icecoldduke, on 02 June 2016 - 09:17 AM, said:
Your also missing another ~1.5 million for licensing idtech 2 and then ditching that and going with Unreal.
It is just a really rough calculation, based on questionable assumptions. I am not really making any claims of it being accurate in any way. But when I said "overhead of various kinds" I had that in mind as well. $1.5 million in licensing fees comes down to $6250/person/year using the aforementioned questionable assumptions. Leaving $43750/person/year in other forms of overhead(rent, software and hardware purchases, utilities, various government fees). Now remember 3D Realms only claimed to have used $20 million
+ of their
own money on the game. We know that they got a $400000 advance as a signing bonus from GT back in the 90s. Later GT/Infogrames/Atari sold the publishing rights to Take Two. That was a deal between the two parties for $6 million up front + $6 million upon DNF shipping.
That was purely a deal between those two publishers, 3D Realms saw none of that money. (Later Atari and Take Two renegotiated that deal so that it wasn't tied to DNF shipping any more, in exchange for the $6 million being reduced to a lesser amount). In 2007 3D Realms renegotiated their deal with Take Two, such that 3D Realms regained the publishing rights that Take Two had gotten to a DNF sequel + a Duke game based on the Duke movie they were working on. 3D Realms also got a $2.5 Million advance that was repayable if DNF didn't ship by (I think it was) December 31, 2012. In exchange Take Two got the publishing rights to Duke Nukem Begins.
So in summary we have a (claimed/estimated) $20 million+ of their own money + $2.9 million in publisher advances being spent on DNF's development. We don't know how big that + was, but if we say it was $24 million. That puts us at a $26.9 million total. Given the questionable(implausible even?) assumptions of 20 people on average for that 12 year period that is a cost of $112083 1/3 per person per year. Is that low? I ask because I have no idea.