Duke Nukem 3D: 20th Anniversary World Tour
#31 Posted 25 August 2016 - 04:39 PM
#32 Posted 25 August 2016 - 04:41 PM
#33 Posted 25 August 2016 - 04:56 PM
#34 Posted 25 August 2016 - 05:09 PM
#35 Posted 25 August 2016 - 05:14 PM
Lunick, on 25 August 2016 - 05:09 PM, said:
So a new Duke 3D expansion? Not bad, but I'd prefer a new Duke game to be honest. Hopefully this sets the path towards Duke 5 if it sells well.
Talking about Build stuff - whatever happened to that Bombshell 3D Build Engine game? Did it ever get released?
This post has been edited by WheatleyNukem: 25 August 2016 - 05:15 PM
#36 Posted 25 August 2016 - 05:19 PM
This post has been edited by Altered Reality: 25 August 2016 - 05:22 PM
#37 Posted 25 August 2016 - 05:27 PM
As to what the final reveal with be, hopefully it's at least somewhat creative and isn't just another re-release of vanilla 3D on PS4 and Xbox One. I'm not expecting anything grand here, it's Gearbox (a.k.a Randy Pitchford Inc.) after all, but what I would like is for this to be the spark that rekindles the Duke Nukem flame to a point where the prospect of a brand new game isn't just pie-in-the-sky daydreaming.
#38 Posted 25 August 2016 - 05:30 PM
Is it just me or is there some kind of bump mapping on all the textures, at least where they interact with the lights?
#39 Posted 25 August 2016 - 05:36 PM
Lunick, on 25 August 2016 - 05:09 PM, said:
So the new episode is called World Tour then? Looks kinda cool though, but something seems off about them. Also, it looks like they're bring back the flamethrower that was cut from the main game (Despite it just looks like the freezer recolored red with stuff added to it).
This post has been edited by Jolteon: 25 August 2016 - 05:37 PM
#40 Posted 25 August 2016 - 05:51 PM
I bet it'll probably be focused on comedy that'll fall flat with loads of one-liners that are just completely random movie quotes. I hope I'm wrong and Gearbox has learnt but Randy gotta Randy.
At this stage they may as well just give him a bong and redo the character is an archetypal stoner dude and base the thing in Amsterdam which coincidentally is a super Gearbox thing to do. Though again that's the worst case scenario. Best case is this leads into a new Duke game in UE4 developed by someone competent that focuses on sci-fi and action instead of comedy and psychological shortcomings.
#41 Posted 25 August 2016 - 05:59 PM
I'm sure we'll see another full-on new Duke game sometime too.
#42 Posted 25 August 2016 - 06:19 PM
At the very least Randy will talk more about how he didn't buy the IP just to get Forever out again in interviews.
Though it's funny, Gearbox's first use of the IP since releasing a 3DR game is releasing another 3DR game.
#43 Posted 25 August 2016 - 07:25 PM
PsychoGoatee, on 25 August 2016 - 05:59 PM, said:
I'm sure we'll see another full-on new Duke game sometime too.
I enjoy Jon St. Johns work also but I prefer his deeper gruffer sounding Dirty Harry style voice from the games prior to Forever. I remember reading an interview a while back where he referred to 3DRs voice acting direction as 'grinding his teeth' and sounding like he was taking a shit whereas Gearbox gave him more freedom. I could be alone in this but I honestly prefer the former to the direction DNF took.
At the very least it's interesting that Gearbox is actually doing something with Duke no matter how minor it is. I hope this leads to re-releases of the console titles especially Zero Hour which is actually a pretty good game that'd be nice with a fresh coat of paint over it, maybe a view at some of the older builds of Forever, and a new game that kicks ass but the realist in me expects nothing but mediocrity at the very best when it comes to Gearbox. I did enjoy Borderlands until the grind became unbearable, Furious 4 looked pretty fun until that was shitcanned for Battleborn, personally I would have rathered Furious Four had been released as something that dropped the Brothers in Arms name and was its own little chaotic thing.
#44 Posted 25 August 2016 - 07:49 PM
Could always wait until we see/hear the trailer to critique what Duke's lines in this sound like.
This post has been edited by PsychoGoatee: 25 August 2016 - 07:51 PM
#45 Posted 25 August 2016 - 07:56 PM
We'll see what comes out of this re-release soon and hopefully it isn't all bad.
#46 Posted 25 August 2016 - 07:59 PM
#47 Posted 25 August 2016 - 08:12 PM
https://www.youtube....jOE8shhaRk&t=6s
and this:
https://www.youtube...._0b4Kg&t=15m12s
The delivery on one holds more emphasis on the words, is somewhat deeper and just sounds better, the other is done in a lighthearted way. But eh, I guess it isn't worth discussing as Gearbox would never listen to constructive criticism.
This post has been edited by HiPolyBash: 25 August 2016 - 08:13 PM
#48 Posted 25 August 2016 - 08:16 PM
#49 Posted 25 August 2016 - 08:16 PM
This post has been edited by K100: 25 August 2016 - 08:17 PM
#50 Posted 25 August 2016 - 08:26 PM
K100, on 25 August 2016 - 08:16 PM, said:
Oh it's being developed by Nerve Software, one of the devs that "helped" Gearbox with Aliens Colonial Marines.
Well ain't that just dandy!
#51 Posted 25 August 2016 - 08:54 PM
http://i.imgur.com/x5tx2zW.jpg
#52 Posted 25 August 2016 - 08:55 PM
xMobilemux, on 25 August 2016 - 08:26 PM, said:
Well ain't that just dandy!
I'm not sure if you're unaware, but Nerve being involved is something some of us are very excited about. They made No Rest For The Living, an insanely good and well received add-on for Doom 2. Nerve.wad sits proudly in many Doom folders. They also made the very good Doom 3 add-on Resurrection of Evil, etc.
I expect the level design to be very very good overall. Like you said, I guess there are 4 dev teams credited on that Aliens game total on wikipedia, not sure why that quagmire would be held against Nerve software.
This post has been edited by PsychoGoatee: 25 August 2016 - 09:01 PM
#53 Posted 25 August 2016 - 09:01 PM
PsychoGoatee, on 25 August 2016 - 08:55 PM, said:
I expect the level design to be very very good overall.
I did not know that! Just looked it up now.
That's a relief. I only remember their name from Colonial Marines, which is sad.
#54 Posted 25 August 2016 - 09:06 PM
K100, on 25 August 2016 - 08:16 PM, said:
Levels are lookin' good from those screens, promising stuff.
From the lighting it looks like Polymer or something like that. Hopefully if it is Polymer it runs better than it currently does, and hopefully they include a Polymost option etc. Or maybe it's a new renderer altogether.
#55 Posted 25 August 2016 - 09:23 PM
#56 Posted 25 August 2016 - 09:26 PM
Found some problems with the posted image. Either they have some problems with alpha masks or someone at 4chan was playing with these.
#57 Posted 25 August 2016 - 09:47 PM
MusicallyInspired, on 25 August 2016 - 09:23 PM, said:
Interesting, very interesting. If it runs good that's a pretty cool development, especially if it can do true room-over-room etc. Though hopefully it'd include an option to play Duke 3D with standard Polymost-ish or classic lighting too. We've always got eduke either way too.
Tea Monster, on 25 August 2016 - 09:26 PM, said:
Definitely, gotta love it, really well done architecture in the Doom engine too. On the image there, could be good old fashioned jpg compression artifacts or something like that.
This post has been edited by PsychoGoatee: 25 August 2016 - 09:48 PM
#58 Posted 25 August 2016 - 09:47 PM
Ugh, Polymer looks so much better than this. I never noticed that outline around him before. If not at release, I hope it's able to be turned into something that runs with EDuke32.
This post has been edited by deuxsonic: 25 August 2016 - 09:48 PM
#59 Posted 25 August 2016 - 09:58 PM
deuxsonic, on 25 August 2016 - 09:47 PM, said:
Ugh, Polymer looks so much better than this. I never noticed that outline around him before. If not at release, I hope it's able to be turned into something that runs with EDuke32.
Looks like high contrast or maybe some kind of sharpening filter possibly. Hopefully this comes with a bevy of graphics options for us to play with, being able to turn off anything new, at least for the classic levels.
I will say, it's tough to beat eduke32, it feels perfect. (polymost mode in particular for me)
This post has been edited by PsychoGoatee: 25 August 2016 - 10:00 PM