Duke Nukem 3D: 20th Anniversary World Tour
#2311 Posted 22 November 2016 - 04:02 AM
Also, I never really got the "storytelling via level design" stuff, like what Tea Monster described with The Abyss. I've never thought too deep about the lava and the alien ship (didn't realize it was a spaceship until someone here pointed it out) or other stuff like whether Fusion Station is a human space station turned alien or alien in origin because I just brushed them off as wacky 90s level design.
#2312 Posted 22 November 2016 - 04:53 AM
Hendricks266, on 22 November 2016 - 12:20 AM, said:
Same here. I hadn't seen the Shawshank Redemption yet and I didn't have access to the internet at that time. So I was really stuck in Death Row.
I also got stuck in Fusion Station... where you had to shoot the little button in the pipeline... These are the only 2 levels that gave me problems. Good times :-D
#2313 Posted 22 November 2016 - 06:47 AM
axl, on 22 November 2016 - 04:53 AM, said:
That's why they point you towards that cell in the prison's overview (right next to the room with the Cycloid's hologram).
This post has been edited by fuegerstef: 22 November 2016 - 08:22 AM
#2314 Posted 22 November 2016 - 07:11 AM
#2315 Posted 22 November 2016 - 12:03 PM
Sledgehammer, on 22 November 2016 - 07:11 AM, said:
Ah yes, if we include the plug N Pray episode, yes, then I would also mention Nightmare Zone and Faces of Death (the nuke button was extremely hard to find).
Anyway, back on topic...one last thing I also noticed in the new world tour episode, is that the secrets were much simpler than those in the original 4 episodes... often, they are just "cracks" in a wall with an item behind them (examples being in Red Ruckus, Golden Carnage, Hollywood Inferno, ...). Maybe I'm too harsh, but I remember the secrets in the original duke episodes being a lot more clever.
This post has been edited by axl: 22 November 2016 - 12:07 PM
#2316 Posted 22 November 2016 - 02:21 PM
#2317 Posted 22 November 2016 - 03:59 PM
Tekedon, on 21 November 2016 - 02:41 PM, said:
Specs:
i7 4710hq (2,5 ghz to 3,5 ghz) quadcore
Nvidia Geforce GTX 850m 2gb ddr3 (overclocked)
8 gb system ram
Win 10
When using "real 3d rendering" in full-hd I get around 15 - 30 fps max. Seems like this is worse optimized than Polymer. How come then recommended specs are a GTX 610? I would not have expected a game from 1996 to run this crappy, sure it's updated but still. Even without "real 3d rendering" I get drops below 60 fps sometimes. UNACCEPTABLE.
If it's like most laptops, the game might be using the Intel Integrated Graphics instead of your discrete GPU. Add World Tour's EXE to the NVidia Control Panel's Manage 3D Settings -> Program Settings page, then make sure to set it to use the NVidia GPU instead of onboard.
#2318 Posted 23 November 2016 - 12:57 PM
Striker, on 22 November 2016 - 03:59 PM, said:
Thank you sir! You've just solved the problem for me. Difference is night and day. Strangely all other games use gtx850m automatically. I also realized I've been running Polymer with Intel HD 4600.. and I have been complaining that it's poorly optimized, also runs extremely well now. Big thanks!
#2319 Posted 23 November 2016 - 01:24 PM
#2320 Posted 23 November 2016 - 01:49 PM
#2321 Posted 23 November 2016 - 02:26 PM
TerminX, on 23 November 2016 - 01:49 PM, said:
More patches? That's great news!!
This post has been edited by axl: 23 November 2016 - 02:26 PM
#2322 Posted 23 November 2016 - 07:35 PM
TerminX, on 23 November 2016 - 01:49 PM, said:
Glad I waited!
Now I'll be able to finally see what this is like.
#2323 Posted 23 November 2016 - 08:37 PM
#2324 Posted 23 November 2016 - 08:50 PM
TerminX, on 23 November 2016 - 01:49 PM, said:
It should have launched at $13.99. I don't understand developers and publishers who gouge the prices of their games and then complain when they don't sell. Another example would be the launch of Bombshell when the game was close to the price of a full AAA release for a top-down shooter, in a genre populated largely by titles that sell for $9.99 while being a new unknown franchise that had a shaky development which resulted in it launching in a clearly unpolished state. A game like Bombshell should have launched at $15 or $20. Yet another re-release of Duke Nukem 3D missing third party content with a few new additions should be $10 or at the most $15 considering all the past releases of it and with the game having been given away for free in the past.
Maybe the developers don't think they'll make as much money but if that's how they think then they're completely ignorant to the fact that a consumer is more likely to purchase something out of interest if it's priced lower especially when it comes to a game they haven't heard of from a small or unknown developer.
Gearbox also seems to be planning to announce something Duke related in December?
This post has been edited by HiPolyBash: 23 November 2016 - 09:19 PM
#2325 Posted 23 November 2016 - 10:50 PM
TerminX, on 23 November 2016 - 01:49 PM, said:
Good to hear more patches are coming. I'll wait for a bigger sale though, since with the Australian dollar exchange rate I'd be paying close to the original $20 anyway. Plus I'd feel more confident if the patches had already come out before my purchase, i.e that final boss...
Duke Legacy is Dead, on 23 November 2016 - 08:37 PM, said:
Yeah who would have thought the game would go on sale eventually
Edit:
Who wants to speculate what the announcement will be about? A new Duke game? A crossover? Or perhaps just more content for Duke 3D, i.e some kind of Duke Collection that includes all the third party expansions (plus the other stuff like Duke 64/Plug n Prey).
This post has been edited by Micky C: 23 November 2016 - 10:52 PM
#2326 Posted 23 November 2016 - 10:52 PM
HiPolyBash, on 23 November 2016 - 08:50 PM, said:
Let's hope he doesn't disappoint.......again.
#2327 Posted 23 November 2016 - 10:55 PM
Micky C, on 23 November 2016 - 10:50 PM, said:
Duke in Battleborn!
#2328 Posted 23 November 2016 - 10:59 PM
Micky C, on 23 November 2016 - 10:50 PM, said:
A Duke Nukem spin off with the Gears of War style of gameplay?
I don't think it's a bad idea to keep the Duke Nukem franchise multi genre instead of exclusively FPS since that allows for loads of awesome possibilities.
Also that Alex guy wrote this article on Randy's tweet.
http://cogconnected....nts-duke-nukem/
This post has been edited by xMobilemux: 23 November 2016 - 11:07 PM
#2329 Posted 23 November 2016 - 11:02 PM
Hopefully not just Duke in Battleborn, but that would be about the low effort I think they would do to use the name instead of making a full fledged game. I hope to be wrong, though
This post has been edited by HulkNukem: 23 November 2016 - 11:06 PM
#2330 Posted 23 November 2016 - 11:39 PM
#2331 Posted 23 November 2016 - 11:55 PM
If nothing substantial it'll be a multiplayer skin for Gears of War.
#2332 Posted 23 November 2016 - 11:57 PM
#2333 Posted 23 November 2016 - 11:57 PM
#2334 Posted 24 November 2016 - 12:00 AM
#2335 Posted 24 November 2016 - 12:07 AM
After all the crap and the misfires, it has to be done.
Putting Duke as a playable character in Bordomlands or Battleborn? No.
As the saying goes: "Go big or go home."
#2336 Posted 24 November 2016 - 12:18 AM
Tea Monster, on 24 November 2016 - 12:07 AM, said:
After all the crap and the misfires, it has to be done.
Putting Duke as a playable character in Bordomlands or Battleborn? No.
As the saying goes: "Go big or go home."
Agree entirely with this if it were to be done properly. Gearbox didn't seem to take much notice of the criticism toward Duke Nukem Forever simply pushing that aside and claiming people were sensitive rather than hearing fans concerns that the fundamental character was being warped into a parody of itself complete with shit, piss, terrible sex jokes, and cheesy out of place references that completely miss the wit and badass attitude carried in past titles. Even the third party titles that pushed the sex and humor aspects didn't sink to the depths that Duke under Gearbox has and still delivered something groovy and fun for the most part.
The majority of the criticism towards Duke Nukem Forever was the character and the narrative. The two things people complained about the most in the fan community were the narrative and the character, and then gradually everything else like the missing mod tools, gameplay mechanics, and so on. Gearbox has taken zero notice of this and have been extremely stubborn since the release of Duke Forever stating in multiple interviews that it's just Duke Nukem. It really isn't. Fuck off Gearbox. World Tour was marketed with a dumb ass trailer, included pointless references such as 'Bazinga!', and the webpage had a massive banner reading 'YOU WANT THE D' above the retailers who stocked the game. Nothing has changed. If this is a new Duke game hopefully they've taken a step back and looked at the criticism and what was wrong with Duke Nukem Forever if they haven't done that then we're fucked. Either that or people will finally be vocal enough to get through Pitchfords head but it's hardly like that will ever happen.
This post has been edited by HiPolyBash: 24 November 2016 - 12:20 AM
#2338 Posted 24 November 2016 - 12:24 AM
Edit: Hmm I forgot about that. Not an unlikely option.
This post has been edited by Micky C: 24 November 2016 - 12:25 AM