Kathy, on 15 August 2016 - 12:39 PM, said:
Then DNF should have been the one leading the charge with old school design. Damn.
I think people are too hard on DNF, since we want it to be the perfect FPS and a strong sequel to one of the most influential of all time, Duke Nukem 3D.
For example now in 2016 we have a great new Doom game that has a bit of oldschool style to it, with less directly linear levels, secrets, jumping/platforming (though DNF had that too), and an emphasis on fast-paced action. Plus a full set of weapons and lots of weapon switching. I'd love to see a new Duke game have all those elements, and even innovate like Duke 3D did and bring some brand new things to the table. Even a Duke game in the style of Doom 2016 would beat Doom, since it'd have much more interesting locations with more fun interactive stuff, and Duke's one liners.
But I personally had more fun with DNF than id's 2011 game Rage for example, and it for me was the best FPS campaign since HL2 and Fear back in 2004/2005. And the more years pass, the more flack DNF will get as we keep comparing it to the latest great games. It's always fun/fascinating to look back at the long rocky dev cycle, but I like to keep it positive, and keeping in mind that there will definitely be more Duke FPS games in our lifetime.