![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)
Duke Nukem 3D: 20th Anniversary World Tour
#2191 Posted 02 November 2016 - 12:59 AM
#2192 Posted 02 November 2016 - 03:25 AM
AdrenalinDragon, on 01 November 2016 - 04:15 PM, said:
![;)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
It's a long thread so I'm not sure they bother reading it. However, keep in mind that Gearbox is in moderately constant communication with TX, so he probably suggested many of these improvements directly.
#2193 Posted 02 November 2016 - 06:27 AM
Lunick, on 01 November 2016 - 03:50 PM, said:
AP Dukefan94, on 01 November 2016 - 05:46 PM, said:
It's all depends from MS and Sony since it's them who decide unlike Steam (it can take a week and more). Good thing they issued the patch immediately for PC, guess they learned their mistake from game release fuck up.
#2194 Posted 02 November 2016 - 09:45 AM
Micky C, on 02 November 2016 - 03:25 AM, said:
I wonder if TX did some of the fixing himself.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/ohmy.gif)
I'll have to wait until this weekend to test the patch. Hopefully those were tested and work.
#2196 Posted 02 November 2016 - 12:18 PM
Hank, on 02 November 2016 - 09:45 AM, said:
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/ohmy.gif)
I'll have to wait until this weekend to test the patch. Hopefully those were tested and work.
Nope, the extent of my work toward getting this stuff patched was collecting the best bug reports available from both the forum and other sources, and sending them along to the people at Gearbox most directly responsible for the product.
I'm surprised to see the widescreen changed from vert- to hor+. You can probably thank whoever made that comparison shot showing the differences between EDuke32, Megaton, and WT for that--an image is worth a thousand words and I definitely made sure they got that image!
#2197 Posted 02 November 2016 - 12:28 PM
Thank god for Hor+. Really makes a world of difference (not really, but I appreciate it). I think it was Marphy Black and a few others who made that image.
#2199 Posted 02 November 2016 - 01:23 PM
#2200 Posted 02 November 2016 - 01:30 PM
![;)](https://forums.duke4.net/public/style_emoticons/default/sad.gif)
#2201 Posted 02 November 2016 - 01:58 PM
I haven't checked everything yet but this looks like a great update btw as all the main complains got fixed.
For Prima Arena they simply deleted the enemies in the cut rooms, but left the cut rooms there. So the uncut version is still worth something, perhaps more, as it has the original enemy placement which the cut version now lacks (for a good reason).
This post has been edited by MetHy: 02 November 2016 - 02:00 PM
#2202 Posted 02 November 2016 - 02:56 PM
TheZombieKiller, on 02 November 2016 - 12:59 AM, said:
I'm not impressed... because I expected this to happen sooner or later. The fact that they actually listen to TerminX was proof enough for me.
#2203 Posted 02 November 2016 - 02:58 PM
MetHy, on 02 November 2016 - 01:58 PM, said:
What about the boss? Are they seriously not going to do anything about it? Do they really think it's not a problem?
The fix is so easy though! Either make the Cycloid move closer to the player, or even give him a special super long range flamethrower instead.
#2204 Posted 02 November 2016 - 03:03 PM
#2205 Posted 02 November 2016 - 03:32 PM
PikaCommando, on 02 November 2016 - 03:03 PM, said:
![Posted Image](http://i.imgur.com/JGX5TMJ.png)
Replacing only the head makes already a big difference. I don't know why they didn't use just a bit of imagination.
#2206 Posted 02 November 2016 - 03:40 PM
This post has been edited by AP Dukefan94: 02 November 2016 - 03:41 PM
#2207 Posted 02 November 2016 - 04:25 PM
This post has been edited by MusicallyInspired: 02 November 2016 - 04:26 PM
#2208 Posted 02 November 2016 - 04:40 PM
AP Dukefan94, on 02 November 2016 - 03:40 PM, said:
Yeah, but Duke it Out in D.C was basically a map pack. This is the official 5th episode of Duke Nukem 3D, so we expected something completely new for the final boss.
#2209 Posted 02 November 2016 - 06:17 PM
AP Dukefan94, on 02 November 2016 - 03:40 PM, said:
Caribbean was not meant to be an official fifth episode.
#2210 Posted 02 November 2016 - 10:16 PM
The remaining issues with missing files for the remote ridicule taunts were also fixed.
Edit:
Also, they made all 5 bosses and the pigcop tank immune to flinching when hit by flamethrower projectiles.
(At least the hitstate isn't checked any more, which means that they also won't spawn blood or scrap when being hit by the flamethrower)
I also found notes about a spectating system in strings.txt
Quote
#SpectateSystem "SPECTATE SYSTEM"
#Spectating "Spectating"
#SpectatingCap "SPECTATING"
#AutoAim "AUTO AIM"
#AutoAimOn "AUTO AIM ON"
#AutoAimOff "AUTO AIM OFF"
#ToggleAutoAim "TOGGLE AUTO AIM"
This post has been edited by Doom64hunter: 02 November 2016 - 10:37 PM
#2211 Posted 03 November 2016 - 02:29 AM
> All minibosses with strength of full bosses if not spritepal 0, 21 or 22
> After freezing an Octobrain on fire and letting it return to normal, it'll be back with red palette
> Alien Queen bleeding red instead of green
> Exiting E1L7 within episode doesn't return you to E1L5, but E1L6 (hardcoded secret nukebutton behavior)
I doubt these will get addressed, however. Especially the issue with E1L7 since you would probably have to edit existing levels to bypass this problem.
This post has been edited by NightFright: 03 November 2016 - 02:31 AM
#2212 Posted 03 November 2016 - 04:20 AM
#2214 Posted 03 November 2016 - 05:25 AM
MetHy, on 03 November 2016 - 04:20 AM, said:
I had an issue like that with Megaton. I'd be playing multiplayer trying to switch it off, but it'd keep randomly switching itself back on. Perhaps it's a bug from the original executable.
#2216 Posted 03 November 2016 - 08:17 AM
NightFright, on 03 November 2016 - 02:29 AM, said:
> All minibosses with strength of full bosses if not spritepal 0, 21 or 22
> After freezing an Octobrain on fire and letting it return to normal, it'll be back with red palette
> Alien Queen bleeding red instead of green
> Exiting E1L7 within episode doesn't return you to E1L5, but E1L6 (hardcoded secret nukebutton behavior)
I doubt these will get addressed, however. Especially the issue with E1L7 since you would probably have to edit existing levels to bypass this problem.
What annoys me still is the mouse control and the weapon switching.
This is also the only source port I've ever seen for any game that doesn't recognize the Swiss [ and ] keys, so switching inventory items is a hassle for me too.
#2217 Posted 03 November 2016 - 12:17 PM
Doom64hunter, on 03 November 2016 - 08:17 AM, said:
This is also the only source port I've ever seen for any game that doesn't recognize the Swiss [ and ] keys, so switching inventory items is a hassle for me too.
This. Is there any way to disable the weapon selection wheel? This actually got me killed several times in Come Get Some. It's just far too slow in the heat of battle. Would be great if this thing was optional.
#2218 Posted 03 November 2016 - 01:13 PM
BTW I found another secret area in High times. The rooftops next to stripclub are accessible and give you the RPG early on. Pretty cool.
#2219 Posted 03 November 2016 - 07:05 PM
PikaCommando, on 30 October 2016 - 10:53 AM, said:
Blue armour can have palettes applied.
I, on 30 October 2016 - 04:42 PM, said:
![;)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Broussard had high standards, sure. But you have to remember Broussard had nothing to do with the release and last year of development. For all of his faults, he never would have let the game ship in the state it was in.
#2220 Posted 03 November 2016 - 07:53 PM
Nancsi, on 01 November 2016 - 03:56 PM, said:
Multiplayer is still broken as shit with more than 3 players.
Still no way to upload music or mods (GRPs/ART files) to the workshop.
Description is still cut off in the Workshop uploader
Change notes field in the Workshop uploader still doesn't work.
Babe Land still is unplayable online.