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Duke Nukem 3D: 20th Anniversary World Tour
#2281 Posted 19 November 2016 - 07:52 AM
Lazy, didn't care, couldn't be bothered.
The big problem with World Tour is that some ass-hat on the board at Gearbox will be able to say "This is the second Duke title to bomb, why should we put any money into making a new game?" Thanks guys.
#2282 Posted 19 November 2016 - 08:45 AM
#2283 Posted 19 November 2016 - 10:22 AM
Tea Monster, on 19 November 2016 - 07:52 AM, said:
But would that mean they would be willing to sell the rights? Because then maybe another company, one who'd be able to make a good Duke game, could get there hands on it.
#2284 Posted 19 November 2016 - 10:30 AM
I'm not sure what people think about that here, but the work of these guys, along with Lee Jackson, was an A+ (well, Levelord was an A-), they deserve more recognition.
This post has been edited by Nancsi: 19 November 2016 - 10:30 AM
#2285 Posted 19 November 2016 - 12:02 PM
#2286 Posted 19 November 2016 - 02:22 PM
I said it countless times and repeat it again, if it was HTTKC plus WT new content (good and better polished new content) and if it had the same price or bigger people would buy it like hotcakes, it would be the best DN3D version ever. Too bad it's dead and it's bad for both Gearbox (easy money plus reputation) and fans. Hopefully one day Duke IP will be in hands of duke4, he deserve better.
This post has been edited by Sledgehammer: 19 November 2016 - 02:32 PM
#2287 Posted 19 November 2016 - 03:59 PM
Tea Monster, on 19 November 2016 - 07:52 AM, said:
I can see the board meeting now:
"This is the second Duke game in a row to bomb. Why is this? What are the common factors between the two?"
"Well, we created both of them, they have that in common."
"No, it must be something else... think men, think!"
"The public is wrong."
"Of course! It's everyone else's fault! Well, that does it. No more Duke games for them."
This post has been edited by Micky C: 19 November 2016 - 03:59 PM
#2288 Posted 19 November 2016 - 04:03 PM
#2290 Posted 19 November 2016 - 10:06 PM
Sledgehammer, on 18 November 2016 - 01:51 AM, said:
![Posted Image](http://i.imgur.com/miBCkXc.png)
Free work from duke4 user:
![Posted Image](http://i.imgur.com/6uykNTH.png)
No difference.
![:mellow:](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
Actually, no, Nerve is better because people want only community work since they're biased.
The latter is far better. Why some people think that green shit-spackling looks any good is beyond me. Those in denial of it being a lazy, mspaint/palswap tool-like piece of crap unworthy of AAA paid professional work also confuses me. Looks like someone remapped the colors of the freezethrower in SLADE and forgot some of the palette indexes, leaving dots of unchanged & conflicting colors... then slapped a pressure gauge on it. I've seen far better sprite work in mods, and in the Duke and Doom communities. I expect something better from an AAA company that made great things like Resurrection of Evil, especially for something that cost just as much as RoE. If I were to do something like this for a serious project, I'd expect to be fired.
This post has been edited by Striker: 19 November 2016 - 10:28 PM
#2292 Posted 19 November 2016 - 10:59 PM
These kind of little gameplay touches what made the original developers and their maps so great.
This post has been edited by Nancsi: 19 November 2016 - 11:00 PM
#2293 Posted 19 November 2016 - 11:08 PM
#2294 Posted 19 November 2016 - 11:22 PM
Striker, on 19 November 2016 - 11:08 PM, said:
The irony is, I only used the Incinerator once, and flushed it like the Expander. A weapon not for me type of thing; and therefore would never notice the poor workmanship, art wise.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/laugh.gif)
This post has been edited by Hank: 19 November 2016 - 11:23 PM
#2295 Posted 20 November 2016 - 12:25 AM
#2296 Posted 20 November 2016 - 01:47 AM
Nancsi, on 20 November 2016 - 12:25 AM, said:
Shrinker and Freezer (those in the original DN3D before 1.5) are weapons that don't do direct kills and would work better in a game like Serious Sam: Spam the incoming hordes and let the enemies break the frozen and stomp the shrunk ones when running toward the player. To do that they must be more effective in shrinking and freezing them than the other weapons kill them or at least be on par.
This post has been edited by fuegerstef: 20 November 2016 - 01:48 AM
#2297 Posted 20 November 2016 - 04:15 AM
#2298 Posted 20 November 2016 - 08:24 AM
Frog, on 20 November 2016 - 04:15 AM, said:
![:mellow:](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
I haven't played it, but I do read this thread. While someone like me won't likely notice all of these things that seem to be drops in quality from Duke 3D of the 90s, I still would not expect the same mappers to produce the same quality now.
CatNapDreams
#2299 Posted 20 November 2016 - 11:19 AM
E5 is more detailed, sometimes even too detailed, although the authors' style can be very well seen in some of the levels. The mentioned Golden Carnage for example wouldn't be out of place from the Birth episode, it clearly has the same vibes as Derelict, and Blum's style is easy to spot. Tour de Nukem is another level where the original vibes can be seen, especially in the metro/sewer/alien base part, which is a great mix of The Abyss and Sewer. The pyramid and the space parts of Mirage Barrage are crying for Blum style as well.
The level that looks the least classic to me is Bloody Hell (probably because it has a Randy touch), although that strange teleport puzzle in the basement looks clearly Levelord.
This post has been edited by Nancsi: 20 November 2016 - 11:19 AM
#2300 Posted 21 November 2016 - 02:41 PM
Specs:
i7 4710hq (2,5 ghz to 3,5 ghz) quadcore
Nvidia Geforce GTX 850m 2gb ddr3 (overclocked)
8 gb system ram
Win 10
When using "real 3d rendering" in full-hd I get around 15 - 30 fps max. Seems like this is worse optimized than Polymer. How come then recommended specs are a GTX 610? I would not have expected a game from 1996 to run this crappy, sure it's updated but still. Even without "real 3d rendering" I get drops below 60 fps sometimes. UNACCEPTABLE.
#2301 Posted 21 November 2016 - 02:53 PM
No matter what the levels were, they wouldn't please everybody. If Duke 3D was released today it wouldn't please all Duke 3D fans (bear with the time paradox on this example). Way too many subjective variables, it's all personal experience with some interactive entertainment. That said, I think it's pretty out there to say Allen and Levelord don't still have it.
This post has been edited by PsychoGoatee: 21 November 2016 - 02:57 PM
#2302 Posted 21 November 2016 - 03:56 PM
#2304 Posted 21 November 2016 - 04:28 PM
![:mellow:](https://forums.duke4.net/public/style_emoticons/default/laugh.gif)
#2305 Posted 21 November 2016 - 04:42 PM
Looks cool, boring and confusing to play.
#2306 Posted 21 November 2016 - 05:13 PM
#2307 Posted 21 November 2016 - 07:13 PM
Sure, it was not your 'normal' look for a key, go through that door, go find the next key and go through that gate and shot everything in sight type of level. Personally, Abyss is the map that earned my deep respect for Mr. Gray aka Levelord. Lot's of magic imagination embedded in this map.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
But, that's just me.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
This post has been edited by Hank: 21 November 2016 - 07:58 PM
#2308 Posted 21 November 2016 - 11:31 PM
This post has been edited by Tea Monster: 21 November 2016 - 11:34 PM
#2309 Posted 22 November 2016 - 12:20 AM
#2310 Posted 22 November 2016 - 03:20 AM
![:mellow:](https://forums.duke4.net/public/style_emoticons/default/laugh.gif)
E1L3 was a bitch, not only that the first pigcop easily killed me, but it had to encounter many traps. I fell down in the gear area, had troubles with the tripwires in the yellow key room, and while managed to get past the poster easily, I haven't realised that those cracks can be blown.
E1L4 was first problematic with the shrinker, then it had those gears and I couldn't figure out what to do.
E1L5 was hard, because I didn't trigger the earthquake and the shrinker, so I wandered aimlessly for an hour or so.
So many good memories.
![:)](https://forums.duke4.net/public/style_emoticons/default/laugh.gif)
I'm not sure if I had any serious issues with the registered maps though. Critical Mass gave me goosebumps with those booby traps. Derelict and The Queen were quite difficult back then.