Duke4.net Forums: Arkane's Prey Reboot to be Announced on June 12th - Duke4.net Forums

Jump to content

  • 9 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Arkane's Prey Reboot to be Announced on June 12th  "Crytek-powered System Shock Reboot Developed by Arkane Austin"

User is offline   Malgon 

#31

I like the background. It looks kind of creepy.
0

#32

Would people still be disappointed if Arkane Prey went with Tom Hall's original concept?

This post has been edited by PikaCommando: 12 June 2016 - 11:35 PM

0

User is offline   Jblade 

#33

Chris Avellone is working on this...that's a bit of a surprise.
0

User is offline   Mr. Tibbs 

#34

View PostJblade, on 12 June 2016 - 10:14 PM, said:

Chris Avellone is working on this...that's a bit of a surprise.

True, but he also worked on Prey 2 in 2012 after Bethesda moved the project briefly to Obsidian. The game has nerd cred for days.

Ex-Prey 2 dev congratulates Arkane. Talk about a nice gesture considering what went down. Somehow I doubt Arkane will ever say anything positive publicly about Human Head's work, though they did pre-2012 and still do privately.
Posted Image
Posted Image
0

User is offline   Malgon 

#35

I never would have expected that, although it does make sense since this version is basically inspired by System Shock and he is a big fan of System Shock 2. Definitely a good thing for the team to have him helping in some capacity.
0

User is offline   Tea Monster 

  • Polymancer

#36

Cheer up, you could have been a fan of the original Quake.
4

User is offline   Mr. Tibbs 

#37

"It's not a sequel. It's not a remake. It has no tie to the original. It's more like an Arkane version of the original." - Arkane on Prey (2017).
Video interview with the creative director.
Of interest from the 2014 leaked pitch documents.
Posted Image
Description from Prey's Steam page.

Quote

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.

Did anyone notice Raf's shirt?
Posted Image

This post has been edited by Mr. Tibbs: 13 June 2016 - 02:04 AM

1

User is offline   Malgon 

#38

I've had the Press Sneak Fucks stuck in my head since watching the BE3 stream.

Edit: High-res version.

Posted Image

This post has been edited by Malgon: 13 June 2016 - 06:28 AM

2

User is offline   trustn0! 

#39

I hate to be a broken record but

NOT MUH PREY

Unless this game blows the socks off of everyone, i'm giving it a pass.
We're already getting System Shock 3 done by the actual devs of looking glass studios.
I don't want Arkanes copied version of that.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#40

I couldn't be more uninterested.

Well, yes I can. I'm even less enthused about Quake Champions.
0

#41

I'm interested, will wait and see. I like Prey, and of course there's nostalgia in that I was waiting for that at the same time as DNF etc. But it's not a game where I'll mind too much if a sequel is mostly unrelated. That said, if it seems this game involves virtual reality in the plot, I'd rather see a plot where you actually fight aliens in reality, but we'll see where it goes. And hopefully the gameplay and level design is creative.
0

User is offline   Micky C 

  • Honored Donor

#42

*Mostly* unrelated? Did you even see the trailer?
0

User is offline   HulkNukem 

#43

They had some relations

You played a male
You had guns


There was..... windows. Original Prey had windows in the bar!
2

User is offline   Mr. Tibbs 

#44

The lead character Morgan can either be male or female.
0

#45

View PostMicky C, on 13 June 2016 - 03:07 PM, said:

*Mostly* unrelated? Did you even see the trailer?


The best Final Fantasy Game (FF7) was a cyberpunk game, only thing in common with the first Final Fantasy was turn based gameplay and a couple motifs. If this has you shooting aliens or something, I guess that's some form of relation. I can see why some who are attached to what Prey was would want something more like it, just saying how I personally just see a new FPS game that could be cool. Which to me, is as exciting as a game faithful to that game Prey, which I thought was fine.
0

User is offline   Micky C 

  • Honored Donor

#46

Were the final fantasy games all made by the same developers?

Franchises evolve over time sure, but this is obviously just an arbitrary FPS game making use of the Prey IP (i.e, just the name) so that the purchase of the IP can only be a 99% waste of money instead of a 100% waste.
1

User is offline   Mr. Tibbs 

#47

Lyin' Pete Hines on the essence of the franchise: "Prey is about aliens and being hunted." Wait and see on portals. :) :P




0

User is offline   deuxsonic 

#48

So it was mentioned to me in the other thread that the ideas of Prey had changed hands many times, eventually resulting in Human Head's 2006 release, and then afterwards, with Prey 2, that also has been rewritten more than once and changed hands. Much like the long development of DNF, is there anywhere I can go to read about all the information that has come out about all the different ideas for Prey, from the earliest ideas to now? Having played Human Head's Prey over the years, that was what I guess the bias I use to look at everything else since I hadn't really followed the development of it. Now I see that they're completely rebooting the game, and it seems to be "Prey" in name only. Where can I get a full history lesson?
0

User is offline   Daedolon 

  • Ancient Blood God

#49

These two NeoGAF posts seem pretty helpful in telling what happened behind the scenes.
1

User is offline   Mr. Tibbs 

#50

View PostDaedolon, on 14 June 2016 - 12:57 PM, said:

These two NeoGAF posts seem pretty helpful in telling what happened behind the scenes.

That Mr. Tibbs guy seems like a prick! The former lead level designer from Human Head (who's currently working on Mafia 3) posted this in response to my mini-history of which I still omitted loads of important details (The cancelled GDC presentations, etc...):
Posted Image
Mick Gordon, the guy who composed DooM and Wolfenstein: The New Order, is the composer of Prey (2017). Prey 2 actually had two composers Mark Morgan (Fallout and Planescape) and Jason Graves (Dead Space and Tomb Raider).
1

User is offline   deuxsonic 

#51

The whole "repeating day over and over" aspect is there and it seemingly being a simulation as it starts to show glitches the 3rd time through. His conjunctivitis getting worse each iteration? They seem to focus a lot on this (it's the preview image even) so it must be important? Running tests being part of the simulation or him breaking out of it, him seemingly listening to a recording of himself after seeing that he's out in space. Mick Gordon again? Bethesda seems to have a hard-on for him. Why is it using CryEngine? Licensing an outside developer's engine when they already have id Tech that they wouldn't have to license? Morgan being chosen since it's a unisex name and surname Yu an attempt to be clever since it's you who controls him?
0

User is offline   deuxsonic 

#52



This just wasn't up to Pete Hine's quality standards. I on the other hand would liked to have played it.
4

User is offline   MusicallyInspired 

  • The Sarien Encounter

#53

Never saw that. That's awesome.
0

User is offline   deuxsonic 

#54

Hiney, I am disappoint.

See if it was a horror game, I would feel like "well maybe it'll be like an id Tech 5-powered System Shock-ish kind of game" but he denied that it's horror in that interview even though that's what the new trailer makes it feel like.
0

User is offline   HulkNukem 

#55

View PostMusicallyInspired, on 17 June 2016 - 09:02 AM, said:

Never saw that. That's awesome.


A lot of people, me included, didn't even know gameplay of Prey 2 was actually shown off. I didn't know until last week, I always assumed it was only the big E3 trailer and that was it.

About the quality of it not that it matters now, the demo shown did have lack in polish (which makes sense) but for all we know that was all the team had created that even worked. They could've been trying to make this huge open world that was not coming together and running improperly and Hines and co didn't think it would ever come together. Or there might've been another nefarious reason! We will likely never know the true reason.

This post has been edited by HulkNukem: 17 June 2016 - 12:52 PM

1

User is offline   deuxsonic 

#56

Posted Image

Good morning Morgan GOD STOP RUBBING YOUR EYES YOU'RE GOING TO SPREAD THAT SHIT.

Also Hiney is a habitual liar as can be evidenced by earlier posts in this thread. I bet you it was shaping up nicely.

This post has been edited by deuxsonic: 17 June 2016 - 02:14 PM

0

User is offline   LkMax 

#57

All this bullshit they did to Human Head just makes me even sadder that id is part of zenimax.
1

User is offline   deuxsonic 

#58

At least Human Head escaped.
0

User is offline   Mr. Tibbs 

#59

View PostHulkNukem, on 17 June 2016 - 12:46 PM, said:

About the quality of it not that it matters now, the demo shown did have lack in polish (which makes sense) but for all we know that was all the team had created that even worked. They could've been trying to make this huge open world that was not coming together and running improperly and Hines and co didn't think it would ever come together. Or there might've been another nefarious reason! We will likely never know the true reason.

Prey 2 featured 3 open world hubs. The one that was displayed in the Pax, Quakecon, E3 and Gamescon presentation was made in April 2011, and was the Bowery level. They had those finished along with discrete levels like a Syndicate-run casino, Killian's apartment and the War Sphere. Like all P2 footage, everything released publically was running on 360s.

I've talked to over 40 people who worked on the game, and they all say the same thing. The reason P2 was cancelled is that after Human Head scooped up tons of awards at E3, Bethesda offered Human Head an extension, before renegging and rejecting everything they submitted. At the same time they stopped paying them, Zenimax, Bethesda's parent company, began sympathetically offering them loans - how kind, right? But if you accept that generosity, like Arkane did, you're selling your independence.

Spoiler


Every game Bethesda's published in since New Vegas has missed its release window. Dishonored took four years, Dishonored 2 slipped from Spring 2016 to November, according to the leaked pitch documents Prey was pushed back from Q3 to 2017. Evil Within delayed four months. Wolfenstein: The New Order delayed from the XBONE and PS4 launch to mid-2014. Doom was restarted countless times under their 7 year watch. P2 wasn't an expensive game. HH were a team of 55 in the mid-west. The 15 million marketing budget exceeded the costs of the game. Since they restarted with Arkane, Bethesda had to grow a studio of 24 to 80ish, licence technology and restart the marketing cycle. Pete Hines is a liar because they didn't scrap the game. They took it to Obsidian, and in June 2012, offered "What we said was it was not coming out this year and we're still trying to sort some things out with Human Head," Hines told Eurogamer. "That really hasn't changed. I don't have an update for you on that, other than it's not coming out this year."

Quote

Things have been quiet for a long time regarding Prey 2. Are you able to shed any light on this and the reasons for its delay?
That is a very complicated subject and one that makes me very sad. I enjoyed working on that project, possibly more than any other. IGN ran an article on Prey 2 last year, in June I think, that explains what happened better than I could here.


Prey 2's narrative director (currently narrative director for Volition)

Quote

Prey 2 was a full game. And a crazy fun one. The team was small but you wouldn't have known it. What happened to Prey 2, from where I sat, was political. And petty. And potentially litigable. Human Head had a great game. I was heartbroken when Prey 2 went into limbo. Human Head deserved to have that game released. Frankly, they needed it


Quote

Develop:“We stopped working on Prey 2 near the end of 2011, and had been working on it for close to two years,” he says. “It was very close to an alpha state, with all major content pieces represented.

“We were at that point in a game where you can step back and see the whole picture and shift from developer to editor and decide which elements to cut and which elements to emphasis and polish."

Prey 2 would have been counted among the best looking games of the previous console generation.

Norm Nazaroff, project lead on Human Head’s latest title Minimum, adds: "We had a great deal of content created, some of which was shown publicly but a lot of which was not.

“Our tech had progressed significantly past the live demo we ran at E3, Gamescom and PAX and was even more impressive. It’s my personal opinion that we would have been counted among the best looking games of the previous console generation.”

“Bethesda stated their reasons when they finally cancelled the game in October 2014, and needless to say we have our own perspective on the matter that differs from the reasons they stated,” he says.

“As we said in response in October, we feel that the quality of the game was well represented by the materials we displayed in numerous public demonstrations on behalf of Bethesda and we are disappointed that fans won’t be able to see our vision come to life. We remain proud of the work that we did."


This post has been edited by Mr. Tibbs: 17 June 2016 - 03:42 PM

6

User is offline   HulkNukem 

#60

Thanks for all the info. Seeing how much was actually finished is disappointing, I really hope this gets to see the light of day!
It reminds me of the cancelled Avengers FPS game; the game was finished, just needed art and polish, but was cancelled as THQ was going out of business and was cancelled to save money (in the end, they would've made a ton from it)
1

Share this topic:


  • 9 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options