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8-bit & "8-bitish" art by Mark Ferrari "Fascinating discussion with Q&A"
#1 Posted 16 April 2016 - 10:28 PM
http://www.gdcvault....Bitish-Graphics
This post has been edited by MusicallyInspired: 17 April 2016 - 09:14 AM
#2 Posted 16 April 2016 - 11:25 PM
#3 Posted 17 April 2016 - 02:42 PM
http://www.effectgam...os/canvascycle/
and this is the site of the game he and his team got founded by Kickstarter:
https://thimbleweedpark.com/
This post has been edited by Gambini: 17 April 2016 - 02:48 PM
#4 Posted 17 April 2016 - 03:30 PM
Gambini, on 17 April 2016 - 02:42 PM, said:
http://www.effectgam...os/canvascycle/
I linked to this already in the OP. It is incredible work!
![:D](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by MusicallyInspired: 17 April 2016 - 03:33 PM
#5 Posted 17 April 2016 - 03:40 PM
I started with a Commodore Vic-20 computer... 5K of ram, and only 3.5K was available after boot of Commodore Basic language. This teaches you efficiency beyond what most can image. Many of my programs used right up to the limit of available memory... like within a few characters. I totally identify with Mark F in his opening statements on mastery and utilization.
MrBlackCat
#6 Posted 17 April 2016 - 05:28 PM
MusicallyInspired, on 17 April 2016 - 03:30 PM, said:
![:blink:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Shame on me, i realized i didnt read your post and jumped right to the link when saw "8bits".
Agree with you Mrblackcat but i´m actually more amazed of the way he described how much inspirational those limtations were. Later in the video, though, i find some of his methods considerably time demanding, like his manual dithering... he goes pixel by pixel
![:D](https://forums.duke4.net/public/style_emoticons/default/blink.gif)
#7 Posted 17 April 2016 - 05:51 PM
MrBlackCat, on 17 April 2016 - 03:40 PM, said:
He is using Photoshop now, and makes the new games 'look' like 8bit art; using 8-bitish art principles.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
Either way, he is a phenomenal artist, learned a new technic from the video.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by Hank: 17 April 2016 - 05:54 PM
#8 Posted 17 April 2016 - 07:28 PM
Gambini, on 17 April 2016 - 05:28 PM, said:
![:D](https://forums.duke4.net/public/style_emoticons/default/blink.gif)
Most pixel artists do. In fact, there's a whole community of pixel artists that work in 8-bit that consider using anything more advanced than a straight line tool to be not authentic to pixel artistry and using a palette any larger than about a dozen colours to be blasphemy. Not even a bezier tool. I know because after being inspired by Mark's artwork over and over I decided to look into it and find a community where I could learn. What I found was a bunch of snobs who do amazing breathtaking work (by hand!!!), but are ridiculously anal about how you're even supposed to go about it. So screw that. Mark proves it can be done without that nonsense and I'll find my own way. He's much more inspiring.
#9 Posted 18 April 2016 - 01:03 AM
#10 Posted 19 April 2016 - 11:24 AM
MusicallyInspired, on 17 April 2016 - 07:28 PM, said:
Hopefully not to detract from the topic, a while ago I was reading on pixel art and this website caught my attention:
2D Will Never Die | A sprite and pixel art gallery with tutorials
It's run by a skilled artist who seems eager to share ideas and knowledge of the subject, including tutorials and "case studies" where someone else's work is analysed and improved (with the original authors' permission/request, of course). Personally I learned some interesting stuff from there, although I did not get around to trying to put it into practice.
#11 Posted 19 April 2016 - 12:23 PM
The name of the website/community I found was Pixel Joint. Like I said, amazing works, but way to strict guidelines for my taste.