icecoldduke, on 29 May 2016 - 09:33 AM, said:
What about plain old keyframe animation and morph targets, for static props they will be important.
icecoldduke, on 29 May 2016 - 09:33 AM, said:
This post has been edited by Steveeeie: 30 May 2016 - 05:59 AM
Steveeeie, on 30 May 2016 - 05:59 AM, said:
This post has been edited by icecoldduke: 30 May 2016 - 07:32 AM
This post has been edited by icecoldduke: 30 May 2016 - 06:56 PM
icecoldduke, on 30 May 2016 - 06:35 AM, said:
This post has been edited by Steveeeie: 31 May 2016 - 11:07 AM
Tea Monster, on 31 May 2016 - 11:07 AM, said:
void PolymerNGBoard::DrawSprites(Math::Matrix4 &viewMatrix, Math::Matrix4 &projectionMatrix, float horizang, int16_t daang) ... //DO_TILE_ANIM(tspr->picnum, tspr->owner + 32768); to DO_TILE_ANIM(tspr->picnum, tspr->owner + 32768);
This post has been edited by icecoldduke: 31 May 2016 - 06:57 PM
HiPolyBash, on 31 May 2016 - 08:48 PM, said:
HiPolyBash, on 01 June 2016 - 04:57 AM, said:
Steveeeie, on 01 June 2016 - 10:32 AM, said:
This post has been edited by icecoldduke: 01 June 2016 - 03:18 PM
Mblackwell, on 01 June 2016 - 03:21 PM, said:
This post has been edited by icecoldduke: 01 June 2016 - 03:43 PM
icecoldduke, on 01 June 2016 - 03:26 PM, said:
Mblackwell, on 01 June 2016 - 03:44 PM, said:
Hendricks266, on 01 June 2016 - 03:45 PM, said:
This post has been edited by icecoldduke: 01 June 2016 - 03:46 PM
icecoldduke, on 01 June 2016 - 03:45 PM, said:
Hendricks266, on 01 June 2016 - 03:47 PM, said:
Mblackwell, on 01 June 2016 - 03:48 PM, said:
Drek, on 01 June 2016 - 04:03 PM, said:
This post has been edited by icecoldduke: 01 June 2016 - 04:19 PM