Powerslave/Exhumed General Discussion "Split from Build Engine thread"
#211 Posted 04 March 2018 - 12:41 PM
I don't think I like this new gritty reboot of Pac-man...
#212 Posted 11 March 2018 - 11:16 AM
Do you have any info on level editing possibilities in Powerslave EX?
What are these Saturn levels which are totally absent from PS1 version?
#213 Posted 11 March 2018 - 11:36 AM
LAW, on 11 March 2018 - 11:16 AM, said:
I don't remember which levels, but 2 entire maps have the same name but are completely different. Then, you have about half of 2 other levels which are also different + tons of other changes in other maps.
Just play the Saturn version, it's great
#214 Posted 11 March 2018 - 12:17 PM
MetHy, on 11 March 2018 - 11:36 AM, said:
Just play the Saturn version, it's great
If only I had Saturn. It was a great console. But having them all with these memcards, joypads and stuff is a big trouble. There is some life besides gaming after all ;-)
Thanks for the info.
#215 Posted 12 March 2018 - 07:29 AM
Probably works using other Saturn emus too.
#216 Posted 19 March 2018 - 02:06 AM
It's pretty good, running the game in higher resolution... even just running it in 800*600 makes a substantial difference.
However it feels like there is something wrong with the way strafing "always on" is handled. You see, Anubis warriors' fireballs are made so that they'll fire in the direction they think you're going if you're strafing; but when using the dehacker they just seem to fire in very random directions. I've seen several of them literaly turn around to fire 120° behind them when I'm right in front of them.
Edit : I've also noticed a visual glitch which seem to be based on distance and view angle: entire parts disappear? Never seen this before
This post has been edited by MetHy: 19 March 2018 - 02:59 AM
#217 Posted 21 March 2018 - 03:08 AM
#218 Posted 21 March 2018 - 09:34 PM
This post has been edited by randir14: 21 March 2018 - 09:35 PM
#219 Posted 21 March 2018 - 09:49 PM
randir14, on 21 March 2018 - 09:34 PM, said:
Same here. Seems like a Win10 Fall Update issue. I had it in a couple of other games. No idea how to fix that.
#220 Posted 27 April 2018 - 03:48 AM
#221 Posted 27 May 2018 - 10:12 AM
At first I assumed that the scene was from somewhere later in the game (I hardly played past the fourth level), but upon closer inspection it seems to be the semi-secret area in MAP03, but it is actually quite different. In the final game, there are two dancers and two drummers, along with some powerups and a save scarab. Here's what the area looks like in the December 1996 demo (a close-up of the area behind the bars):
So the screenshots in Score are definitely from an earlier version. Perhaps the girls in question were changed due to some form censorship, as at least one of them (on the right) is definitely NSFW, and actually I'm not sure if these particular sprites are used anywhere in the game (but they still are present in the data files of at least some versions, including the August 1996 demo from the PC Gamer CD (demo details and dates can be checked here).
Here's the whole bunch of screenshots from the Score 29 CD in case you're able to spot more differences:
https://imgur.com/a/YqN7lqf
This post has been edited by MrFlibble: 27 May 2018 - 10:12 AM
#222 Posted 28 May 2018 - 02:17 AM
Last album I commissioned!
Playlist:
Track 11: https://youtu.be/GfE1DDsSzHk
Track 09: https://youtu.be/XGEaYKi_YK8
Track 04: https://youtu.be/ExF70pMLhqI
Track 01: https://youtu.be/2tAzquJENGA
Links for the mp3 in the description.
Video games remix powa! (y)
I asked for 4 remix, the other themes were too much "atmospheric" I think.
Track 11 is the final boss battle theme remixed, this one is epic
This post has been edited by Manhs: 28 May 2018 - 02:19 AM
#223 Posted 29 May 2018 - 04:42 AM
MrFlibble, on 27 May 2018 - 10:12 AM, said:
I just checked the PC Gamer demo and the secret area is the same as in the December 1996 one, even though LEV3.MAP is the only level file that is different from the December demo, as noted here (I guess they changed something else).
#224 Posted 01 June 2018 - 03:47 AM
TheDeadFish, on 04 March 2018 - 03:53 AM, said:
The game is already working and is playable
The sound and music are working
It now runs at 60fps using interpolation
#225 Posted 02 June 2018 - 12:01 AM
#226 Posted 26 July 2018 - 08:15 AM
https://imgur.com/a/KvndSX0
This post has been edited by Phredreeke: 26 July 2018 - 08:31 AM
#227 Posted 15 October 2019 - 02:59 PM
https://imgur.com/a/w7W9zCF
The second to last one (Jon holding the machete) looks a bit dodgy but otherwise I'm happy with these.
Here's a slide-over comparison for the helicopter frame.
https://imgsli.com/NzQ1MA
#229 Posted 18 November 2019 - 01:18 AM
The jittery lines resulting from the original low resolution are pretty visible, especially on his left leg and on the pyramid behind.
Which model(s) was that?
#230 Posted 18 November 2019 - 04:41 AM
#231 Posted 18 November 2019 - 11:30 AM
Second pic: Desharpen, DeviantArt upscale, downscaled to half size, run through fatality-deblur and then palettised.
#232 Posted 02 December 2019 - 06:02 AM
This is just using dedither and then Deviant Pixel HD on the result. Scaled back to 2x witth mtPaint's bicubic interpolation and converted to the original palette with Scattered (effect).
Also out of curiosity, I ran the original 8-bit image through the 2x Faithful model, and converted to the original palette without dithering:
The model makes images slightly darker but otherwise I think it's pretty interesting.
UPD: Hold on, it looks like DigiPaint produces a slightly better result esp. on his face:
This is also palettised with Scattered (effect) dithering
This post has been edited by MrFlibble: 02 December 2019 - 06:24 AM
#233 Posted 18 December 2019 - 07:00 AM
#234 Posted 18 December 2019 - 08:40 AM
#235 Posted 18 December 2019 - 11:48 AM
#236 Posted 19 December 2019 - 10:46 AM
Phredreeke, on 18 December 2019 - 07:00 AM, said:
I'm going to wait untill PCExhumed is a bit more refined to do a full playthrough (I experienced some crashes, no crosshair yet, ...). I never actually played it when I was a kid and under dosbox it was quite the mess. I do loved the console versions, but those are pratically different games (waiting for Nightdive studios to bring us the saturn version !)
Level design is really interesting. Maps are way larger than their console counterparts. On the other hand, I feel like the weapon roster was better on consoles (amun bombs >> grenades and the flamethrower is also far more useful. It's also a shame the Ring of Ra isn't to be found in the PC version).
Anyway, really looking forward to play the game and PCExhumed is looking VERY promising.
#237 Posted 22 December 2019 - 06:15 AM
Edit: Just one sprite I made as a one-off.
This post has been edited by Phredreeke: 22 December 2019 - 08:07 AM
#238 Posted 22 December 2019 - 08:42 AM
Phredreeke, on 22 December 2019 - 06:15 AM, said:
Same on the Saturn version. Is map 7 the one with the pirate ship? Because that's the first one that made me go "OK, this is actually pretty great". It just didn't do itself any favors with the shitty control scheme and lack of saving, but the latter actually never bothered me.
#239 Posted 22 December 2019 - 09:11 AM
scr-map7-0004.png (171.77K)
Number of downloads: 21
This post has been edited by Phredreeke: 22 December 2019 - 09:15 AM
#240 Posted 22 December 2019 - 10:50 AM
Phredreeke, on 22 December 2019 - 09:11 AM, said:
Saturn/PSX version is a totally different game if I understood the question right. All the maps are different, so no pirate ship (that I could find).