Hank, on 16 March 2016 - 10:12 AM, said:
it ain't no none of my business, but if you like, would you be willing to disclose what project you are working on? If it is a long term project, another IDE is Qt + Qt Creator.
It still works with and on 32 bit OS, and you simply choose the compiler be it MS or MinGW to suit your needs. Unlike Microsoft, the dominating IDE, Qt cost more upfront (or use the open source version I linked to), but in the long term you rule it and not the other way around.

I'm trying to build RBDOOM-3-BFG and be able to run it, but the ffmpeg stuff for the Bink video playback is causing one problem after another. I can get his code to build now via VC++ 2010 after additing additional files to VC++'s include directory (involved searching elsewhere for an answer) but it now produces errors involving the ffmpeg functionality (his code requires the ffmpeg binaries to build and also to run, but if the version of ffmpeg that he links to in his readme is used, it will produce "The procedure entry point CoInitialize could not be located in the dynamic link library avcodec-57.dll". So I was instructed to use a newer build of ffmpeg, but the latest builds do not work with XP at all so I used what was listed as the last build known to work on XP, and I am still running into this error. Following his instructions, I have been unable to build and run his fork, which I'm not happy about. I had plans to make changes to his code, but seeing as how I can't even use it properly. Now I'm being asked to build ffmpeg myself with VC++ 2010 but it seems to lack project files for doing so and I could end up working to get ffmpeg built only to then run into the same problem with the Doom binary refusing to run.