Jimmy Gnosis, on 27 November 2016 - 11:43 AM, said:
Wrong. Wrong. Wrong. Wrong. Scott Miller did not have much involvement in development but to deny George Broussard's influence is exactly why no one will ever get a Duke Nukem game right again. No matter your opinion of him, Broussard has always understood what worked for the character and what worked for the players who were looking for a Duke Nukem game. All of the biggest negative changes occurred to the game after it was taken away from George. DNF's history is a story of standards. Broussard's DNF is what happens when standards are too high. Gearbox's DNF is what happens when standards are too low. George's management style may have never brought the game to completion but it also would have never shipped the game we got. That is fact.
Broussard might have high standards (I don't think so, he was more like a man, who was utterly clueless why one of the many games he produced became good), but the exec is not only there to have high standards. He is there to hire competent people to work with, and pay them among others. Many people even on this forum understand what works for the character, and what doesn't, but that doesn't makes someone a competent producer and game designer. He utterly failed with DNF, wrong decisions, restarts after restarts, false promises and arrogant statements in the media. DNF wasn't the only title where he failed. Shadow Warrior was the other one. I love and appreciate the game, but it's a textbook example how to ruin something that should have been better than the popular title. The "dickweed" as Levelord rightfully stated managed to lose all the competent designers and hired hacks to finish the game, and it showed.
And your comment about "what worked for the players" was an utter nonsense. What works for players? Making fake teasers and trailers (confirmed many times by insiders), restarting every time and abandoning the legacy of the game which accidentally worked? Many people said here that WT wasn't a fanservice. Then tell me, what was? What did 3DRealms and Broussard did in 12 years to show some respect to the players?
Also, the negative changes of the game in your statement is fundamentally wrong. DNF would have been a failure even if it was finished and released in 2009. Simply put, not attractive graphics (no, I'm not talking about the day or night Vegas, but the game design in general), overly linear gameplay, bad puzzles, bad jokes, and above all, it was behind it's time. Even if everything else was OK, DNF would have failed, because it had been released years later than it should have been. Gearbox didn't help, but this wasn't their game, no matter what you say.
And finally, your last statement is wrong. Let's assume the game was cancelled in 2009, 7 years ago. This forum and this community would be already dead by now, no new projects or hopes for a better game in the future. At least we got something, and some people might actually liked it. At least, now the franchise is not ridiculed by a planned vaporware, but is considered semi alive, and we are waiting for something new in December. Half full and half empty approach, you and your upvoters seems to be in the latter camp.
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I know what HTTKC was. I was a team member. I have played it. You don't know what you're talking about.
My knowledge about this project is limited. All I learnt it was a planned Android release, with the 4 original episodes and the 3 expansions. If this is the case, we compare apples with oranges. WT wasn't made for Android phones, and it's selling point was a new episode. Honestly seeing 8 levels by Blum and Levelord along with Jackson music worth 20 bucks for me. Even if I have to pretend there are no lazy flaws in it. Again, the half empty, half full.
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Nice projection. That's not what I said at all. They were women, what else should I refer to them as?
This is exactly what you said: "it was re-written by two women who had no grasp of the character."
The two women might not had grasp of the character, but not because they are women. It's like saying, "it was rewritten by two jews who had no grasp etc etc". You need to grow up Blitz, it's still a long way to go.