Micky C, on 02 September 2016 - 05:50 PM, said:
When they originally showed it off and called it an "action RPG", everyone was basically calling it Diablo with guns. They were flattered by that comparison and went with it. They even said themselves that in hindsight they should have marketed it as an "action game with light RPG elements". Naturally when it came out and it wasn't what everyone was expecting, all the review sites teared it to shreds and nobody bought it as a result (well, at least when combined with the high price and average gameplay).
I had forgotten about this, bit of a misstep really though it does have RPG elements but I guess the early press impressions blew it out of proportion. I do not think that really impacted on sales or reviews though as it was more the that it was a full priced top down shooter in a new franchise that had non-existent marketing that launched in a buggy state. I don't know who did their marketing for Bombshell if anyone but fire that guy. Even Rise of the Triad got coverage on websites and I saw a few channels on YouTube doing videos about it, some ads, promotions, and such. Bombshell had nothing on top of being a stretched out mess at launch with that terrible dialogue and glitchy as fuck.
Bombshell suffered through the whole Mass Destruction debacle, was retooled in a rush and met with negative reception, and redone again before being seemingly rushed out to market at a ridiculous price for what it was but on the positive side they did take all the feedback in to account releasing several patches for it which drastically improved the game. Feels like the end product of no outside playtesting and a rush to release. They should have put out an early beta demo or something like that to get feedback on the game considering the end product it seems like they had no brutally honest outside playtesting otherwise 'how many aliens does it take to screw in a lightbulb' and the executions that are too long and kill the pacing wouldn't have made it to release. It had so many problems it wasn't funny which is a shame because under most of that crap was something that would have been a fun little game for a $15 price tag. It feels like they purposefully tried to make the game longer without any of the content behind it. Empty ass levels that drag on though the newer patches fix a lot of that.
I'm sure they would have learnt from that though because the patches improved most of what was complained about, they did the same with Rise of the Triad improving it over patches and fixing issues that people were complaining about, improving the game overall.
Back on topic though, it looks like the YouTube comments feel me when it comes to my complaints about Jon St. Johns voice. I wish Gearbox would direct him properly. We know it isn't his age because of the interviews where he says Gearbox gave him more freedom instead of 3D Realms who always made him do the dirty harry teeth grinding sort of thing. During the stream he didn't even sound like Duke when he tried to do the voice, it was just a tone deeper than his regular speaking voice..