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Duke Nukem 3D: 20th Anniversary World Tour

User is online   NightFright 

  • The Truth is in here

#1171

First time I read about that, but... I gotta admit, I'd prefer that over the relit original episodes included as "bonus" in World Tour...
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#1172

View PostMarphy Black, on 23 September 2016 - 06:51 AM, said:

The video has been made private. We have lost a national treasure today.


Fear not people, for a user by the name of varg666 from the Facepunch forums managed to retrieve the video and reupload it:

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User is offline   Steve 64 

#1173

not going to be rude they need better players like me ;)
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User is offline   Micky C 

  • Honored Donor

#1174

View PostTea Monster, on 23 September 2016 - 02:14 PM, said:

Supposedly, from what I've heard, there was talk of making a final update to DN3D with some of the ROR updates that made it into Shadow Warrior. This never saw the light of day.

I don't suppose for a minute that any of that was put into World Tour?




The chances are almost zero. It wouldn't be worth the effort. SW's ROR is relatively limited. With some creative level design you can already pull off decent 3D using sprites or SOS.

Not to mention that even if those planned updates do exist, we're back to the same problem of it being on some random hard drive that would be difficult to find.

Edit:
With respect to that terrible player in the video, it's actually like golf. The less enemies you hit, the higher your score Posted Image

This post has been edited by Micky C: 23 September 2016 - 05:26 PM

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User is offline   Kathy 

#1175

Something's gone wrong in this video. Maybe the player never played shooter with controller? Always run doesn't help either.
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User is online   NightFright 

  • The Truth is in here

#1176

I think none of these videos got recorded on PC. We should maybe have some understanding and pity for folks struggling with console controllers. I know what it's like if you are used to the precision of keyboard and mouse.
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User is offline   Daedolon 

  • Ancient Blood God

#1177

So I just noticed that the guy playing in the Shacknews video knows exactly the button combinations for both the elevator door and the demolition, yet they have no clue where enemies or ammo are placed (and are in fact completely oblivious to weapons and items smack middle of their screen). How does that even work?

I don't want to even talk about the gameplay.
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User is offline   Micky C 

  • Honored Donor

#1178

It's possible that the combination was a lucky guess. I think I got it right on my first try from memory. They also might have seen the original level played in a video or something. Regardless, nothing excuses the poor control.
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User is offline   Lunick 

#1179

View PostNightFright, on 24 September 2016 - 12:17 AM, said:

I think none of these videos got recorded on PC. We should maybe have some understanding and pity for folks struggling with console controllers. I know what it's like if you are used to the precision of keyboard and mouse.

As far as I can tell from the button prompts, all videos shown have been PS4 builds. This doesn't excuse the poor gameplay though, people have used gamepads for FPS games for years now and while Duke Nukem 3D wasn't intended to have this kind of gamepad controls, plenty of competent consumers have shown that controllers work fine with the game. It could possibly be though that controller support is another thing that has gone wrong with this port.
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#1180

View PostDaedolon, on 24 September 2016 - 12:43 AM, said:

So I just noticed that the guy playing in the Shacknews video knows exactly the button combinations for both the elevator door and the demolition, yet they have no clue where enemies or ammo are placed (and are in fact completely oblivious to weapons and items smack middle of their screen). How does that even work?

I don't want to even talk about the gameplay.

They might have just given it a playthrough or two before recording, or looked up some other gameplay videos and taken the combinations from there.
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User is offline   Micky C 

  • Honored Donor

#1181

View PostLunick, on 24 September 2016 - 01:27 AM, said:

As far as I can tell from the button prompts, all videos shown have been PS4 builds. This doesn't excuse the poor gameplay though, people have used gamepads for FPS games for years now and while Duke Nukem 3D wasn't intended to have this kind of gamepad controls, plenty of competent consumers have shown that controllers work fine with the game. It could possibly be though that controller support is another thing that has gone wrong with this port.


Would there be any particular reason for the repeated use of the PS4 for demonstration purposes? If they're trying to show off how fantastic the gameplay is on a console they're kind of having the opposite effect.
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User is offline   Lunick 

#1182

View PostMicky C, on 24 September 2016 - 01:38 AM, said:

Would there be any particular reason for the repeated use of the PS4 for demonstration purposes? If they're trying to show off how fantastic the gameplay is on a console they're kind of having the opposite effect.

I'm not 100% sure myself. I have noticed some framedrops in the PS4 version currently and I want to say they are showing the PS4 version specifically because it has better hardware than the Xbox One version does which might have more performance issues at the moment but that's just a guess of mine. Consoles are more accessible to a lot of reviewers (etc.) as well.
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User is offline   MetHy 

#1183

View PostLunick, on 24 September 2016 - 01:41 AM, said:

I have noticed some framedrops in the PS4 version[...] the Xbox One version does which might have more performance issues at the moment but that's just a guess of mine.


Oh my god.

They couldn't make a 1996 game run smoothly on a current gen console?!
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User is offline   Lunick 

#1184

View PostMetHy, on 24 September 2016 - 01:45 AM, said:

They couldn't make a 1996 game run smoothly on a current gen console?!

That's not fair to say when the port introduces the new lighting system (although I agree that there should not be frame drops anyway)
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User is offline   Micky C 

  • Honored Donor

#1185

Yeah but those lights don't cast any shadows. PolymerNG has fantastic performance, and all its lights are shadow casting.

Now if only we could combine the performance of polymerNG and the stability/polish of polymer, then we'd be good. Plus multiplayer. And sandwiches.
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User is offline   MetHy 

#1186

View PostLunick, on 24 September 2016 - 01:49 AM, said:

That's not fair to say when the port introduces the new lighting system (although I agree that there should not be frame drops anyway)


Just saying that's the kind of remarks they're going to get.
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User is offline   Tea Monster 

  • Polymancer

#1187

If Polymer were that polished, then we wouldn't need NG.
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User is offline   Micky C 

  • Honored Donor

#1188

Polymer's very polished in terms of being bug free, it's just not optimized. Plagman's method of coding seemed to be getting it to work properly first, regardless of performance, then optimize later. By contrast, icecoldduke's coding method for polymerNG seemed to be to streamline performance first, and then fix any bugs. Therefore if you combined the two in concept, you'd have the perfect renderer. You've probably noticed how level geometry and sprites flicker quite a bit in polymerNG.

Not to get this thread off topic or anything.
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User is offline   Mark 

#1189

Polymer...bug free ;)
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1190

Why do people use controllers or console builds at all for retro FPS gameplay videos? That's retarded. My original point still stands. I wouldn't dare let this out into the public without putting way more effort into making it look good by getting better at it. It just looks like they turned it on and recorded the very first playthrough they did.

This post has been edited by MusicallyInspired: 24 September 2016 - 07:05 AM

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User is offline   Kyanos 

#1191

View PostMicky C, on 24 September 2016 - 01:55 AM, said:

Yeah but those lights don't cast any shadows. PolymerNG has fantastic performance, and all its lights are shadow casting.

Now if only we could combine the performance of polymerNG and the stability/polish of polymer, then we'd be good. Plus multiplayer. And sandwiches.


I had thought about applying polymost geo culling code to polymer like icecoldduke did to NG, it would boost performance but cost TROR errors. It's currently above my C skills... not that I've even really tried, I've only skimmed the sources a bit.
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User is offline   brullov 

  • Senior Artist at TGK

#1192

Duke Nukem 3D Gameplay. Please, if you have problems with heart or your age is under 18, do not watch it. Thanks!


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User is offline   MetHy 

#1193

View PostMusicallyInspired, on 24 September 2016 - 07:03 AM, said:

Why do people use controllers or console builds at all for retro FPS gameplay videos? That's retarded.


I think it's all controlled by Gearbox PR. Look, any time they've talked about it, console is always the priority, like when saying "it's coming to PS4, XBOX ONE and PC" they put console first.
Notice also how at first we only got videos of the same 3 levels from the first episode by several people. Then we got dev commentary at the same time by different people; and now we're getting the first level of the new episode, at the same time by several people. I think the press is being handed out things piece by piece, or at least allowed to share it piece by piece, and I would bet they were only given the console versions to showcase.

This post has been edited by MetHy: 24 September 2016 - 07:57 AM

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User is offline   Kathy 

#1194

View PostMusicallyInspired, on 24 September 2016 - 07:03 AM, said:

Why do people use controllers or console builds at all for retro FPS gameplay videos? That's retarded.

Because Gearbox provided them with PS4 build for the preview.
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User is offline   MetHy 

#1195

What's up with the chaingun in these two screenshots?

Posted Image

Posted Image
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User is offline   Daedolon 

  • Ancient Blood God

#1196

Wow that widescreen HUD looks cheap.
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#1197

View PostDaedolon, on 24 September 2016 - 10:13 AM, said:

Wow that widescreen HUD looks cheap.


This seems to be a general theme for this re-release.
The only thing that probably isn't cheap is the level design itself and the music.

This post has been edited by Doom64hunter: 24 September 2016 - 10:19 AM

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User is offline   Danukem 

  • Duke Plus Developer

#1198

View PostMetHy, on 24 September 2016 - 09:28 AM, said:

What's up with the chaingun in these two screenshots?


What's up is that the base of the gun has always been a separate sprite from the sprites that make up the top half (because the top has animation and those sprites swap out). But evidently they fucked up the hud code so that they don't fit together cleanly.
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User is offline   Tea Monster 

  • Polymancer

#1199

I can see where they edited the sides of the HUD sprite to add on the extended sides ;).
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User is offline   Hendricks266 

  • Weaponized Autism

  #1200

View PostVazovski, on 24 September 2016 - 07:56 AM, said:

Duke Nukem 3D Gameplay. Please, if you have problems with heart or your age is under 18, do not watch it. Thanks!


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