Arkane's Prey Reboot to be Announced on June 12th "Crytek-powered System Shock Reboot Developed by Arkane Austin"
#32 Posted 12 June 2016 - 09:50 PM
This post has been edited by PikaCommando: 12 June 2016 - 11:35 PM
#34 Posted 12 June 2016 - 10:17 PM
Jblade, on 12 June 2016 - 10:14 PM, said:
True, but he also worked on Prey 2 in 2012 after Bethesda moved the project briefly to Obsidian. The game has nerd cred for days.
Ex-Prey 2 dev congratulates Arkane. Talk about a nice gesture considering what went down. Somehow I doubt Arkane will ever say anything positive publicly about Human Head's work, though they did pre-2012 and still do privately.
#35 Posted 12 June 2016 - 10:28 PM
#37 Posted 13 June 2016 - 01:33 AM
Video interview with the creative director.
Of interest from the 2014 leaked pitch documents.
Description from Prey's Steam page.
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Did anyone notice Raf's shirt?
This post has been edited by Mr. Tibbs: 13 June 2016 - 02:04 AM
#38 Posted 13 June 2016 - 02:16 AM
Edit: High-res version.
This post has been edited by Malgon: 13 June 2016 - 06:28 AM
#39 Posted 13 June 2016 - 01:17 PM
NOT MUH PREY
Unless this game blows the socks off of everyone, i'm giving it a pass.
We're already getting System Shock 3 done by the actual devs of looking glass studios.
I don't want Arkanes copied version of that.
#40 Posted 13 June 2016 - 01:29 PM
Well, yes I can. I'm even less enthused about Quake Champions.
#41 Posted 13 June 2016 - 02:22 PM
#43 Posted 13 June 2016 - 03:14 PM
You played a male
You had guns
There was..... windows. Original Prey had windows in the bar!
#45 Posted 13 June 2016 - 03:22 PM
Micky C, on 13 June 2016 - 03:07 PM, said:
The best Final Fantasy Game (FF7) was a cyberpunk game, only thing in common with the first Final Fantasy was turn based gameplay and a couple motifs. If this has you shooting aliens or something, I guess that's some form of relation. I can see why some who are attached to what Prey was would want something more like it, just saying how I personally just see a new FPS game that could be cool. Which to me, is as exciting as a game faithful to that game Prey, which I thought was fine.
#46 Posted 13 June 2016 - 04:46 PM
Franchises evolve over time sure, but this is obviously just an arbitrary FPS game making use of the Prey IP (i.e, just the name) so that the purchase of the IP can only be a 99% waste of money instead of a 100% waste.
#47 Posted 13 June 2016 - 04:58 PM
#48 Posted 14 June 2016 - 12:44 PM
#50 Posted 14 June 2016 - 01:34 PM
Daedolon, on 14 June 2016 - 12:57 PM, said:
That Mr. Tibbs guy seems like a prick! The former lead level designer from Human Head (who's currently working on Mafia 3) posted this in response to my mini-history of which I still omitted loads of important details (The cancelled GDC presentations, etc...):
Mick Gordon, the guy who composed DooM and Wolfenstein: The New Order, is the composer of Prey (2017). Prey 2 actually had two composers Mark Morgan (Fallout and Planescape) and Jason Graves (Dead Space and Tomb Raider).
#51 Posted 14 June 2016 - 02:26 PM
#52 Posted 17 June 2016 - 07:15 AM
This just wasn't up to Pete Hine's quality standards. I on the other hand would liked to have played it.
#54 Posted 17 June 2016 - 09:29 AM
See if it was a horror game, I would feel like "well maybe it'll be like an id Tech 5-powered System Shock-ish kind of game" but he denied that it's horror in that interview even though that's what the new trailer makes it feel like.
#55 Posted 17 June 2016 - 12:46 PM
MusicallyInspired, on 17 June 2016 - 09:02 AM, said:
A lot of people, me included, didn't even know gameplay of Prey 2 was actually shown off. I didn't know until last week, I always assumed it was only the big E3 trailer and that was it.
About the quality of it not that it matters now, the demo shown did have lack in polish (which makes sense) but for all we know that was all the team had created that even worked. They could've been trying to make this huge open world that was not coming together and running improperly and Hines and co didn't think it would ever come together. Or there might've been another nefarious reason! We will likely never know the true reason.
This post has been edited by HulkNukem: 17 June 2016 - 12:52 PM
#56 Posted 17 June 2016 - 02:08 PM
Good morning Morgan GOD STOP RUBBING YOUR EYES YOU'RE GOING TO SPREAD THAT SHIT.
Also Hiney is a habitual liar as can be evidenced by earlier posts in this thread. I bet you it was shaping up nicely.
This post has been edited by deuxsonic: 17 June 2016 - 02:14 PM
#57 Posted 17 June 2016 - 03:11 PM
#59 Posted 17 June 2016 - 03:24 PM
HulkNukem, on 17 June 2016 - 12:46 PM, said:
Prey 2 featured 3 open world hubs. The one that was displayed in the Pax, Quakecon, E3 and Gamescon presentation was made in April 2011, and was the Bowery level. They had those finished along with discrete levels like a Syndicate-run casino, Killian's apartment and the War Sphere. Like all P2 footage, everything released publically was running on 360s.
I've talked to over 40 people who worked on the game, and they all say the same thing. The reason P2 was cancelled is that after Human Head scooped up tons of awards at E3, Bethesda offered Human Head an extension, before renegging and rejecting everything they submitted. At the same time they stopped paying them, Zenimax, Bethesda's parent company, began sympathetically offering them loans - how kind, right? But if you accept that generosity, like Arkane did, you're selling your independence.
Every game Bethesda's published in since New Vegas has missed its release window. Dishonored took four years, Dishonored 2 slipped from Spring 2016 to November, according to the leaked pitch documents Prey was pushed back from Q3 to 2017. Evil Within delayed four months. Wolfenstein: The New Order delayed from the XBONE and PS4 launch to mid-2014. Doom was restarted countless times under their 7 year watch. P2 wasn't an expensive game. HH were a team of 55 in the mid-west. The 15 million marketing budget exceeded the costs of the game. Since they restarted with Arkane, Bethesda had to grow a studio of 24 to 80ish, licence technology and restart the marketing cycle. Pete Hines is a liar because they didn't scrap the game. They took it to Obsidian, and in June 2012, offered "What we said was it was not coming out this year and we're still trying to sort some things out with Human Head," Hines told Eurogamer. "That really hasn't changed. I don't have an update for you on that, other than it's not coming out this year."
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That is a very complicated subject and one that makes me very sad. I enjoyed working on that project, possibly more than any other. IGN ran an article on Prey 2 last year, in June I think, that explains what happened better than I could here.
Prey 2's narrative director (currently narrative director for Volition)
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“We were at that point in a game where you can step back and see the whole picture and shift from developer to editor and decide which elements to cut and which elements to emphasis and polish."
Prey 2 would have been counted among the best looking games of the previous console generation.
Norm Nazaroff, project lead on Human Head’s latest title Minimum, adds: "We had a great deal of content created, some of which was shown publicly but a lot of which was not.
“Our tech had progressed significantly past the live demo we ran at E3, Gamescom and PAX and was even more impressive. It’s my personal opinion that we would have been counted among the best looking games of the previous console generation.”
“Bethesda stated their reasons when they finally cancelled the game in October 2014, and needless to say we have our own perspective on the matter that differs from the reasons they stated,” he says.
“As we said in response in October, we feel that the quality of the game was well represented by the materials we displayed in numerous public demonstrations on behalf of Bethesda and we are disappointed that fans won’t be able to see our vision come to life. We remain proud of the work that we did."
This post has been edited by Mr. Tibbs: 17 June 2016 - 03:42 PM
#60 Posted 17 June 2016 - 03:44 PM
It reminds me of the cancelled Avengers FPS game; the game was finished, just needed art and polish, but was cancelled as THQ was going out of business and was cancelled to save money (in the end, they would've made a ton from it)