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I disagree with RD, level 4-5 are as bad as the first 3, in fact, worse, because they are just empty hall maps that never want to end.
Sorry, I haven't played the mod in years and thought the first 3 are worse because of those long underwater tunnels. I thought that the quality of maps starts improving as you progress throughout the mod.
I'm going to start playing LR&WB in next couple of days/weeks, after I finish some stuff I still have in progress. Then I will be able to judge all the levels while they are fresh in memory. Also thanks again to 96, I was able to locate that scuba gear easily just looking in Mapster32, it is located inside a cracked wall, next to that lake. I blame poor visibility/shading for why that crack is easy to miss during normal gameplay. To help everyone out there (and also because there is no proper full playthrough of the mod), I hope to record my own LR&WB playthrough and upload it on YouTube. I will also try to get all kills and all secrets. Since some levels are large, I think the kill counter will glitch if there's more than 255 enemies in the map, so that will be a problem if I happen to miss an enemy because I won't even tell (and Duke3D's kill counter has always been buggy). Finding secrets (and conserving resources in general) may be problematic as well. Hopefully everything will go as planned.
Anyway, to talk about what I have been playing these last 3 weeks:
First off, I finished the first two episodes of WGRealms 2: Siege Breaker (2011) and currently I'm on third level of the third episode, which is the first WGR episode ported into WGR2.
From what I remember in first episode, I managed to finish it and got almost everything 100% in each level, I got all secrets (some thanks to searching in Mapster32), all the golden apples that increase max health (some of them also found with help of mapster) and most gold found and rescued most of those knights (that look like Cleric from Hexen). Not sure why in the boss level (before the hub level where you celebrate victory) I had only 3/4 rescued because I'm sure I've been everywhere, was one of them killed during one of the battles? The counter was also off in second episode which said 7/3 or something like that, probably caused by the ones summoned in last room that glitched the counter. In some levels I was missing few kills, in others I exceeded the kill count because I also killed stuff like bats and wasps, sometimes to make up for any missing kills, if there were any.
As far as I remember, in first episode I only did the second level without dying (the one with that rotating tomb that made me a bit dizzy, cool effect though, happened halfway through map when transitioning from normal to hell) and that Awakening level in third episode (first level of first WGR), though that latter one had no enemies to fight so it was already easy, just find some buttons and collect stuff. Oh and if we include that Awakening level, I will also include that Hub level at end of E1, I guess.
In the rest I had some deaths every now and then (maybe 20 or more in total), some a bit unfair IMO and I will admit that Wizard boss at end of icy level did piss me off a bit because I died a couple of times even with all those health/armor supplies I had (I regret not using that Maulotaur doll, completely forgot I had it in inventory) and I didn't have enough POW to get rid of it quickly, only about 20 or so (due to previous battles as there were bosses often encountered and I wouldn't know when's the next encounter) and I learned late in that level that POW also decreases if you take damage, so I had situations where I had like 29-32 or 39-42 POW and had to decide when to use or kill more monsters (if any were around) or use it and hope for the best.
Usually I hold for POW around 50 or higher to activate all 5 attacks (which are set to their default, on top of my head I have the abilities for stronger shots, slower enemy attacks, drain enemy health, friendly maulotaurs and lightning attacks) and only if there are actual threats around instead of wasting it when no enemies are in sight. I don't know if it is always a good idea to play like that, sometimes I activated too early/late when there weren't many enemies around and other times I wish I had more POW to deal with a problematic enemy. I noticed you not only get a POW point for killing an enemy but also stronger ones you get one for just injuring them and get multiple plots upon killing them. So I think it's all balanced out to how it works at the moment (not sure if in Demon Throne works differently). I would like to know which is the best POW combination you can have. I know there's like 15 or so (about 3 per each category) but I haven't tried yet other options to form an opinion over which ones are the best. It's worth maybe replaying the mod, though I already plan to replay WGR2 (2011) as Jedrik (see below).
I liked the feature where the pads regenerate jump boots energy, you can use these as many times as you want. It's very fun to jump high and not take any falling damage. Enjoyed jumping my way and reaching the other secrets and stuff. I don't know if those pads can regenerate boots that you don't have, I didn't try that, I always went to regenerate when my boots energy went low. There are a few jump boots pickups in that level as well, just in case.
As for the second episode, which consists a single map, Castle Demonhorn, was quite devilish at times due to causing me a fair amount of deaths (also got a bit stuck at beginning for a while until I noticed I had to shoot a button) but other times I have been enjoying my time and kicking ass! Oh yeah and that arena fight was epic! Too bad I couldn't backtrack for earlier supplies, spent quite a bit of ammo on those bosses, though they weren't difficult thankfully.
After that, when you get outside, past that bridge and kill those enemies, I got scared at first when I accidentally ran into the Shrink Shroom and got shrunk because at first I didn't understand what shrunk me and I got stuck for a while like that waiting to grow, until I jumped off bridge to commit suicide. Reloading the save and noticed the mushroom, I realized what happened. Thought it got destroyed close to me but then realized it's an item pickup that respawns after a while. I first went to left path and after completing it, I figured out the other path requires you to shrink to crawl through that tiny space and then get to the Grow Shroom to return to normal size and continue fighting. Cool stuff!
After a big epic battle, I finally unlocked the second playable character, Jedrik! I will be playing as him after I finish my Duke Nukem playthrough, just have left the remaining of third episode and the fourth episode which consists of a single level, I think it's called Utter Chaos. Before I will tackle Demon Throne, I need to play through other WGR2 addons that were released years ago, such as Knee Deep and another one that escapes the name right now. Was it called Chaos Realms? Either way I got a long way to catch up with all these releases, I feel sad I still haven't played stuff like AMC TC and even Alien Armageddon, which I actually beta tested in past few years.
Also finally finished the first episode of Oblivion TC (in JFDuke3D), the first release that only had E1. I have a lot of things to say about this TC. First, an advice to always save and use multiple save slots, I made use of all 10 save slots, with last 2-3 levels I completed as backups, one backup save at beginning of current level, a backup save after an important part of a level and at least 3 or so saves I rotated after successfully cleaning a room of enemies or during platforming, etc.
Some levels I enjoyed and weren't too difficult, nor too long. Others were so fucking frustrating and pissed me off at times, some of which were also far longer than I expected. Others were so-so.
As far as I remember, in first level after you flip some switches, insert cards and fight some troopers, you must escape quickly before ship blows (if it does, the whole screen is covered in white), second level starts on top of a mountain and eventually you arrive in a forest, then there are 3 or so rainforest maps which are among the most confusing maps in the TC and taking me more than an hour to finish. I found a secret jetpack in first/second rainforest map, it's near the end of level and it requires a lot of platforming on those trees, very annoying to say the least. I recommend saving on multiple slots (I think one of the trees can only be reached with steroids and strafe jumping) and absolutely trying to get the jetpack because it is the only jetpack you get until the end of episode before final boss, so make sure you get it and make use of it for some secrets later in episode and to skip some annoying jumps in some maps, mostly in rainforest maps at times when I got stuck and had no idea how to reach some parts. I still had at least 50% fuel before the jetpack given before final boss, so I conserved as much as I could and it worked. Also in case I used too much fuel than I wanted to, I reloaded the save.
There is a secret Rainforest level, forgot where you find it, probably on the second Rainforest map (should be labeled Level 3 in save menu), look for a green nuke button, don't go for the part where you get trapped inside normal exit. Continue searching. If you found secret level, you should be in Level 11 (on the save menu). The map order is different because of Duke3D limitation about E1 only having 6-7 levels in a normal progression and since this mod has all 11 levels in first episode, Zaxtor got around with adding "secret" nuke buttons and putting some maps in random slots, otherwise it would be impossible to progress if it followed the progression in later episodes. So one time you go from level 2 to level 7, then to 3, then to 11, then to 4, then to 8 and so on.
There is a Military Base map (I think that was called?) that was probably the longest in the mod. There is a small (semi-hidden or transparent?) switch located by jumping on something (it's above an area with acid), that opens a secret later in level. If you don't find it, that secret won't be open and you will not be able to access that secret room again, so I was lucky I randomly found that switch earlier. There were two secrets I couldn't access normally inside two of vents in same level, so I used jetpack and could reach them fine. I am not sure if that was intended or not (I won't be surprised if there are secrets that require jetpack from the previous levels) but I'm totally fine with that. As long as I don't need to cheat, I'm fine with occasionally making an exception with jetpack. After that why it was put in first place? Not to help the player with some difficult to make jumps?
There was a short map where you ended up inside a ship at one point and had to prevent enemies from destroying your ship, I succeeded in first try. Though I still died to those highly damaging purple floors at beginning of level, one of the most annoying hazards in the mod along with those difficult to spot landmines (see below).
There was a Sea Temple map which was so frustrating with traps everywhere halfway through map, including bullshit land mines, that do heavy damage if you step on them, rarely there seems no damage taken, they are present in lots of levels and sometimes if I had enough health, I triggered them on purpose just so I wouldn't step on them later or if they were in way. And that Sea Temple level had an absolutely bullshit boss fight (a yellow sphere) that was difficult to hit and I hated it, especially when 20 or so black spheres get unleashed and they do heavy damage and kill you in like 2 or so hits. Complete trash, I hated it a lot.
Penultimate level I kinda struggled with health at one point due to starting without a medkit and sometimes stepping in mines, more insulting was when finding secret while I had already gotten through most of level and had almost maxed health, armor and medkit by the end of level. At least the end level boss was easy, it's another one of those stationary shoot the weak point kind of boss, though you get locked inside, so if you needed to get that missing secret, stop and reload the save (like I did).
Final level wasn't as bad, not only I started with like 477 HP but it was also shorter than previous and final boss was also fairly easy (similar to boss of previous level), done in first try. Again deaths were caused by those radioactive purple floors, if you barely touch one once or mistime your jump, you will lose 100-200 health already. Even with upgraded health (255 base health, armor, medkit, 510 atomic max health) you will still die instantly upon touching it.
Overall, Oblivion is a mixed bag as have been said before by many people and despite all of that, I still managed to get all kills and secrets and no cheats were used at all! Just mapster32 for finding the secrets whenever I entered a map because I knew there's be some well hidden secrets, though some of them I also found myself.
I installed the second version and I'm ready to play the second episode, though I'm also playing again through the first to see if there are any changes, now I know where to go at least. Since I'm a completionist, I want to complete every available version and after I do that, I will never play the mod again. For everyone else, just play the latest version: oblivionfinal.zip or the one included in NightFright's Addon Compilation, the latter has even received some updates and is probably based off a newer version that is no longer available.
Now for EDuke32 user maps, I downloaded a bunch of random user maps and episodes that have been released in past decade and played two so far:
Ethanol Fever (1.0) and
Narbacular Shrink (Demo) both by NerdKoopa, I played on CGS skill in latest EDuke32 build from 2015 (r5498) since the maps were released in 2010-2011 and I'm not going to look for EDuke32 builds older than that 2015 one. I feel that the 28th December 2015 build will be enough for all the EDuke32 maps and mods released until the end of 2015.
Both maps are short and easy and finished them twice each. You will see shortly why.
In Ethanol Fever, I had initially collected two secrets (RPG and Freezethrower) which are easy to find. The other secrets were much harder to find, even after seeing their location in Mapster32. The third secret requires taking a hidden elevator up the vent and get the Trip Mines. The fourth secret requires blowing up a door (in the room with troopers and boxes of pipebomb) to reveal Shrinker and finally, the fifth/last secret requires you to insert the three keycards (that unlock the exit) in a specific order. The order is:
Yellow -
Blue -
Red
If you don't insert the cards in the correct order, then the secret becomes inaccessible. I learned this the hard way as I accidentally overwrote the backup saves after reaching the exit and when I went back to figure the other 2 secrets I managed to find. I didn't realize this at first and after looking in Mapster32 and still not figured out what unlocks that secret, I had to check the only YouTube video of the map, that person also found the first two secrets I found. Then after thinking, I finally realized how that secret functioned, so I had to replay the map from beginning, thankfully it's short, although the pig cop tank gave me a bit of trouble the second time around and this time I didn't get an early used armor from a pig cop but thankfully survived, I haven't dropped below 50 health I believe.
The biggest insult is that fifth secret doesn't even contain anything useful, all it contains is a Teddy Bear. Even if there was a Devastator or an Atomic Health secret, how would that help you when you already reached the exit beforehand? Thus implying that you didn't even need them in first place? I never understood the point of these secrets that are found in the exit room or near the exit, they would have been useful in a continuous playthrough if this map was part of an episode but since it's just an user map, it was a slap to the face and a pain in ass for completionists. No one would figure that secret on their first try anyway. Years ago when I played the map few times (like when the map came out), at most I found one or two secrets and I was fine with just reaching the exit. Since I became a completionist in last 5 or so years, I try to absolutely finish a map 100%. Though funnily enough, back when I was still playing User Maps before I took a long break due to being busy with college/university, I still wasn't fully into 100% completion, only wanting to get 100% for the original levels and that was it.
Back to Ethanol Fever, what's weird is I tried inserting the cards in a specific order what felt like 20 times, the differences being sometimes I only inserted one or two slots at the time in different orders and went to check the door across the street each time. This time I had a backup save so I could try all combinations in case anyone is wondering. Still, I find weird because there could have been a much better way to work your way for this stupid secret and make it give you something too. Other than that, nice short map.
In Narbacular Shrink, you are supposed to advance through rooms involving shrinking yourself. It is a nice puzzle map and not too difficult, can take you like 5 minutes to finish and there are no enemies to fight. There are some tricky parts but I'm sure most people would get through this map fairly easily. In first play I died once in second last room because I got shrunk and felt down off platforms and there was no way back and when I reached exit, I didn't find the single secret in the map, so I backtracked as there seemed to be possible to backtrack through most of the map and then after finding it and exiting, I redid the map on DIG skill with secret found and without dying (there are no differences in skill levels in this map since there are 5 inactive enemies that are "watching" you through windows), so if you want to say you beat it on highest difficulty, you can just play it on DIG directly. That way you also have N/A enemies missed at end of level.
I have a lot more stuff to play and I'm not fully decided what to play next, so if anyone has any suggestions, I will gladly listen! And yes I still plan to continue playing stuff like DNF 2013 DLC on DIG skill (I had only the main episode done on DIG), DukePlus and whatever else I have in progress, as well as start Back in Business episode by Aleks.
Some EDuke32 screens of the two maps, the bullshit secret (before and after) and my best time in shrink map.