Release Moontang Episode 1 - Brig it on "New Release"
#1 Posted 26 August 2016 - 06:06 PM
Here's my new map Moontang Episode 1 - Brig it on. Polymer
Brig escape adventure map when the base is overtaken by aliens.
Next Episode planned is Moontang - Green Cheeze for Everyone.
Moontang - Brig it on, Download Link
Updated with Demo cams some minor fixes & World Tour version
This post has been edited by Captain Massive: 12 October 2016 - 07:56 AM
#2 Posted 26 August 2016 - 07:01 PM
Also Protozoid Slimers are your best friends against the Gremlins!
This post has been edited by Jolteon: 26 August 2016 - 07:59 PM
#3 Posted 26 August 2016 - 08:37 PM
P.S.: As for the drones not hurting you while riding the cart, I can't tell I didn't like it, but if you want those drones to have some purpose, then I guess you might wanna do sth about it.
P.P.S.: Oh, btw, I think I've found a glitch which I'm not sure whether you will wish to fix since it's not at all important to proceed through the map: the switch closing the door of the elevator at the beginning from the inside can't be pressed unless you use the noclipping cheat, looks like it's placed a bit too far away from any position you can possibly achieve (without noclip) (see the attachment; also, I don't think you'll need an automap shot).
This post has been edited by Polunka: 26 August 2016 - 08:52 PM
#4 Posted 26 August 2016 - 09:23 PM
Polunka, on 26 August 2016 - 08:37 PM, said:
P.S.: As for the drones not hurting you while riding the cart, I can't tell I didn't like it, but if you want those drones to have some purpose, then I guess you might wanna do sth about it.
P.P.S.: Oh, btw, I think I've found a glitch which I'm not sure whether you will wish to fix since it's not at all important to proceed through the map: the switch closing the door of the elevator at the beginning from the inside can't be pressed unless you use the noclipping cheat, looks like it's placed a bit too far away from any position you can possibly achieve (without noclip) (see the attachment; also, I don't think you'll need an automap shot).
The drones are there purely for entertainment since too much in that area would cause players to miss thier stop.
Elevator interior button is KICK ONLY by design. In the text file allready ( otherwise it could be reached from outside )
I see a bug on my last screenshot I tagged a master switch wrong will fix all bugs at once after thier all found.
#5 Posted 26 August 2016 - 10:26 PM
Captain Massive, on 26 August 2016 - 09:23 PM, said:
Guess you might as well just add another security message about the kick-only switch (for example, as if it was a broken switch or sth, like you did with the door of the spacesuit room)
(Tho it means you'd have to add another sector to the map, maybe even 2 if you count the child sector for the sec screen)
This post has been edited by Polunka: 26 August 2016 - 10:30 PM
#6 Posted 27 August 2016 - 06:12 AM
Jolteon, on 26 August 2016 - 07:01 PM, said:
Also Protozoid Slimers are your best friends against the Gremlins!
I used them as randomizers my 1st test they ate a mini boss. ( this way every time you play it, it can/might be different.
Polunka, on 26 August 2016 - 10:26 PM, said:
(Tho it means you'd have to add another sector to the map, maybe even 2 if you count the child sector for the sec screen)
Can't add new sectors I want to stay in the 1024 sector build limit It has 1021 now, a monitor would take up 5 to match the others.
How's this instead? ( Footprint was there allready but despawns before you can reach it. )
Polunka, on 26 August 2016 - 08:37 PM, said:
I hope you didn't play it in HRP - Vine textures don't match up, palettes aren't compatible and causes lag. HRP makes it too bright killing all my shading work.
( Pluss I'll never forgive them for making the french fries worms/maggots ) the word criticise makes me think you might have.
PS: what does sth mean?
Update: Fixed exit button so you dont go half way into it while pressing it. ( If thats it I'd call it a smooth release, I'll wait till tuesday, update it and give it a home over at CGS. )
This post has been edited by Captain Massive: 27 August 2016 - 09:07 AM
#7 Posted 27 August 2016 - 07:29 AM
Captain Massive, on 27 August 2016 - 06:12 AM, said:
How's this instead? ( Footprint was there allready but despawns before you can reach it. )
Good, now it's clear that you have to kick it, tho once again the switch is not at all important, just to make everything look more detailed or sth. Btw, would be even better if the footprint didn't disappear
Quote
( Pluss I'll never forgive them for making the french fries worms/maggots ) the word criticise makes me think you might have.
I don't ever play with HRP (unless I'm forced to, like in Duke Plus, since there's that Imperium Cannon weapon that doesn't have sprites but only a 3d model, AFAIK). And why would the word "criticise" make you think I used HRP?
Quote
Sth means "something", simply a colloquial shortener or whatever. Btw, I think recently I've started using this a little too much, probably.
This post has been edited by Polunka: 27 August 2016 - 07:38 AM
#8 Posted 27 August 2016 - 04:59 PM
#9 Posted 27 August 2016 - 11:08 PM
#10 Posted 28 August 2016 - 05:08 AM
Sanek, on 27 August 2016 - 04:59 PM, said:
Don't fret its not laggy like my other map, give it a go - Just avoid HRP on this one ( it does it no favors ).
Hey play in normal mode then you whore, its not like I didn't shade it properly.
This post has been edited by Captain Massive: 09 September 2016 - 08:47 AM
#11 Posted 28 August 2016 - 06:22 AM
Captain Massive, on 28 August 2016 - 05:08 AM, said:
Well, the only point that made my framerate drop to shit (iirc) was the fight with 2 commanders near the RPG. There were some other places with FPS drops, but they didn't spoil any fun at all.
This post has been edited by Polunka: 28 August 2016 - 06:22 AM
#12 Posted 29 August 2016 - 11:57 AM
Changed exit because the old one made me sad.
Re-balanced explosives so Damn I'm Good is playable.
Deleted all unused sectors for a tighter map and framerate ( I'm getting zero lag ). 990 sec used.
Map is final thanks for your input.
This post has been edited by Captain Massive: 29 August 2016 - 02:14 PM
#13 Posted 29 August 2016 - 12:41 PM
This post has been edited by ck3D: 29 August 2016 - 12:42 PM
#14 Posted 31 August 2016 - 10:42 AM
Moontang - Brig it on, Download Link
#15 Posted 04 September 2016 - 07:40 AM
I could run the map with polymer (which is a first for me ), and really like how the sector based shading and the polymer lightning complemented each other.
Also liked seeing all the little touches, like those washing machines (very creative!) and the jokes about Duke Nukem and Doomguy.
It's stuff like that which makes a map stand out.
Only minor negative point was having an 8 button puzzle, unless I missed a hint or something.
Now I just randomly tried different combinations until I hit the right one.
BTW I got your map from MSDN, I hope that was the most recent version.
This post has been edited by Merlijn: 04 September 2016 - 07:41 AM
#16 Posted 04 September 2016 - 07:42 AM
#17 Posted 04 September 2016 - 08:33 AM
Also, it's possible to kick the switch outside the elevator door to skip the button puzzle. I couldn't find the combination, so I just kicked the switch.
#18 Posted 05 September 2016 - 01:11 AM
zykov eddy, on 04 September 2016 - 08:33 AM, said:
I'm pretty sure it's gotta be
#19 Posted 05 September 2016 - 12:38 PM
This post has been edited by Merlijn: 05 September 2016 - 12:38 PM
#20 Posted 08 September 2016 - 04:42 PM
#21 Posted 09 September 2016 - 08:37 AM
Merlijn, on 04 September 2016 - 07:40 AM, said:
I could run the map with polymer (which is a first for me ), and really like how the sector based shading and the polymer lightning complemented each other.
Also liked seeing all the little touches, like those washing machines (very creative!) and the jokes about Duke Nukem and Doomguy.
It's stuff like that which makes a map stand out.
Only minor negative point was having an 8 button puzzle, unless I missed a hint or something.
Now I just randomly tried different combinations until I hit the right one.
BTW I got your map from MSDN, I hope that was the most recent version.
What's MSDN?!! Microsoft Developer Network maybe? I forgot demo cams and a made duke match more fair in my latest unreleased ver. but waiting for world tour, Plus some other minor tweaks/fixes like Palette 10 in some unwanted areas.
CGS has my most current.
LeoD, on 08 September 2016 - 04:42 PM, said:
THANKS! for the complements, also it is too short so you can play it with less/no lag in poly mode. :Note all my maps going forward will be within the orginal build limits 1024sec to avoid a 2nd Hogwash ( my other map ) lagfest.
Those Buttons you can shoot those... sooo yea... you can't use those. The whole idea was to have so you can't get to it from outside, but I failed in my attemps it seems. ( Might delete button ).
#22 Posted 11 September 2016 - 02:39 PM
Captain Massive, on 09 September 2016 - 08:37 AM, said:
MSDN (msdn.duke4.net) is Mikko Sandt's Duke 3D dedicated website (I hope you know who Mikko is).
#23 Posted 11 September 2016 - 11:14 PM
Polunka, on 11 September 2016 - 02:39 PM, said:
Ahh OK the review girl. ( guessing it's a girl from her name/avitar ).
#24 Posted 18 September 2016 - 07:12 PM
Captain Massive, on 11 September 2016 - 11:14 PM, said:
He could be a girl if he wasn't a man (Mikko is a Finnish veteran Duke mapper/reviewer, I think he must be in his early 30s now; and actually his name is the Finnish equivalent of Michael or sth like that.)
This post has been edited by Polunka: 18 September 2016 - 07:20 PM
#25 Posted 18 September 2016 - 09:47 PM
Polunka, on 18 September 2016 - 07:12 PM, said:
That just reminded me of the saying/comeback about the word "if". ( "If" my aunt had balls she'd be my uncle ).
Thanks for clearing that up, my daughter has a freind named that, I guess it translates differently here in the Philippines.
I'll just add a Whoops my bad sorry dude too this.
This post has been edited by Captain Massive: 18 September 2016 - 10:06 PM
#26 Posted 20 September 2016 - 05:07 AM
Captain Massive, on 18 September 2016 - 09:47 PM, said:
Thanks for clearing that up, my daughter has a freind named that, I guess it translates differently here in the Philippines.
I'll just add a Whoops my bad sorry dude too this.
No problem, man, I guess Mikko wouldn't mind as well.
#27 Posted 12 October 2016 - 08:07 AM
Updated with Demo cams some minor fixes & World Tour version
Since we cannot upload workshop yet just download one the 3 maps there and open its folder should look something like
"C:\Program Files (x86)\Steam\steamapps\workshop\content\434050\779390243"
And rename MoontangWT.map to that maps name and replace it. I used 2STORY.map to test and make changes since the renderer is different.
Unfortunately I could not get the music to work.
There 2 maps in the file Moontang.map is for Eduke32 only MoontangWT.map is for World Tour only.
And for goodness sake run it in polymer mode for EDuke32 it has no lag anyways.
#28 Posted 13 October 2016 - 08:31 AM
#29 Posted 13 October 2016 - 09:05 AM
Shadow Jolteon, on 13 October 2016 - 08:31 AM, said:
glitch.png
Dude thanks.
I tested it until I was allmost dead.
hopefully I can find this error.
I had to add extra sectors to the washing machines becuase they gliched on that renderer and alot more.
From that shot I cant be sure were that is, could you please elaborate?
This post has been edited by Captain Massive: 13 October 2016 - 09:06 AM
#30 Posted 13 October 2016 - 09:27 AM
Captain Massive, on 13 October 2016 - 09:05 AM, said:
It was inside the cave from where you entered from the lift outside (When you reach the end, near the door, the way behind you collapse, preventing back tracking).
Edit: It only happens in classic render, it doesn't happen at all in True 3D render. Only in Classic render. (I played it with Classic render because running it in true 3D render in World Tour made my game run sluggish)
This post has been edited by Shadow Jolteon: 13 October 2016 - 10:35 AM