There were 6 people on the team at the beginning but very shortly after starting, 3 of them dropped out for various "real life" reasons. Unfortunately the first to leave was 1 of our 2 main model makers and is known as a real speed demon for how fast he could produce them. The other 2 were to be for textures and mapping help. At that same time there was an issue with ICD disappearing for almost a month with his own real life issues. That, along with not actually having a version of the renderer for testing caused the 3 remaining team members ( TeaMonster, Spiker and I ) to re-evaluate the scope of the project.
After much discussion we had decided to go forward as a project for Polymer with the intent of keeping our new assets in NG formats to be added in at a later time when the NG renderer is more mature. That in itself was still quite a large undertaking for 3 people with families and/or fulltime jobs. And if that wasn't enough already, I had to come along and urge the guys to let me expand on and retexture the map itself. Even more work.
While changing the map I made sure to keep it easily recognizable as HH. The overall layout hasn't changed. As of right now the enemies, weapons and ammo hasn't been changed. Rooms have been filled with lots of extra props and more Polymer lights have been added. I have been keeping track in the back of my mind that some people still don't have powerful enough computers to run Polymer so with only a change to global shading and visibility I should be able to include a Polymost version of the map. Of course it won't have the lighting to bring out the whiz-bang highlights of the models and textures but it will be playable.
So, I just wanted to bring this up in case it has some bearing on the discussion. We are striving to have something to release within 4-6 weeks. It most likely won't be 100 percent of our original goals because of lack of manpower. But we are churning out a lot of stuff.

Help
Duke4.net
DNF #1
Duke 3D #1















