowadays all this is out of the window, for I have way too much work and real-life stuff to worry about on the side, I can't bring myself to put in that much effort & devote that much energy for a game.
a lot of my recent maps, although well-received by the community under their final form as a product, are actually very dumbed-down representations of some way more ambitious mental images I originally had for the levels. most of the time I have to take shortcuts and rush things, which isn't necessarily bad for me otherwise the maps would take so long to make they would never get released. been trying to find a happy medium... I'd say
Bummed Out ! Anarchy City X is my best compromise so far in terms of how close I got with the actual results vs. what I had originally envisioned for the level, design, atmosphere, concept & all. can't believe it's 3 years old already. most of my other maps leave me with a bitter 'unfinished' taste due to how I know I wish I could have made them. obviously as their creator I am the only one to know this and feel bad about them in some aspects, whatever. again for me nowadays it's either release them as is and get them out of the way, or never release anything at all and waste even more time for a lesser impact.
Micky C, on 15 September 2016 - 03:53 PM, said:
It's never a good idea to map when you have no idea what to do, as you'll waste a lot of time figuring out what to do next.
that's always been, and still is one of my weaknesses in mapping. even when I have a good idea of what I want or need to build next, it takes me ages to actually dare to get at it, touch what feels like a pristine map in its current state (albeit unfinished) and go on about making new areas. it's as though subconsciously I always feel like I'm right about to fuck something up when everything else in the map functions great thus far and I just have to wait until 1) a vision perfectly matures in my head or 2) I get really bored looking at the map in the editor for a while, before I finally go ahead and add to level. I've had it so bad before, times where I'd just fire up the editor, load the map, stare at every single corner in 2D mode, 3D mode, 2D mode again, 3D mode again... all the while knowing exactly what type of room to add, and where to add it ('where it would need to be added' sounds more accurate). wasting 15 mins just looking at the screen only to give up and quit the editor due to the timing not feeling exactly right - essentially procrastinating. always wondered if I was the only one or if some others were like that too.