
Duke Nukem 3D: 20th Anniversary World Tour
#2942 Posted 17 March 2018 - 08:53 AM
DrMaboul59, on 17 March 2018 - 03:35 AM, said:
Nothing suspicious about that.
#2943 Posted 17 March 2018 - 08:59 AM
MrFlibble, on 17 March 2018 - 06:24 AM, said:
I doubt there will be any new version of World Tour...
#2944 Posted 18 March 2018 - 10:32 AM
#2945 Posted 19 March 2018 - 04:53 AM
DrMaboul59, on 18 March 2018 - 10:32 AM, said:
You're the first one who has this problem, since it's very weird when you said it's not on your Steam library,..it's not a good sign...
(Make sure your Steam account really own the game)
If you sure, try this to install the WT on Steam, on your browser with Steam is running on your system:
steam://flushconfig/
(You may have to re-input your Steam login info )
steam://uninstall/434050
then
steam://install/434050
About no sound&music, try update your motherboard(onboard sound chip) or sound card's driver and see if it helps or not, since I don't think this
Oh man, I don't even know if anyone from Gearbox Publishing/Nerve Software still want to fix any of problems in this damn port...

This post has been edited by Player Lin: 19 March 2018 - 04:53 AM
#2946 Posted 20 March 2018 - 03:51 AM
MrFlibble, on 17 March 2018 - 06:24 AM, said:
Since the new renderer uses DirectX, I doubt it. So for the new episode you're probably better off waiting for EDuke32 integration, which isn't really in progress. So maybe rather wait for an EDuke32 mod that tries to reverseengineer or duplicate weapon/enemy/boss behavior, or make it yourself...
This post has been edited by necroslut: 20 March 2018 - 03:51 AM
#2947 Posted 20 March 2018 - 06:22 AM
necroslut, on 20 March 2018 - 03:51 AM, said:
Hendricks266, on 16 March 2018 - 11:13 AM, said:
Maybe we should hope they will release the WT's source code in someday...

This post has been edited by Player Lin: 20 March 2018 - 06:23 AM
#2948 Posted 20 March 2018 - 06:34 AM
Player Lin, on 20 March 2018 - 06:22 AM, said:

Yeah, I know. The difference lies in "accurately reverse-engineering" - for a mod less concerned with being 100% accurate and more with getting it "working", it could be done; just mimic the behavior. It's hardly ideal, but as things stand now a proper implementation isn't happening.
This post has been edited by necroslut: 20 March 2018 - 06:34 AM
#2949 Posted 20 March 2018 - 06:45 AM
But yes, I know people will still play those in-accurate things...because of that's still better than nothing.
*sigh*
#2950 Posted 20 March 2018 - 07:00 PM
#2951 Posted 21 March 2018 - 12:43 AM
Phredreeke, on 20 March 2018 - 07:00 PM, said:
You're probably right, and the fireflies aren't even used that much. There might be some ammo shortage on higher difficulties with cutting out the flamethrower though, I haven't tried playing it through like that.
#2952 Posted 24 March 2018 - 10:23 AM
This post has been edited by randir14: 24 March 2018 - 10:24 AM
#2953 Posted 24 March 2018 - 10:59 AM
randir14, on 24 March 2018 - 10:23 AM, said:
World Tour has a lower rendering resolution, for example when you're running it at 2560x1440 the game is rendered at somewhat lower than that. Guess Gearbox did this because the classic renderer would have run like shit on consoles, it's a shame it's the same on PC too.
On the flipside WT supports DSR while EDuke32 doesn't so if you use DSR with WT you can get that rendering resolution up to where it should be.
Edit: I don't know the exact render resolution of WT btw. but if I had to guess I'd say it's somewhere near 720p at 1920x1080.
This post has been edited by Zaxx: 24 March 2018 - 11:03 AM
#2954 Posted 24 March 2018 - 11:00 AM
Zaxx, on 24 March 2018 - 10:59 AM, said:
On the flipside WT supports DSR while EDuke32 doesn't so if you use DSR with WT you can get that rendering resolution up to where it should be.
Thanks for the explanation
#2955 Posted 24 March 2018 - 05:08 PM
Zaxx, on 24 March 2018 - 10:59 AM, said:
Huh? Gearbox wrote a completely new 3D renderer for WT, nothing to do with classic. However it's fairly poorly optimized and can be quite slow (for example in Golden Carnage), so you're probably right in that they render at a lowish res for performance reasons, then upscale it.
#2956 Posted 24 March 2018 - 05:44 PM
Micky C, on 24 March 2018 - 05:08 PM, said:
I meant the "2.5D mode" of WT.
Edit: Forgot to say why I mentioned WT's classic mode specifically. With true 3D rendering you get really good performance (if you have a somewhat modern GPU that is) while classic is a lot slower because it relies heavily on the CPU much like how there is a huge performance difference between EDuke32's classic and Polymost renderers. Consoles have bad CPUs (okay,"bad" is simplifying it: Build can't do much with that many cores and the individual cores are weak) so they could not render the game in a full 1080p with good performance.
This post has been edited by Zaxx: 24 March 2018 - 06:17 PM
#2957 Posted 04 May 2018 - 07:37 AM
#2958 Posted 04 May 2018 - 09:35 AM
#2959 Posted 04 May 2018 - 12:09 PM
I still think Mirage Barrage and Golden Carnage are massive standout levels here. Both have a unique theme, a unique layout, new graphics that actually fit the original art well, and both have some legacy mapping style, particularly GC. There are some hard to unsee flaws in both levels, especially in MB, but the good outweighs the bad convincingly.
The rest, however, look less impressive by now, especially when you compare them to Ion Maiden's leveldesign for example. If I have to choose the 3rd best/favourite map, High Times would be my choice now. Unlike Levelord's city maps, it's not just a blocky outdoors, but something that looks like Amsterdam. The art there is out of place a bit, but still impressed by the design. The middle part inside the cafe is very fun and authentic Duke. The final part is WTF a bit, but it's still a nice idea overall, and this is the only level where these pityful Fireflies can make a formidable challenge on you.
Hollywood Inferno is still a terrible map, it actually felt like something from DNF. Levelord's maps are nice user maps with some extra graphics pretending these places are not in LA but somewhere else. Remove the russian/french stuff and replace them with v1.5 art only, and they could be considered something from MRCK or Pascal Rouaud. The lack of theme really hurts.
Despite the negative points, I'm still happy that Levelord and especially Blum returned to mapping. I hope the bomb of WT won't let them stop mapping permanently.
#2960 Posted 05 May 2018 - 12:13 AM
#2961 Posted 29 May 2018 - 09:55 PM
#2962 Posted 30 May 2018 - 01:36 AM
This post has been edited by Duke Legacy: 30 May 2018 - 01:37 AM
#2963 Posted 23 November 2018 - 07:31 PM
Lunick, on 11 October 2016 - 04:41 PM, said:

Off to a good start I see

What now? And it's on sale for the steam Autumn Sale atm $5!
This post has been edited by Redxplatinum: 23 November 2018 - 07:33 PM
#2965 Posted 24 November 2018 - 12:58 AM
But it's not that news.

#2966 Posted 24 November 2018 - 03:53 AM
This post has been edited by Ninety-Six: 24 November 2018 - 03:53 AM