I am like 50% done with the new levels. Gonna finish the rest tomorrow. My findings so far:
Pro:
+ Lee Jackson's soundtrack absolutely rocks, in both the old and new levels. The old tracks stay true to the originals while the new ones provide tons of atmosphere with some recognizable tunes here and there.
+ The new levels offer interesting scenarios (even though some are more interesting than others). Especially the Egypt level rocks.
+ The playback feature to return to any point in the level on the fly is neat. It's like recording a demo which you can rewind if you screw up. (Is there a way to activate the function also without dying, btw? If not --> feature request)
+ You can turn off the new Duke speech if you don't like it.
Con:
- Sound quality is horrible. Only the new Duke sounds have proper quality; all the other (unaltered) sounds just don't fit and sound as if an elephant puked into a watering can. Maybe the engine is lacking a sound resampling feature?
- The automap is kinda blurry, even if you choose classic renderer mode.
- Controls feel weird. Duke moves like an old grandpa who drank too much booze.
- Switching weapons (e.g. with mouse up/down) is an absolute pain in the ass. It takes far too long, the delay is killing me. Sometimes literally.
- No continuity throughout the episode. It's just a sequence of levels which have nothing to do with each other.
- Level design is kinda simplistic and linear. On one hand, it good since it's hard to get lost. On the other hand, there are times when you are not allowed to return to previously visited areas (which sucks if you still had unfinished business there).
- Visually, the Incinerator is really little more than a mix of RPG and Freezer with a few cheap edits (same goes for its ammo). Animation of this thing is minimal. TBH, I prefer the Freezer over this.
- Where's the jetpack? Is it even available at all?
So far, I can't say that I am blown away, but it's still entertaining. Surely, the maps are not as complex as I would have expected. It's nothing that an average community mapper couldn't come up with in a rather short period of time. There are some nice ideas occasionally (like what happens in the Amsterdam level), but mostly the maps live from their settings. The London map didn't really convince me, it felt a bit cold and generic. From the first four maps, the Egypt level was certainly the best so far.
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And regarding this:
HMNuke93, on 12 October 2016 - 12:16 PM, said:
How did you manage to run it?
I gave it the same treatment as I did with the addons in the EDuke32 Addon Compilation: I isolated the new content, wrote a new con file with all the changed entries (plus fixing a few warnings along the way), converted the new music to a lower sampling rate (originals would crash EDuke32, at least its current build), converted the skyboxes from TGA to PNG and integrated them with a def file and a separate zipfile that is loaded along with the new groupfile I created (around 40 MB in size).
The result is (hopefully) a groupfile that will run with Duke3D Atomic assets (i.e. the unaltered health packs, fonts etc) while being able to run the new episode and its contents without issues. However, some adjustments to EDuke32 will still be needed (such as the aforementioned issue with
gamestartup not supporting the new Flamethrower variable).
Maybe I can provide a diff patch that would ONLY work with the duke3d.grp file that comes with World Tour (and really only that one), creating an addon groupfile for Duke Atomic. However, first it needs to be determined if this is even allowed - and if so, I would need to make sure everything is working properly. If the EDuke32 coding team was willing to assist me with this, I wouldn't be unhappy.
I have actually come quite far with it already.